Main game
2.44 average rating based on 36 ratings
Da pra terminar em 1 ou 2 horas, é legal pra finalizar uma run e parar aí
This game reminds me of Guacamelee. A cool mesoamerican setting with gameplay that's totally not for me. I feel like i don't have enough fingers to work all the controls, nor enough "RAM" to remember what every combination of buttons does.
The game seems fine but it gives me a headache.
It is perhaps a good game but I got bored quickly for some reason so maybe it's not the best. Can't point a finger on it. Good combat diversity, nice art style and somewhat fluid combat. Nice loot and stuff but I don't know. It's just not for me.
Aztez seems like a fairly fun little beat em up, until the strategy elements are concerned. What starts out as a satisfying bout of gameplay can turn to extreme difficulty spikes and frustrating wastes of time in a roguelike scenario.
The player controls a squad of Aztez warriors, fighting through and unifying the empire until the Spanish arrive. It starts out fairly standard, with a slash/bash moveset with grabs, dashes, blocks, and parries. There's also a finishing move and the ability to suck in blood from downed enemies to unlock special god attacks, which is all fine and dandy. Weapons are unlocked over time but rarely do any of them really improve the playstyle unless you grab the much rarer weapons like the gauntlet and rifle, which are VERY difficult to get anyways. Player skill is pretty much a necessity, but some of the enemies (especially the Spanish) later on will wipe the floor with you nonetheless.
Past the beat-em up parts the player has a variety of resources and items that they can gain through randomized missions to gain cities, strike down dissenting ones, and other such benefits and bonuses. It's surprising how within a failed campaign or two …
Aztez seems like a fairly fun little beat em up, until the strategy elements are concerned. What starts out as a satisfying bout of gameplay can turn to extreme difficulty spikes and frustrating wastes of time in a roguelike scenario.
The player controls a squad of Aztez warriors, fighting through and unifying the empire until the Spanish arrive. It starts out fairly standard, with a slash/bash moveset with grabs, dashes, blocks, and parries. There's also a finishing move and the ability to suck in blood from downed enemies to unlock special god attacks, which is all fine and dandy. Weapons are unlocked over time but rarely do any of them really improve the playstyle unless you grab the much rarer weapons like the gauntlet and rifle, which are VERY difficult to get anyways. Player skill is pretty much a necessity, but some of the enemies (especially the Spanish) later on will wipe the floor with you nonetheless.
Past the beat-em up parts the player has a variety of resources and items that they can gain through randomized missions to gain cities, strike down dissenting ones, and other such benefits and bonuses. It's surprising how within a failed campaign or two the player can easily strike through the whole map on a single go, which makes the sting of the late game more frustrating. It takes a pretty long while to reach that point, however, making it not the best form of practice.
Once the Spanish arrive, the difficulty gets cranked up and if the player doesn't have a better weapon in time and/or isn't perfect at the game, the player will be destroyed. For a game focused on gaining resources and items and whatnot, it's surprising how little it means in the main stage of combat, and losing even once is absolutely devastating to the player.
As for music and graphics, the music is alright but the graphics really stand out, taking a hint from MadWorld with a black and white and red cel-shaded color palette. It really helps the gameplay stand out at least with regards to blood, enemy attacks, and special attack opportunities.
Aztez is fun in the first half with building up the empire and taking down goons, but I can't help but think if the roguelike brutality of the game is really a great idea with lengthy campaigns cruelly cut short.
Rating: 8/10
I like genre mash-ups, especially when they're genres that aren't put together very much. It's not a big deal anymore to put out a FPS RPG even though it's an awesome combination, but a board/strategy game and a beat 'em up? That's cool, that's got my attention.
In Aztez you try to conquer a board by competing in events that pop up. Some are emergencies, others are festivals that can give you stuff, some are just normal events. But whatever you choose, there's generally a consequence. These events require you to perform a feat in order to win (usually just kill enemies in a certain amount of time), but you can get bonuses by completing other stipulations. That's the gist of the gameplay, which keeps going into all your characters die. So in that way it's replayable and if I was the kind of guy who wanted to keep doing that, I think I could have given this game an 8.5 or a 9, even if the strategy element isn't that deep; it's involved enough to be entertaining, to keep you progressing at a good pace so it doesn't get boring.
The other half of the experience is …
Rating: 8/10
I like genre mash-ups, especially when they're genres that aren't put together very much. It's not a big deal anymore to put out a FPS RPG even though it's an awesome combination, but a board/strategy game and a beat 'em up? That's cool, that's got my attention.
In Aztez you try to conquer a board by competing in events that pop up. Some are emergencies, others are festivals that can give you stuff, some are just normal events. But whatever you choose, there's generally a consequence. These events require you to perform a feat in order to win (usually just kill enemies in a certain amount of time), but you can get bonuses by completing other stipulations. That's the gist of the gameplay, which keeps going into all your characters die. So in that way it's replayable and if I was the kind of guy who wanted to keep doing that, I think I could have given this game an 8.5 or a 9, even if the strategy element isn't that deep; it's involved enough to be entertaining, to keep you progressing at a good pace so it doesn't get boring.
The other half of the experience is battling enemies on a single screen. I thought going in this would be a bit like ActRaiser in the sense that it would be levels, but I was wrong. I expected this because I saw ActRaiser mentioned. And I want a new ActRaiser.
Instead of that, you just get plopped down in a group of enemies that are quite diverse and challenging if you don't know what you're doing. Then you smash them with a variety of attacks, from a God attack that is gained by acquiring blood, jumping maneuvers or just normal strikes that you would expect. It doesn't have the same satisfaction that some of the giants of the genre have, but it's still fun.
I guess my problem is that sometimes events will happen that put you wildly out of your element. Some are just really hard, but at the same time the diversity and randomness keeps it engaging, so I guess that's the price you pay.
Free on the Epic store this week:
https://www.epicgames.com/store/en-US/product/aztez/home
Next week we get Faeria... which used to be free anyway.