Diablo IV (2023)

Blizzard Entertainment

PC (Microsoft Windows) · PlayStation 4 · PlayStation 5 · Xbox One · Xbox Series X|S

3.43 from 619 ratings

1607 members have it in their collection · 190 playing now · 406 backlogged · 479 wish listed

How long? Main story 44h · with extras 45h · 100% 150h (from 28 logged playthroughs)

Endless demons to slaughter. Deep customization through Talents, Skill Points, Runes, and Legendary loot. Randomized dungeons contained in a dynamic open world. Survive and conquer darkness—or succumb to the shadows.
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Release dates

  • Jun 02, 2023 (Advanced Access) (Worldwide) PC (Microsoft Windows), PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S
  • Jun 06, 2023 (Full Release) (Worldwide) PC (Microsoft Windows), PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S

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2023 Favorites by SIGINT · 10 games · 0
Completed by RehRomano · 172 games · 0
multiplayer funsies by Arvyel · 50 games · 0
Finished Games by Luitenant_Gruber · 84 games · 0
GOTY 2023 by LarsFrukt · 31 games · 0
Games on Rotation by Poro · 21 games · 0

Rating distribution

5 stars
79
4 stars
228
3 stars
223
2 stars
61
1 star
28
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Community All Reviews Statuses

SoulboundFlame

Review SoulboundFlame 3/5 · May 29, 2026

Fundamentally a great game, but broken

Th gameplay loop of Diablo is:

Battle Loot Batttle Loot

In this gameplay loop having all of the great loot designed around the paid cosmetics fundamentally disrupts what would be an all time classic game.

If people say "Just ignore it", not only is that impossible due to the in game ads for the loot, it is impossible not to …

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Th gameplay loop of Diablo is:

Battle Loot Batttle Loot

In this gameplay loop having all of the great loot designed around the paid cosmetics fundamentally disrupts what would be an all time classic game.

If people say "Just ignore it", not only is that impossible due to the in game ads for the loot, it is impossible not to feel the massive hole that exists where a real reward system should be.

Visual rewards, weapons and armor, are THE defining feature of this this genre of game so it is impossible to rate this game highly. I would most likely have spent 1000 of hours in the game if the end game included a search for unique weapons.

Tying the paid cosmetics to in game quests would have been a much better compromise. Just dropping them on the game is lazy and thoughtless.

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Aleosha

Review Aleosha 3/5 · Aug 6, 2024

One thing I loved about the console versions of Diablo 3 was their full offline functionality, available on both the Switch and PS4. Unfortunately, that's not the case with Diablo 4; you can't even access the menu without an internet connection. I had to download the latest system firmware, set up a PSN account, and then endure a 12GB update. …

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One thing I loved about the console versions of Diablo 3 was their full offline functionality, available on both the Switch and PS4. Unfortunately, that's not the case with Diablo 4; you can't even access the menu without an internet connection. I had to download the latest system firmware, set up a PSN account, and then endure a 12GB update. After wasting an hour, I still hadn't played the game. Another 45-minute wait for a 4GB patch followed, which should have taken only 15 minutes. Finally, I could launch the game. enter image description here

The gameplay feels reminiscent of Path of Exile, which I found quite dull, especially when you need a search button for the skill tree. At least the characters wear pants this time. Since my usual choice, the Crusader/Paladin, wasn't available, I decided to try the Necromancer. It's nice that you start with four skeletons right away, sparing the slow build-up of your army. enter image description here

Diablo 4 retains the core mechanic from Diablo 3: use your Signature Skill to build Essence, then unleash other skills to clear enemies. It's better than spamming a single skill like in Path of Exile. Surprisingly, I found the Barbarian more enjoyable than expected. The character has four weapon slots—one for a two-handed bludgeoning weapon, one for a two-handed slashing weapon, and two for dual-wielding. The skills are cleverly designed to use the right weapon for each job. enter image description here

The game has clearly taken inspiration from MMORPGs. Unlike the mostly linear Diablo 3, Diablo 4 offers quests in every village, and since the world levels up with you, your starting location doesn't matter much. An interesting feature for the Barbarian class is that weapon mastery increases with use, not with character level—quite different from previous Diablo games where everything was tied to leveling up. I built a Whirlwind Barbarian, and it's a blast to mow down hordes of mobs with this skill available from level 3. enter image description here

