Main game
4.09 average rating based on 756 ratings
I suck massive ass at any kind of rhythm game, but that didn’t stop me from loving Hi-Fi Rush! Through the entire game, I probably only got the S rank twice, but it didn’t punish me for my suck-assery. Fun characters, an engaging story, beautiful animation, and a bumpin’ soundtrack made this a definite contender for one of the best games of 2023. Plus, I love the inclusion of the outdated meme Left Shark making an appearance:

Also, I love games that include a Photo Mode and this probably has one of best! Check out the fun pic I took below!

I played this on Xbox Game Pass, so if you have it, definitely give this a shot!
Rarely has there ever been a game of this scale where it is so easy to see all of the love and craft put into such a game that felt like the devs had so much fun making it. Everyone was at their A-game, everyone was in harmony when making such a game as Hi-Fi Rush. It's one of those rare games where it made me go "Man, I fucking love video games."
Why I claim such love and craft is how jam-packed Hi-Fi Rush is with its details. The environments are set to be in sync with the music, making it feel more alive than any game world. This could be the liveliest game I have ever played. Literally everything revolves around the concept of rhythm here. 2D cutscenes, footsteps, combat, platforming, the environments. I absolutely LOVE the directing of the cutscenes. The animators of both 2D and 3D cutscenes were instructed to animate everything to the beat. John Johanas took inspiration from Edgar Wright's Shaun of the Dead and it shows. Also love how it can seamlessly transition from gameplay to 3D cutscenes to 2D cutscenes.
The way I see it, action games such as Devil …
Rarely has there ever been a game of this scale where it is so easy to see all of the love and craft put into such a game that felt like the devs had so much fun making it. Everyone was at their A-game, everyone was in harmony when making such a game as Hi-Fi Rush. It's one of those rare games where it made me go "Man, I fucking love video games."
Why I claim such love and craft is how jam-packed Hi-Fi Rush is with its details. The environments are set to be in sync with the music, making it feel more alive than any game world. This could be the liveliest game I have ever played. Literally everything revolves around the concept of rhythm here. 2D cutscenes, footsteps, combat, platforming, the environments. I absolutely LOVE the directing of the cutscenes. The animators of both 2D and 3D cutscenes were instructed to animate everything to the beat. John Johanas took inspiration from Edgar Wright's Shaun of the Dead and it shows. Also love how it can seamlessly transition from gameplay to 3D cutscenes to 2D cutscenes.
The way I see it, action games such as Devil May Cry, Bayonetta, and God of War always had rhythm to them. The best players of these kinds of games that can pull off double digit combos always had the rhythm of these combos down to a tee. Royal guarding in Devil May Cry 3, 4, and 5 was about timing your rhythmic parries in response to enemy attacks. So it makes perfect sense for there to be a rhythm action game hybrid here, making combat encounters feel even more so like dances. At first, it may seem weird how you can only dash 3 times before a cooldown since they are done in quarter notes and 4 quarter notes make the usual 4/4 measure, but if you complete that measure with a light attack, you still gain distance with that attack.
Now getting into both rhythm and combo heavy action games can be a challenge, which is why I understand moves only being buttons rather than most moves being directional inputs in order to make things less complicated while under the pressure of a metronome. In spite of that, Hi-Fi Rush isn't really that mashy. It still challenging on Hard for me. Getting into rhythm in Hi-Fi Rush is more approachable than other rhythm action games in part due to it still being a combo action game. Hi-Fi Rush does the thing where once an attack connects, you hit another attack button and it gets you back into the rhythm and deals more damage. I don't know what the first game to do such a mechanic is, but I'm first reminded of the Critical Combo Strikes from Batman: Arkham Asylum. It may be more challenging using Ebony and Ivory to keep enemies in the air in DMC as gunning them focuses you on an enemy. Focusing on gunning an enemy leaves you vulnerable to other enemies. But summoning Peppermint to do the same thing in Hi-Fi Rush opens Chai up for more opportunities since he is free from focusing on one enemy.
