3.5/5 (though it's closer to being a 3.8 or so if I did that kind of thing).
I'm a little disappointed with Space Funeral but I still enjoyed my brief time with it.
It's been praised a lot for its style and weirdness, and I dig those aspects. The visuals are rough but very fitting. They're distorted, grotesque and strange... …
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3.5/5 (though it's closer to being a 3.8 or so if I did that kind of thing).
I'm a little disappointed with Space Funeral but I still enjoyed my brief time with it.
It's been praised a lot for its style and weirdness, and I dig those aspects. The visuals are rough but very fitting. They're distorted, grotesque and strange... like the dialogue and the plot. Sure, it's hard to follow but you can tell there's method to the madness. There are also some inspired choices for the music on display here, though I wish that the "boss" battles would have had a different theme because that's just the right thing to do in an RPG.
Artistically, I have absolutely no issue with it, because even with visuals I've always maintained that the visual style/artistic design just needs to fit the atmosphere of the game. Space Funeral, like the superior OFF (that it often gets compared to), does that in spades.
I just wish I could have loved the game more as a game. I feel like it was a tad lazy in this regard, like in the battles. They are painfully easy and unbalanced. You can just normal attack your way through with no difficulty.Tthough I did see that the creator has ADHD when it comes to battles in RPGs so that makes sense. Even OFF had some difficult battles and I felt it was more fun.
Space Funeral doesn't have a lot going for it from a strictly gameplay perspective. You fight, level up, gain spells and walk through dungeons. Typical RPG fare.
Yet it doesn't overly need to do anything compelling in that sense. While I'd come down hard on most games for this, the style, surrealism and vision is enough to make me engaged with what was going on. Could have been truly amazing though with a little more polish as a "game." If you're going to have battles and other RPG elements, you might as well do something interesting with them. For example, To The Moon didn't need to be a great "game" because it never set out to offer those types of experiences.
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