The first area has a distinctly Slavic feel, perhaps inspired by the success of The Witcher. Names like Fedor and locations like Zeleny Lowlands, along with enemies like Volkodlak, give it a unique flavor. Unexpectedly, I've had the most success with the Rogue class. The Rogue has two weapon slots like the Barbarian but for ranged and dual-wield sets. The class mechanics are as expected, with homing arrows, arrow barrages, and elemental imbuements. I haven't died yet with the Rogue, unlike with the Barbarian, where I died multiple times. enter image description here

Reaching level 24 at the end of Act I, I finally saw my first "orange" item—it's amazing how much has changed since Diablo 3. The story again involves a dysfunctional family, reminiscent of Adria sacrificing her daughter. Now we have Lilith and an Angel who killed his son, the goth-necromancer, due to anger and prophecies, and now "mommy" is angry. enter image description here

Seeing Vigo as a Knight Penitent is strange, especially after playing Blasphemous. I'm not sure if the reference is intentional, but it's noticeable. Just when I complained about the lack of "orange" drops, I got my first proper one—a bow. However, the game involves a lot of backtracking, which feels outdated. Whether it's intentional or not, I often couldn't fast-travel to a dungeon entrance or quest-giver, leading to repetitive battles or walking through empty halls.

Around level 30 at the end of Act 2, the game hits a slump. Monsters get tougher, but gear doesn't keep pace, making the earlier "orange" bow as effective as new "blue" drops. Since it's an open-world game, and monsters scale with you, there's a bizarre situation where you can defeat a boss like the Guardian of the Cathedral of Hatred, only to be killed by a random porcupine right after. enter image description here

One of the better-written but annoying quests involves the "Goose Sign." I've shifted my Rogue build to focus on poison and traps, which is satisfying, especially with a feature showing if an enemy will die from poison damage. At level 35, the "orange" drop rate improves, but even then, these legendaries quickly become obsolete compared to "yellow" rares. Strangely, rares have unique names, while legendaries often have generic titles like "bumpy helm of greater might."

The fight with Andariel is surprisingly underwhelming; you barely see her as she shoots at you from a distance and then dies. It's a far cry from her menacing presence in Diablo 2.

By level 43, I finally got a horse, making travel easier and a bit like Legend of Zelda with its "boost carrots." The horse helps speed past repetitive enemies, which is a relief. However, encountering the same triple boss setup multiple times in dungeons becomes tiresome.

Despite the story bosses dropping junk, a Treasure Goblin finally gave me a useful bow with a unique mechanic. As for the villain Elias, he's portrayed as someone culling humanity to prepare the strong for an inevitable demonic invasion—a concept that makes sense in the context of the game.

Legendaries, as it turns out, aren't the rarest items, which explains their generic names. I finally got my first Unique item, again from a Treasure Goblin. Although I previously complained about story bosses, Duriel dropped two Unique items, marking his return.

The game's cinematics are excellent, reminiscent of the days when we'd play games just to see the next cutscene. However, some narrative elements feel offhand. For instance, Donan's death and Neryelle losing her hand are handled rather casually. Remembering how Diablo 3 dismissed Deckard Cain, these moments feel similarly underwhelming.

As for the story, the inclusion of Mephisto in a bubble raises questions. Are Diablo and Baal also trapped somewhere? While Lilith speaks of an eternal battle, her death is portrayed as a significant event. But, considering we've defeated Andariel and Duriel multiple times, couldn't Lilith just return like them? enter image description here

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Robotnanny

Review Robotnanny 3/5 · Dec 7, 2023

tired of it before season 1

I get the whole loop of Diablo is smash and get gear to smash harder. I was propelled through the game by powering up and collecting lilith statues but quickly tired of the grind when I got to the end game. The combat wasn't engaging enough for me as I pressed the same 4 buttons over and over again in …

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I get the whole loop of Diablo is smash and get gear to smash harder. I was propelled through the game by powering up and collecting lilith statues but quickly tired of the grind when I got to the end game. The combat wasn't engaging enough for me as I pressed the same 4 buttons over and over again in the same sequence. Tried rolling a different character but it was too late as I had already lost my interest in the whole endeavor. Looks like I jumped ship at the right time because from what I've read Season 1 was awful.