Recently, there have been some games that are divisive mainly due to the writing. I'm talking about Neon White, High On Life, and Forspoken. I've only played Neon White and I thought the writing there was hit-and-mostly-miss, so if some people are putting Hi-Fi Rush among those games, then why do I really like the writing here? I swear. I love every character in the party. It's cheesy and corny as hell, but I really like the banter. I don't know what it is about the dialogue, but it didn't feel blatantly pandering and obnoxious. It doesn't solely rely on its comedy on dialogue, there are some gameplay jokes, 4th wall breaks that aren't like characters spouting "This trope is bad, but we are not like said trope", and it also uses the music to the strength of its comedy. It's a simple story with a group of heroes taking down the big bad, but within the world, the employees of Vandelay are being exploited. The dialogue between the antagonists and the worldbuilding make for the theme of the environments about terrible workforce environments. It sets this foil between Chai and Kale between how both use their friends/employees, Kale is abusive to his employees while Chai really cares for them. It all culminates into the penultimate level which is one of the most uplifting, soulful moments I have ever felt.
Hi-Fi Rush is in its own pedigree of design. I am absolutely smitten. SMITTEN I TELL YOU! The fact that this even shadow dropped shows Tango's confidence in the game. In an age of $70 AAA games, Hi-Fi Rush lives up to those games for only $30 and is worth every single penny and more. Aside from Halo, Hi-Fi Rush now comes to mind whenever I think "Xbox" because it really feels like a game from the Xbox-Xbox 360 era in terms of personality.
Yeah! This game's amazing.
My only smol gripes are that there's a bit too much resource hunting that kill the pacing and that the songs are kind of meh and too similar (basically, it's the same beat the whole game).
But apart from that, it's great! The cell-shaded style is right up my alley, with lovely colours and a vibrant world with lots of personality. There's a million little details on the main antagonist and the rest of the setting that make everything quite charming.
The rhythm gameplay is very well realised. Although there are a lot of combos and I still don't really understand the details of what all of them do of how they are used strategically during combat, as long as you keep to the beat and vary your moves, you can get through anything. I was playing with headphones and my girlfriend asked me immediately if it was a rhythm game because she could hear the beat from the controller alone.
What a terrific game. Hi-Fi Rush has the most personality I’ve seen in a game in years. It’s a visual treat, an audio treat, and tons of fun to play. The final level especially is an absolute delight.
Finally had time to finish this game up and where I thought the first half was definitely fun, the second half REALLY brings this home as a game I'm gonna be talking about to anyone who'll listen. Every decision about this game just feels smart, from the combat system, to the art style, to the way the world interacts with the music, to
I really should not have gotten to the last world/zone and then put this game off for almost 7 months! I had no idea how to do anything and really made it a rough go at the end.
Still, this gave is 5 stars! No game is perfect, nor is every game for everyone, but, in this case, 5 stars means everyone should try this game.
This game (a kind of Devil May Cry action-adventure with an emphasis on rhythm) is a joy to look it and when you get in the zone, it is an unparalleled emotional journey!
That is not to say I did not get annoyed and some stuff (like phase 2 of the last boss) but so much of my time transcended (really the best word) and reaffirmed why I love music.
The soundtrack is great and the way it integrates with the EVERY other aspect of the game is legit cool. The way it transitions between cutscene and in-game is very neat. The care stuck into every pore of this game... it all results in something special.
The writing & art style are excellent. I never actually watched Avatar: The Last Airbender as a kid, but the art style seems reminiscent of that.
Gameplay seems simple at first, but by the end has you juggling a lot of different mechanics (theoretically to the beat, if you actually have rhythm unlike me). The final few bosses were really tough for me to beat on the default difficulty, and had like 5 phases each. Luckily, each phase served as a checkpoint I'd come back to after I died (over & over & over).
