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Space Funeral

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Space Funeral

Sep 17, 2010

Main game

4.13 average rating based on 52 ratings

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Space Funeral is an independently created role-playing video game and art game by Irish developer thecatamites. The short game was created using RPG Maker 2003, and centers around a boy named Philip, who leaves home to save his world from a mysterious corruption. Space Funeral is notable for its parodies of the horror and RPG genres, its crude art style, and frequent use of blood in dialogue, graphics, and thematics.
Release Dates
Sep 17, 2010 (Worldwide)
PC (Microsoft Windows)
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User Stats
91
In Collection
34
Wish Listed
3
Playing
22
Backlogged
How Long Is Space Funeral?
No playthrough data yet
CountDraculaGaming
CountDraculaGaming gave Nov 10, 2021
CountDraculaGaming gave Nov 10, 2021
CountDraculaGaming's review of Space Funeral

I genuinely, whole-heartedly believe that the RPG Maker indie market would still be overrun by default-asset Final Fantasy knock-offs if it wasn't for Stephen Gillmurphy. The entire past decade of alternative games has been carried on Space Funeral's back.

deepdoop
deepdoop gave Jan 17, 2015
deepdoop gave Jan 17, 2015
deepdoop's review of Space Funeral

3.5/5 (though it's closer to being a 3.8 or so if I did that kind of thing).


I'm a little disappointed with Space Funeral but I still enjoyed my brief time with it.

It's been praised a lot for its style and weirdness, and I dig those aspects. The visuals are rough but very fitting. They're distorted, grotesque and strange... like the dialogue and the plot. Sure, it's hard to follow but you can tell there's method to the madness. There are also some inspired choices for the music on display here, though I wish that the "boss" battles would have had a different theme because that's just the right thing to do in an RPG.

Artistically, I have absolutely no issue with it, because even with visuals I've always maintained that the visual style/artistic design just needs to fit the atmosphere of the game. Space Funeral, like the superior OFF (that it often gets compared to), does that in spades.

I just wish I could have loved the game more as a game. I feel like it was a tad lazy in this regard, like in the battles. They are painfully easy and unbalanced. You can just normal attack …

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3.5/5 (though it's closer to being a 3.8 or so if I did that kind of thing).


I'm a little disappointed with Space Funeral but I still enjoyed my brief time with it.

It's been praised a lot for its style and weirdness, and I dig those aspects. The visuals are rough but very fitting. They're distorted, grotesque and strange... like the dialogue and the plot. Sure, it's hard to follow but you can tell there's method to the madness. There are also some inspired choices for the music on display here, though I wish that the "boss" battles would have had a different theme because that's just the right thing to do in an RPG.

Artistically, I have absolutely no issue with it, because even with visuals I've always maintained that the visual style/artistic design just needs to fit the atmosphere of the game. Space Funeral, like the superior OFF (that it often gets compared to), does that in spades.

I just wish I could have loved the game more as a game. I feel like it was a tad lazy in this regard, like in the battles. They are painfully easy and unbalanced. You can just normal attack your way through with no difficulty.Tthough I did see that the creator has ADHD when it comes to battles in RPGs so that makes sense. Even OFF had some difficult battles and I felt it was more fun.

Space Funeral doesn't have a lot going for it from a strictly gameplay perspective. You fight, level up, gain spells and walk through dungeons. Typical RPG fare.

Yet it doesn't overly need to do anything compelling in that sense. While I'd come down hard on most games for this, the style, surrealism and vision is enough to make me engaged with what was going on. Could have been truly amazing though with a little more polish as a "game." If you're going to have battles and other RPG elements, you might as well do something interesting with them. For example, To The Moon didn't need to be a great "game" because it never set out to offer those types of experiences.

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FredLobster
FredLobster gave Nov 14, 2013
FredLobster gave Nov 14, 2013
FredLobster's review of Space Funeral

Space Funeral is not a terribly playable game. Nor is it a very long game, or a game with a particularly coherent story. What it is is a game that revels in and celebrates every lunatic OCD geek who ever picked up RPG Maker and tried his dangedest to put together something transcendent, only to produce an unplayable-yet-brilliant gem full of half-baked ideas, sophomoric humor, and distinctly unsettling manifestos that never quite get their message across. Easily beaten in about 3 hours, you'll likely forget everything about the combat and all but the murkiest details of the plot soon after you win, but the phenomenally weird soundtrack, brilliantly broken visuals, black-and-tangy-as-molasses setting, and completely non sequitor characters will stick with you for years and make you happy to trick unsuspecting dupes into playing it while you watch.