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Balmora

Review Balmora 3/5 · Nov 26, 2023

Update as of Season 2

The game has improved considerably in season 2 and I enjoy most aspects of the game. What hurts this series is the lack of any innovation. This game is very similar to Diablo 3 with some additional features similar to Lost Ark. I've enjoyed all of the season 2 items so far and will continue to play.

Dollerz

Review Dollerz 5/5 · Oct 25, 2023

Finished at Level 48. Far superior to Diablo 3. I went with the Necromancer class, since when it comes to these types of games (Torchlight, Torchlight 2, other Diablos) I have way more fun when I can summon a bunch of minions and let them wreak havoc. Did they ever, here! Having my skeleton warriors and mages constantly beside me, …

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Finished at Level 48. Far superior to Diablo 3. I went with the Necromancer class, since when it comes to these types of games (Torchlight, Torchlight 2, other Diablos) I have way more fun when I can summon a bunch of minions and let them wreak havoc. Did they ever, here! Having my skeleton warriors and mages constantly beside me, along with my big Golem, was a treat. I always felt like I had an undead army at my call. Graphics and audio are terrific, and the game is dripping with a sensational atmosphere.

Perfect podcast game, and I say that as a compliment. I love listening to PTI or the Giant Bombcast as I zone out and pulverize thousands of demons with my Bone Spear or Corpse Tendrils. They're even forgiving on the clicking!

That's two major games this year featuring the voice of Ralph Ineson, and hell yes. Put this man in as many video games as you can, his voice is unbelievable. A terrific actor.

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savarunl

Review savarunl 3/5 · Sep 17, 2023

Satisfying campaign, bad game after that.

PC version.

While playing through the campaign, the game felt great; A big open world, decent story and the cutscenes were of amazing quality.

After the campaign however, the game felt like a slog. It was promoted as an 'mmo' diablo, always online, but meanwhile there isn't even a groupfinder, something that has been in d3 for years! The leveling/grinding …

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PC version.

While playing through the campaign, the game felt great; A big open world, decent story and the cutscenes were of amazing quality.

After the campaign however, the game felt like a slog. It was promoted as an 'mmo' diablo, always online, but meanwhile there isn't even a groupfinder, something that has been in d3 for years! The leveling/grinding up also feels really boring, mainly due to how they spaced out the nightmare dungeons. About every NM in the game is one of the 3 same basic ones, and the mob density is just not right, too low for a diablo game, making it more a walking simulator dan an ARPG.

The first season added to the game really did a poor job of re-invigorating anything, it's just the exact same feeling i had before the season: everything in this game has the potential, but's just about off of making it a fun experience. When D3 still feels like the way more fun ARPG to play in about evewry single way, you know you've done something wrong with 4.

In short: I think the game is worth the price to play through the campaign, which is lengthy and fun to do. Just don't expect to have much fun after the campaign.

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skinnyapples

Review skinnyapples 2/5 · Jun 25, 2023

Pretty fun with friends

Had a blast playing the main story with friends. I had like no idea what the plot was for half the time, but I don't think it mattered at the end. The gameplay was smooth but repetitive, just like a Diablo game always is. I did like the diversity the classes had, but wish there were more outside of the …

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Had a blast playing the main story with friends. I had like no idea what the plot was for half the time, but I don't think it mattered at the end. The gameplay was smooth but repetitive, just like a Diablo game always is. I did like the diversity the classes had, but wish there were more outside of the main 5. Overall, the game is fine, the only reason I enjoyed it as much as I did was thanks to the co-op feature in all honesty.

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lingsdook

Review lingsdook 4/5 · Jun 19, 2023

Hell reaches new depths

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Blizzard's long awaited Diablo IV is a really fun game. It's a huge, polished open world action RPG with big-budget visuals and really deep mechanics. In many ways, I think it's a new peak for the series, and for Blizzard's development team. But it's also far from a redemption story for Blizzard. Diablo IV is also a great showcase of …

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Blizzard's long awaited Diablo IV is a really fun game. It's a huge, polished open world action RPG with big-budget visuals and really deep mechanics. In many ways, I think it's a new peak for the series, and for Blizzard's development team. But it's also far from a redemption story for Blizzard. Diablo IV is also a great showcase of all the things that are irritating about the company.