A fair amount of new stuff unlocks after the credits roll. It looks like there's a decent New Game+ endgame that has you going back to each level to do battle challenges hidden behind previously-locked (and often well-hidden) doors. There's also added character customization.
For a music-based game, the music mostly just kind of sinks into the background, and you just pay attention to the beat. About 10% of the music is 25-year-old licensed Nine Inch Nails & Prodigy songs -- and there's a "Streamer Mode" to replace those songs to prevent Twitch from copyright-striking you from space. I'm not complaining, but they probably could've saved …
The writing & art style are excellent. I never actually watched Avatar: The Last Airbender as a kid, but the art style seems reminiscent of that.
Gameplay seems simple at first, but by the end has you juggling a lot of different mechanics (theoretically to the beat, if you actually have rhythm unlike me). The final few bosses were really tough for me to beat on the default difficulty, and had like 5 phases each. Luckily, each phase served as a checkpoint I'd come back to after I died (over & over & over).
A fair amount of new stuff unlocks after the credits roll. It looks like there's a decent New Game+ endgame that has you going back to each level to do battle challenges hidden behind previously-locked (and often well-hidden) doors. There's also added character customization.
For a music-based game, the music mostly just kind of sinks into the background, and you just pay attention to the beat. About 10% of the music is 25-year-old licensed Nine Inch Nails & Prodigy songs -- and there's a "Streamer Mode" to replace those songs to prevent Twitch from copyright-striking you from space. I'm not complaining, but they probably could've saved some money and stuck to the totally-competent in-house music that makes up most of the game's soundtrack.
What you will remember about Hi-Fi Rush is just how charming it is. It’s so rare for a game from one of the major developers to take a creative risk, and Hi-Fi Rush does just that. Not only is the core of the game innovative, but the way each character is written takes a big risk of having people switch off before they develop and you grow to love them. I hope Hi-Fi Rush is incredibly successful. I hope it teaches the industry that creative innovation can also create profits, and we see more new and interesting ideas from the big boys in the future.
Really fun game. No doubt the most important part of it. It just feels great to play and never stops being fun.
Great presentation, with beautiful cell shading and everything in the world matching the beat. Really makes it cohesive and immersive. The OST is cool, especially the big name bands - Prodigy was so much hype.
Interesting cast and really nice inclusion of rhythm onto hack n slash genre. Does not punish you for being bad at keeping up, but rewards investment and trying your best to match the desired beat. However, due to this, it feels like there were plenty of moves I could never properly pull off or dared to try (Training room is available for the daring ones)
Does not drag too long in the story mode but provides plenty of replay value and end game content (Did not play it as of now, considering getting back to it in the future)
This game looks fantastic. A+ presentation. This cartoon/comic book style has been done before, but nowhere near as well as it's been done here. This might be one of the best looking games I've seen.
The combat is good. Hitting enemies to the beat is satisfying. It's a proper action game with a combo tree that reminds me that developers from PlatinumGames work at Tango Gameworks. Mixing in the characters you meet throughout the game makes it even more fun. It can get a bit annoying when fighting a lot of enemies as my combo finisher kept getting interrupted by enemies attacking me. Having to dodge or parry right when I'm about to do the satisfying combo finisher can feel really anti-climactic.
This is a rhythm game, and I like how everything happens to the beat: movement, player attacks, enemy attacks, and even objects in the environment bounce to the beat. Too bad the music isn't good. It doesn't move me at all. It doesn't make me want to bop my head or tap my foot, and it doesn't get me pumped to fight. I swear there was only one song that I liked in the entire game. It was …
This game looks fantastic. A+ presentation. This cartoon/comic book style has been done before, but nowhere near as well as it's been done here. This might be one of the best looking games I've seen.
