The Lucky Dime Caper Starring Donald Duck (1991)

Sega Enterprises, Ltd.

Sega Game Gear · Sega Master System/Mark III

3.63 from 40 ratings

88 members have it in their collection · 23 backlogged · 15 wish listed

How long? Main story 1h (from 1 logged playthrough)

Sorceress Magica De Spell and her rotten ravens have kidnapped Huey, Dewey and Louie! Worse yet, she's snatched Uncle Scrooge's Lucky Dime! Join Donald Duck in his quest to prove that Magica is no match for him.
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Details

Developers
Sega Enterprises, Ltd.
Publishers
Sega Enterprises, Ltd., Sega of America, Tec Toy
Genres
Platform
Themes
Action
Franchises
Disney, Donald Duck

Release dates

  • Dec 20, 1991 (Full Release) (Japan) Sega Game Gear
  • 1991 (Full Release) (North_America) Sega Game Gear
  • 1991 (Full Release) (Europe) Sega Game Gear, Sega Master System/Mark III
  • 1992 (Full Release) (Brazil) Sega Master System/Mark III
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Rating distribution

5 stars
5
4 stars
17
3 stars
16
2 stars
2
1 star
0
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Community All Reviews Statuses

scoopings

Review scoopings 5/5 · Dec 16, 2024

Nothing Spectacular, But Good Ol Fun. And Impressive For A Handheld Game

Preliminary: Hmmm, peculiarly it seems it was first released on Game Gear. The Game Gear Look is amazing, can't believe it was handheld in 91. But JoeyPajamas mentioned the movement is slow, which always drives me nuts in platformers.

Welp Stage 1 is already cleared. It must be the SMS system in which they move slowly, cuz my character moved …

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Preliminary: Hmmm, peculiarly it seems it was first released on Game Gear. The Game Gear Look is amazing, can't believe it was handheld in 91. But JoeyPajamas mentioned the movement is slow, which always drives me nuts in platformers.

Welp Stage 1 is already cleared. It must be the SMS system in which they move slowly, cuz my character moved quite quickly. I'm a bit confused. When I picked the green duck, it was a different first level than the blue duck (ah, got it, that's a level select screen of characters I'm saving, not whom I'm playing)

Day 1

As always, I like that you have a weapon to fight back, there are power-ups/collectibles, and that you can also jump on enemies to damage them. The level design is pretty good so far, a bit heavy on the gotcha design but not bad. The music is good considering it's a handheld game, and especially the Look is impressing me for a handheld console.

It's quite forgiving with how you can hit behind and front when swiping the hammer. Not so forgiving in the water tho :-p no weapon. Makes sense as a punishment for falling but it seems some parts you had to go in the water.

It was fun trying to make far jumps by timing my jump to land on enemies. Too bad you can't go backward, I always hate that in platformers, so unnecessary. I'm glad the GG version doesn't have a timer tho, so I could plan out fun platforming bits. The Look continues to be a highlight I love the colorsenter image description here

It seems like the extra lives are very abundant as long as you try to get up high in each level? Assuming that's what the collectibles with Donald's face is.

Nice, one of the power-ups gave me a projectile weapon! I always love that. Welp, another boss done, both the bosses' mechanics were very innocuous so far. But I should bite my tongue :-p I'm thinking one more level for tonight then some Runescape.

The third stage's music sounds a lot like a Mario song :-p It's definitely getting harder, thank goodness for my projectile weapon. I like the colors of this stage tho enter image description here

I sure am a sucker for platformers. I drop a technically good game like Rent A Hero and say I need to play my OSRS Ironman, decide to just peek at this simple kid-friendly handheld platformer, and play through 3 of the 7 levels smh haha. (And felt this irresistible urge to play through those levels. It's like this drive that comes over me like with RPGs too)

More and more tho I'm noticing a bit of delay in the attack, and the way you can't collect certain/all? collectibles while they're still falling to the ground (why tho). Lots of little features like that that bog it down/make it feel slow like the reviews said. I will probly still play through all 7 levels cuz, well, me, but it will struggle to get above a 4 star and that's assuming the Look and Sound keep being remarkable.

Well, one other remarkable thing, that's boosting the Play, is that you can hit away most/all enemy projectiles, including jumping on them. Lord knows I love jumping on enemies and their projectiles, makes for some fun series of jumps and getaways! Hopefully the level design continues to bring that feature up.

Welp, the first 3 stages are done and niblings saved. Time for a new area, which is best saved for tomorrow <3

Day 2

Lol I just now realized, on the 6th stage, that this is the earth for level select >.< The African level has a [predictable] but good tune.

I'm having way more fun than I care to admit :-p Lots of fun platforming segments. I guess platformers are just my thing. It's not amazing or anything, but it's good ol platformer fun. I do wish it rewarded rushing through levels more heh, gotcha's get ya, but can't blame em. The Antarctica level in particular is tacky with the gotchas, esp with how it scrolls differently.

As easy as the boss fights keep being, I guess I like that cuz it makes me feel good at a game :) Always a positive for me. The final level is quite hard so far tho, mostly due to new enemies/mechanics (seems to be new enemies in every level, which is always a nice touch). Plus I like this new tune.

The collision masks of these spikes on the final level are quite mediocre and frustrating, but it's a handheld game. And this is the first time collision masks felt meh. To top it off, it was a pretty fun puzzle to figure out.

I dig this final boss sprite! I don't know much about the Donald Duck universe, so I figure this character is well-known but I like it! enter image description here

Oh dang the boss fell quickly lol. Cute, innocuous ending too enter image description here

Look: 8.5/10 Great colors. Very impressive for a handheld game, to boot.

Sound: 8.5/10 Great tunes. Really an 8/10 but boosted a bit for being handheld with such a variety of tunes and good jams.

Play: 8.5/10 Some flaws for sure, but top-notch for a handheld platformer and great fun in general.

Feel: 8.5/10

Attachment: 8.5/10 Certainly a platformer I will return to! Can't believe this managed a 5 star, it's so innocuous heh, but I suppose I do love innocuous fun platformers! Plus I kept putting off other things to play it so that says something :-p

Overall: 8.5/10

Completion: Main Story

Playtime: ~1 hour

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