But let's start with the good: Diablo IV makes some core changes that made the game more enjoyable than Diablo III, which I recently revisited. Earlier games were pretty linear, with each Act locking you to self-contained areas that you can explore. The story would lead up to a big boss encounter, which would then let you proceed the story into the next Act.

Diablo IV still has "Acts," but they are instead simply used as progress markers for sections of the main story. Once you reach the city of Kyovashad, you are free to explore what is now one massive, seamless open world. Early on, you are even presented with the option to take "Act 2" and "Act 3" of the story out of order. All of this is to encourage you to discover the world of Sanctuary organically, stumbling upon dungeons, cellars and world events as you go. This change really works!

The other significant core change is to the game's combat. The "feel" of the combat is still extremely similar to Diablo III, but it's been dialed back a little bit. You would often get swarmed with so many enemies in Diablo III that I would sometimes compare it to a Musou, but that comparison is not really apt anymore. On the flip side, enemies feel a little tougher to kill, and there is a bigger focus on crowd control and dodging enemy attacks. Thanks to level scaling, the difficulty feels a lot smoother, and I never was able to trivialize it to the point of boredom like with Diablo III.

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Diablo IV reintroduces Skill Trees, and it has a tremendously positive impact on the experience. Diablo III did not have these, and instead doled out new abilities at a predetermined rate as you leveled up. Now, you get skill points which you can spend to create different builds, and the trees are deep enough that there are many potential playstyles within a single class. As you level up and your old gear gets outpaced, you need to rethink your build, which always keeps you on your toes. This is because the game's legendary items will often have modifiers that serve as the catalysts for powerful builds.

For example, I played the game as a Druid, focusing primarily on Lightning spells. Late in the game, I hit a difficulty spike and I was dying a lot, but then I found a legendary item that boosted the critical strike of my Earth spells when I used my Lightning spells, and vice versa. This served as the push to completely redistribute my skill points and to try spells I hadn't even thought about touching. This felt so organic to me, and it really made Diablo as a whole click for me.

It's a shame, however, that all of this is tied to the same exhausting Blizzard BS that anyone who has played their games should be aware of. The game is completely online and server based. While login queues were often nonexistent, it feels like it exists purely as a draconian form of DRM for a game that doesn't really warrant being always online. There are multiplayer features, but I didn't try them. Sometimes other players would pop up in cities, but their presence does not really add anything. I'm sure more hardcore players might feel differently, but I really wish I could have played this as a purely offline experience.

I played a bit on my PC, but I really dislike the point-and-click controls of the game, and it bafflingly lacks an alternate WASD control scheme. Because of that, I mainly played on my Steam Deck. That wasn't a problem! The game looks great, runs well on the device, and the gamepad controls work extremely well. However, playing on the Steam Deck also meant I had to use WiFi, which led to occasional lag and rubber-banding which was super annoying for what I was treating as a solo experience. And of course, this being Blizzard, you will never be allowed to forget about the plethora of available microtransactions. Did I mention this is a $70 game?

Even if you look past these things, the game isn't totally flawless. The game wants you to explore its open world, and at first, I was totally on board with it. Side quests are plentiful, and while they are often simple, they serve as a great vehicle to get you away from the beaten path. However, as you explore more of the world, you'll quickly run into an irritating 20-quest limit in your quest log. You can't just grab every possible quest and save it for later, and you have to abandon older quests if you want to grab new ones.

Once I was later in the game, I was so annoyed by having to micromanage my quest log that I just quit doing side quests entirely. It felt like the game wanted me to tackle side quests as an endgame activity after finishing the main story. This one flaw contrasts greatly with, say, Tears of the Kingdom, which respects the player enough to let them pursue the content they want to engage with, without any pointless guard rails.