The combat is good. Hitting enemies to the beat is satisfying. It's a proper action game with a combo tree that reminds me that developers from PlatinumGames work at Tango Gameworks. Mixing in the characters you meet throughout the game makes it even more fun. It can get a bit annoying when fighting a lot of enemies as my combo finisher kept getting interrupted by enemies attacking me. Having to dodge or parry right when I'm about to do the satisfying combo finisher can feel really anti-climactic.
This is a rhythm game, and I like how everything happens to the beat: movement, player attacks, enemy attacks, and even objects in the environment bounce to the beat. Too bad the music isn't good. It doesn't move me at all. It doesn't make me want to bop my head or tap my foot, and it doesn't get me pumped to fight. I swear there was only one song that I liked in the entire game. It was the song playing in Track 8 which is the museum level, and that really showed me how much better this game could be if the music was good. I don't think I've ever had an issue with the music in one of these kinds of action games or rhythm games, and it drains some life out of the game.
The story is pretty solid, but I never found the characters in it all that amusing. The humor in the game is pretty spotty too. There some good bits here and there, but there are plenty that fall flat. The game loses some of its charm because of this.
Hi-Fi Rush is plucked from an alternate universe where the AAA industry is still making good games rather than racing to the bottom. If the PS2-era philosophies of game development never died and were steadily improving for the last 20 years, I think this is what you would get.
I don't know what I expected when I decided to play Hi Fi Rush. For some reason the art style constantly reminded me of Sunset Overdrive and I wasn't really in the mood to play that type of game. When I found out it was a hack and slash I had to get in and see what Hi Fi Rush had to offer.
Lets get this straight, I loved this game! I absolutely adored the silly characters, campy story, and the banger music! Each level of Hi Fi Rush is constantly engaging. Fighting through "choruses" of enemies never got old and there were so many different opponents packed into the relatively short campaign. I'm serious, they were introducing new enemies up until the end!!
Tango Gameworks really succeeded in creating combat that felt like a dance to music. The key gimmick here is battling to the beat and its great! The move list doesn't exactly compare to something like DMC 5, but it feels large and (more importantly) powerful to hit combos. The music is key to this game's combat and it never falls short! This game is as great to listen to as it is play and this may …
I don't know what I expected when I decided to play Hi Fi Rush. For some reason the art style constantly reminded me of Sunset Overdrive and I wasn't really in the mood to play that type of game. When I found out it was a hack and slash I had to get in and see what Hi Fi Rush had to offer.
Lets get this straight, I loved this game! I absolutely adored the silly characters, campy story, and the banger music! Each level of Hi Fi Rush is constantly engaging. Fighting through "choruses" of enemies never got old and there were so many different opponents packed into the relatively short campaign. I'm serious, they were introducing new enemies up until the end!!
Tango Gameworks really succeeded in creating combat that felt like a dance to music. The key gimmick here is battling to the beat and its great! The move list doesn't exactly compare to something like DMC 5, but it feels large and (more importantly) powerful to hit combos. The music is key to this game's combat and it never falls short! This game is as great to listen to as it is play and this may be the first game I have ever thought that about. I was so unbelievably impressed by the rhythm elements to the combat.
This experience would have already gotten 5 stars, then I beat it and found all of the extra post-game modes. The one I actually spent time playing acts as a roguelike where you lose all your stats/powers and earn them back as you fight through waves of enemies. It literally provides endless gameplay! This game didn't even need to provide this to me, but it went the extra mile!
Overall, I think any fan of hack and slash action games will have a great time playing Hi Fi Rush. It is pure bliss to play and I cannot recommend it enough! Please play this game!
Group Discussion Podcast:
My Final Thoughts:
When people ask me what music/rhythm games I would recommend, I always default to these 3 games - Rhythm Heaven, Patapon, and lastly of course, Rock Band. Each of these games have taken the whole music/rhythm game genre and made it into its own type of masterpiece. Also, big shoutout to Parappa the Raper of course. These games represent the masterclass of rhythm/music games - redefining what it means for a game to be a part of that genre.
