Played on the Nintendo Switch
"Let's make Hell real for gamers." That's my guess as to what the developers were thinking while making this game...
Agony is a bad game. It has so many performance issues, including lags, glitches, dying for no reason, getting stuck on invisible pebbles, not being able to see, horrible platforming, glitched cutscenes, falling from the map, and I am pretty I must have missed something else. On the other hand, the game had a good premise and potential. It was just not delivered correctly.
The story of Agony is told on bits by collecting notes and letters, and through some cutscenes while advancing in the game. In the beginning, it is kind of confusing, but it starts to make sense in the later chapters. It is comprise of 4 chapters, each one featuring a new area (although they feel pretty much the same to me). You are a soul in Hell who is looking to get your memories back, and eventually escape. In order to do this, you must seek the Red Goddess, who you do meet early in the game, but she keeps telling you to meet her somewhere else. Why? I'm already here... I did like the premise of the game, and the story in general was interesting. You can get up to 8 endings in this game. Good luck with that, because this was already a pain to just get a single one.
The gameplay is based on exploring and collecting items and body parts in order to open new paths to progress. This gets old pretty fast. Sometimes when you die, you can possess other martyrs or demons, which was cool but hard to complete the possession. There is no combat, since you are defenseless in Hell. After beating the game, you can actually play it again as a Succubus, and then you can fight. I wish I had this from the very beginning... One thing that I really liked was some kind of walkway where you just ignored gravity and could walk on walls and stuff like that. That was cool.
The execution of the game was very poor, almost unplayable on the Switch. The game crashed plenty of times. The worst was getting stuck everywhere, I had to be jumping over all those invisible pebbles, which made it even worse when you were running away from demons. The game is so dark, that I had to put the gamma all the way up, making it look foggy during the whole playthrough. Some cutscenes did not show whoever was talking, or there was no sound in it. I had to watch the final scene online because it was glitched on my playthrough... And the platforming is horrible. Just horrible. It almost made me rage quit the game when there was only like 3 minutes left to end it.
If you still want to give this game a shot, I would recommend playing on PC, because it looks and performs way better than on consoles. A sad...wasted concept. I would love to see other developers try something like this, but well done. And don't say Scorn, because it is not the same.
Old review
Played on the Switch.
This is literal hell for gamers. I played for about 30 minutes and couldn't keep going. It is very rare for me to do this, but it was just painful to play.
At least on the Switch, the game looks terrible. I couldn't tell where doors were, the path, obstacles... items and notes. It was all a blur. The game was lagging all the time. Very slow loading when moving to another section of the game and when you die.
The mechanics were confusing. I had to try several times in order to make then work. I stopped playing when I got to a maze part. I died for no reason and the game spawned me at the very beginning of the maze. I HATE mazes, and I was already having a nightmare playing this.
I just stopped playing and deleted the game. Bye, Agony.