Krater: Shadows over Solside box art

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Krater: Shadows over Solside

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Krater: Shadows over Solside

Jun 1, 2012

Main game

2.00 average rating based on 17 ratings

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Krater is a real-time squad based dungeon crawling game. The game combines fast paced combat, tactical squad management, crafting, and questing all seen from a classic RTS perspective. While the game’s campaign can be played offline, the Co-Op expansion adds the opportunity to tackle hours of specially designed online Co-Op dungeons and bosses. The game brings you far into the future of a post-apocalyptic Sweden. Once home to IKEA, Vikings, and Minecraft, today its primitive inhabitants scavenge the broken overgrown world for technological artifacts.
Developers
Fatshark
Publishers
Fatshark
Platforms
Mac, PC (Microsoft Windows)
Genres
Adventure, Indie, Role-playing (RPG), Strategy
Themes
Action
Steam
View on Steam
Release Dates
Jun 2012 (Worldwide)
Mac, PC (Microsoft Windows)
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User Stats
493
In Collection
1
Wish Listed
0
Playing
254
Backlogged
How Long Is Krater: Shadows over Solside?
No playthrough data yet
Krauzer
Krauzer gave Jul 24, 2025
Krauzer gave Jul 24, 2025
Krauzer's review of Krater: Shadows over Solside

I didn’t enjoy Krater at all, the game starts with an interesting premise, an action RPG set in a post-apocalyptic Sweden, but that’s where the fun stops. I played only a few hours, and it didn’t take long for the flaws to become obvious. The combat felt really repetitive, with a limited variety of skills and enemies. I found myself doing the same thing over and over, with little progression or challenge to keep me engaged.

The character progression system didn’t seem to add much either, while the implant-based upgrades were a cool idea on paper, they didn’t feel impactful enough to keep me invested. The game’s pacing was also off. It was too easy early on, and then suddenly became grindy with no real middle ground. The UI and controls were clunky, and it wasn’t intuitive to navigate, which made the whole experience feel frustrating.

As for its visuals, it also failed to leave a strong impression. While the post-apocalyptic Scandinavian setting is a novel idea, the environments felt bland and repetitive, with little environmental storytelling to make the world feel lived-in or memorable. Enemy encounters blurred together, and the art direction didn’t do enough to distinguish locations or …

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I didn’t enjoy Krater at all, the game starts with an interesting premise, an action RPG set in a post-apocalyptic Sweden, but that’s where the fun stops. I played only a few hours, and it didn’t take long for the flaws to become obvious. The combat felt really repetitive, with a limited variety of skills and enemies. I found myself doing the same thing over and over, with little progression or challenge to keep me engaged.

The character progression system didn’t seem to add much either, while the implant-based upgrades were a cool idea on paper, they didn’t feel impactful enough to keep me invested. The game’s pacing was also off. It was too easy early on, and then suddenly became grindy with no real middle ground. The UI and controls were clunky, and it wasn’t intuitive to navigate, which made the whole experience feel frustrating.

As for its visuals, it also failed to leave a strong impression. While the post-apocalyptic Scandinavian setting is a novel idea, the environments felt bland and repetitive, with little environmental storytelling to make the world feel lived-in or memorable. Enemy encounters blurred together, and the art direction didn’t do enough to distinguish locations or factions. The audio design was equally forgettable, with uninspired sound effects and a OST that never managed to build tension or atmosphere during combat or exploration.

Perhaps the most disappointing aspect was how little personality the game seemed to have overall. The narrative barely gave me a reason to care about the world or the characters inhabiting it, and whatever story there was felt underdeveloped and disconnected from the gameplay. Instead of building on its interesting premise, this title settled into mediocrity, feeling like a collection of half-formed ideas that never quite came together into a satisfying experience.

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