I firmly and strongly believe that Hi-Fi Rush, without a doubt in my mind, belongs to be a part of that master class of music/rhythm games as a hack and slash adventure game
Like I said in question 1, this game is the living embodiment of an Edgar Wright film, but in video game form. Everything, the music, the environment, the combat, the cutscenes, the enemies, your character, everything everywhere all at once plays perfectly on beat. And I absolutely love it.
The visuals remind me of a Saturday morning cartoon series we would all wake up extra early just to watch - and the way the game weaves in-game cutscenes with the 2D cutscenes …
Group Discussion Podcast:
My Final Thoughts:
When people ask me what music/rhythm games I would recommend, I always default to these 3 games - Rhythm Heaven, Patapon, and lastly of course, Rock Band. Each of these games have taken the whole music/rhythm game genre and made it into its own type of masterpiece. Also, big shoutout to Parappa the Raper of course. These games represent the masterclass of rhythm/music games - redefining what it means for a game to be a part of that genre.
I firmly and strongly believe that Hi-Fi Rush, without a doubt in my mind, belongs to be a part of that master class of music/rhythm games as a hack and slash adventure game
Like I said in question 1, this game is the living embodiment of an Edgar Wright film, but in video game form. Everything, the music, the environment, the combat, the cutscenes, the enemies, your character, everything everywhere all at once plays perfectly on beat. And I absolutely love it.
The visuals remind me of a Saturday morning cartoon series we would all wake up extra early just to watch - and the way the game weaves in-game cutscenes with the 2D cutscenes seamlessly is just a sight to behold. It’s pretty common with a lot of Triple A titles like Uncharted, and God of War, but seeing them do this with 2D and 3D is so freakin’ cool - gosh dang it video games are cool.
The combat has so many layers to it as well - simple and easy to pickup, with enough complexity to make you pull of some insane combos. They could have taken the easy route and just let it be Chai performing simple combos all by himself to the music, but nope. They were like, screw that nonsense, we’re gonna add 3 Support Characters that can be used to target enemies’ weak points, a pretty robust parrying system, ultimates, new combos you can purchase for your characters and support character, an upgradable chip system, there’s so much to unpack - but it never feels overwhelming. These in-game combat systems feed into each other, and everything just feels in sync and in place - I love it.
And then the post-game content, like what? They still do that in 2023? I freakin’ love this game, video games are just so freakin’ cool, video games are such a badass medium, and I am glad that Video Game Book Club exists, cuz I probably would have missed this masterpiece of a game, or made the silly decision to throw it in the backlog.
Go play this game, go buy this game, I still can’t believe it only costs $30 - that is insane.
Easiest 9 out of 10 I am giving out.
It’s the GOTY to beat. Just super charming up and down with unrivalled execution. Seamlessly bops between a Devil May Cry meets Guitar Hero game and animated show. It’s one of those rare games where the gameplay and themes it explores are in lockstep all the way to the very end. Everything in the game is just laser focused on this one vision. The gang bonding and having to rely on each other more in the last few levels was yanking on those heart strings. Don't miss this one!
I heard so much good stuff about this game, I had to try it. The modest price tag didn't hurt, either. However, I'm apparently not much of a rhythm guy, as evidenced by my inability to complete the later stages of Guitar Hero and Rock Band back in the day. The oh-so-important music accompanying the game was fine, but not memorable.
Not being much for collectibles and high scores, and definitely not being fond of memorizing key combos, I'm probably not the target audience for this type of game, so bear that in mind. The talented developers at Tango still managed to make some annoying rookie mistakes like putting save points a long cut-scene before a boss battle, making you watch it again (I later learned there a way to skip parts of those cut-scenes) or the chip installation menu lacking clarity.
Still, I found the characters and the banter entertaining, I really liked the occasional change in play styles (3rd-person combat vs. side-scroller vs. cable riding), the jokes are mostly very good, the tone light and the game just oozes style all over the place.