All in all, Diablo IV is a great example of things that can only be done on a AAA budget. The visuals are fantastic, and cutscenes display some of the best animation work I've seen in the entire industry. The mechanics are deep and the world is filled with an overwhelming amount of content, clearly wanting you to stick for the long haul--and maybe spend some cash on microtransactions along the way. I find it easy to ignore the scummy side of the game, but whether I recommend it or not comes down to your own tolerance for it.

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Hacksaw

Status Hacksaw Jun 18, 2023

Finished the campaign of Diablo IV. I can't compare it to previous games since I never got very far into them but I've heard from more seasoned players that the story of Diablo games has only ever served as a reason for the game to exist rather than a narrative meant to fully engage the player. No idea how accurate …

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Finished the campaign of Diablo IV. I can't compare it to previous games since I never got very far into them but I've heard from more seasoned players that the story of Diablo games has only ever served as a reason for the game to exist rather than a narrative meant to fully engage the player. No idea how accurate that is, if at all, but D4 is fortunately dense and juicy. The characters have interesting arcs, complete with large servings of tragedy and redemption alike, and the voice acting is remarkably good (especially for James Goode's performance as Donan). I was left thinking about the story's conclusion with awe of what happened and excitement from the implications of what might come next. I'm impressed; Diablo IV was much more enjoyable and remarkable than I was expecting. Eager to dig into the endgame and start the grind for some proper gear, and maybe a few new characters as well.

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Gangreen

Status Gangreen Jun 17, 2023

There is just something about the depressing nature or presentation that just makes me not care about the Diablo story nor any of its characters. The world is awful and horrible and doesn’t seem like it will ever get better despite you genociding all the demons in your path. I force myself not to skip past the dialogue but I …

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There is just something about the depressing nature or presentation that just makes me not care about the Diablo story nor any of its characters. The world is awful and horrible and doesn’t seem like it will ever get better despite you genociding all the demons in your path. I force myself not to skip past the dialogue but I am not really listening or getting invested. I had a similar problem with Destiny.

Nonethless, I love the gameplay and enjoy the grinding.

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davidh212

Status davidh212 Jun 17, 2023

I took a week off work explicitly to play Zelda and wound up playing over 30 hours of this instead. LITERALLY giving into temptation over here. The themes of a game have never been so relevant to my experience of playing it. I clearly wouldn't stand a chance against Lilith's offers.

GigaDeathNullGolem

Status GigaDeathNullGolem Jun 7, 2023

only put a few hours into this so cant analzye the nuts and bolts of how the meat of the game works but i simply love what i see. This is shaping itself to be the best diablo ever due to the really nice perspective/camera angles in the 'in-game cutscenes' the UI and subtitle text also looks really top notch …

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only put a few hours into this so cant analzye the nuts and bolts of how the meat of the game works but i simply love what i see. This is shaping itself to be the best diablo ever due to the really nice perspective/camera angles in the 'in-game cutscenes' the UI and subtitle text also looks really top notch in these moments. I hate to say it, but little details like this feels to me like a cut above most of the bits and pieces in games.

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kensho

Status kensho Jun 7, 2023

Bobby Kottick's snow vacation swaps between realistic slow burn horror movie and arcade Gauntlet but grey with the same subtlety that their store from launch day offers you hundreds of dollars in microtransactions.

lingsdook

Status lingsdook Jun 6, 2023

Runs very nicely on the Steam Deck. Having a lot of fun so far, and absolutely love the grim atmosphere.

peterwooley

Status peterwooley Jun 5, 2023

I know there's an on-going debate about Diablo 4 vs. Diablo 3 vs. Diablo 2, but over the weekend I found a groove in 20–40 minute session of Diablo 4 and really enjoyed myself.

I loved Diablo 2's itemization and I may hate 4's once I get to the endgame, but I'm thoroughly enjoying the pace of drops in both …

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I know there's an on-going debate about Diablo 4 vs. Diablo 3 vs. Diablo 2, but over the weekend I found a groove in 20–40 minute session of Diablo 4 and really enjoyed myself.

I loved Diablo 2's itemization and I may hate 4's once I get to the endgame, but I'm thoroughly enjoying the pace of drops in both the campaign and side quests. I'm bummed that I won't be able to find Uniques and Ancestrals and {{insert other fancy name}} until some later time, but low-level legendaries still feel pretty nice to get.