If you like rhythm games, high-scores and boss battles, though, this game is very …
I heard so much good stuff about this game, I had to try it. The modest price tag didn't hurt, either. However, I'm apparently not much of a rhythm guy, as evidenced by my inability to complete the later stages of Guitar Hero and Rock Band back in the day. The oh-so-important music accompanying the game was fine, but not memorable.
Not being much for collectibles and high scores, and definitely not being fond of memorizing key combos, I'm probably not the target audience for this type of game, so bear that in mind. The talented developers at Tango still managed to make some annoying rookie mistakes like putting save points a long cut-scene before a boss battle, making you watch it again (I later learned there a way to skip parts of those cut-scenes) or the chip installation menu lacking clarity.
Still, I found the characters and the banter entertaining, I really liked the occasional change in play styles (3rd-person combat vs. side-scroller vs. cable riding), the jokes are mostly very good, the tone light and the game just oozes style all over the place.
If you like rhythm games, high-scores and boss battles, though, this game is very highly recommended.
I want this to be a good thing in the long run so fucking bad. Krafton, already, is offputting as a publisher doubling down on AI and we also got a recent article regarding rushing The Callisto Protocol.
Tango Gameworks taken over and "revived" by PUBG publisher Krafton in hopes of expanding Hi-Fi Rush
Getting pretty close to finishing the game I think. The parts of the game that aren't combat sort of feel like a drag compared to fighting. It seems like it only exists for pacing and does not have the fluid feel that stringing together combos gives during combat. It can feel very clunky at times when moving around.
Been playing this, and man I can't believe how long it took me to play this game because it is awesome. I have two gripes with it, 1 the collectibles are very just good but annoying to collect, and 2 some parts of the game are frustrating but with the game being as fun as it is those 2 things balanced it out. Should be beating within the next couple of days as the game is not long and I am halfway through.
Four games coming to other platforms, with many outlets predicting Hi-Fi Rush, Pentiment, Sea of Thieves, and Grounded.
Matt Booty (President, Gaming Content & Studios) confirmed that neither Starfield nor Indiana Jones will be ported to PS5, and that Game Pass "will only be available on Xbox."
So in other words, no a big shift in their strategy, as this is more inline with other smaller titles they have previously brought to other platforms. As Spencer put that "there's no fundamental change to how we think of exclusivity." The four games, according to Spencer, are two games that can take advantage of community play across platforms and benefit from larger audiences (thus the prediction of Sea of Thieves and Grounded) and two small games that were never meant to be used to bolster platform exclusivity (Pentiment and Hi-Fi Rush).
Loved this game and want more like it.
I tried picking up Dead Space after playing this (going through some games on Game Pass while I have it this month), but it's such a stark contrast to the bright atmosphere and fast action gameplay that I have to drop it for now.
Any recommendations for games that I may vibe with right now?
Quick try with UEVR, I had to lower the graphic settings, but it feels fantastic. There's a strange glitch in which the left eye doesn't render some lights, but apparently it can be fixed by changing some options.
This is a first beta so I imagine that a lot of kinks will be fixed with time, but so far I'm very exited. I really feel that this is might be the "killer app" that make VR more palatable for more people if the industry gets behind it.
One big issue, I think, is that it is almost impossible to showcase because flat videos don't make it justice. They lack the immersion and the camera movements look random and jerky. But in VR the effect is great.
I get Hi-Fi Rush confused with Sunset Overdrive and visa versa.


This game has a magic that's infectious.
I loved every moment playing this game. Between the rocking sound track, the beautiful art direction, the fantastic cast of characters, and the incredibly well thought out game design, It's a full package through and through. It's not super long so it never overstays it's welcome but the feelings it left me with are always welcome. I'll definitely be blasting this sound track and thinking about the game long after I 100% it.
Also there's a Xenogears reference so this is peak gaming.