I've been watching streamers race to level 100 and I'm envious but my life is not like it was when Diablo 2 came out, so 8+ hour gaming session multiple days a week is essentially never going to happen. They're already discussing the ways Diablo 4 is letting them down and hopefully that means things will be patched once I get there!

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Hacksaw

Status Hacksaw Jun 5, 2023

Diablo IV rocks. It just does. Now, I wouldn't call myself a hardcore player by any means. I spent a few dozen hours on Diablo II back in the day, then a few dozen more on Diablo III - I didn't care for it - and then a little more again in Diablo II's PS5 re-release. Those were all just …

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Diablo IV rocks. It just does. Now, I wouldn't call myself a hardcore player by any means. I spent a few dozen hours on Diablo II back in the day, then a few dozen more on Diablo III - I didn't care for it - and then a little more again in Diablo II's PS5 re-release. Those were all just fine. But Diablo IV rocks. It absolutely oozes atmosphere, the story is surprisingly intriguing and accessible, the gameplay loop is satisfying, and exploration is the perfect amount of easy.

It took me a while to really want to sink actual time into it because it felt a little too easy but I think the patches that have nerfed things really helped balance everything out. It's not Dark Souls but it's no longer completely effortless. I can see myself sticking with this one for the long run and I'm interested to see how the endgame and seasonal content works.

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Gangreen

Status Gangreen Jun 2, 2023

Wow, that opening is something. I love that they are going after the old-school, super-dark feel.

As an aside, I think getting a long break in a game series is so beneficial. It allows the developers to re-visit the same formula years later without it feeling tired and too familiar. And it hopefully gives them time to fully bake the …

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Wow, that opening is something. I love that they are going after the old-school, super-dark feel.

As an aside, I think getting a long break in a game series is so beneficial. It allows the developers to re-visit the same formula years later without it feeling tired and too familiar. And it hopefully gives them time to fully bake the concept and implementation and refine what was great about the previous game. Diablo IV and Tears of the Kingdom seemed to have benefited from this. I am even excited about Assassin's Creed Mirage because although Assassin's Creed has had a ton of iterations over the years I took a long break from it and now am ready to get back into it.

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Lygodesma

Status Lygodesma Mar 28, 2023

In the open beta I tried out all classes up until level 7-8ish to get a feel for the general combat feeling which is essential to DIV more than anything else imo.

Rogue felt sluggish and was no fun. Sorceress and Barb were pretty cool, Druid and Necro okay. All of them felt in general average. The combat feeling didn't …

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In the open beta I tried out all classes up until level 7-8ish to get a feel for the general combat feeling which is essential to DIV more than anything else imo.

Rogue felt sluggish and was no fun. Sorceress and Barb were pretty cool, Druid and Necro okay. All of them felt in general average. The combat feeling didn't step up from D3 really. Well, there's a chance that more powerful spells in the late game will feel different. I hope they'll include the modification system for spells that make them look and feel different and more powerful.

But the enemy bodies just occasionally react on hit impact. It's no big step up I guess. Sad, if you think that Lost Ark really should've given some positive influence there, apart from its negative influence.

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SneakyOtaku

Status SneakyOtaku Mar 18, 2023

  • Trying to complete the demo
  • This is an amazing looking game and great gameplay too
  • Excited for launch in June
peterwooley

Status peterwooley Jun 12, 2022

I didn't expect to see a Diablo IV update during a Microsoft showcase, but I suppose I better get used to it. From what they showed, I'm pretty excited to play it. Necromancer is a great ARPG class, though, I'm sure I'll just be playing the Sorceress as always. An open world has me worried but it always does, so …

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I didn't expect to see a Diablo IV update during a Microsoft showcase, but I suppose I better get used to it. From what they showed, I'm pretty excited to play it. Necromancer is a great ARPG class, though, I'm sure I'll just be playing the Sorceress as always. An open world has me worried but it always does, so I'll just have to wait and see.

The big problem for is I kept reading into everything they said to see if it'll be anything like Diablo Immortal. Nothing stood out but now I'm going to be on edge until the game releases and I get to see which micro-transactions exist and how gross they feel.

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