Astlibra Revision (2022)

KEIZO

Remake of Astlibra: Living Proof

Nintendo Switch · PC (Microsoft Windows)

3.82 from 22 ratings

193 members have it in their collection · 4 playing now · 55 backlogged · 28 wish listed

How long? · 100% 100h (from 1 logged playthrough)

Astlibra Revision is a side scrolling 2D action RPG. It contains various reinforcement elements, exhilarating combat, rare equipment, battles with huge bosses, beautiful art, and long story. Estimated playtime: 40+ hours
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Release dates

  • Oct 13, 2022 (Worldwide) PC (Microsoft Windows)
  • Nov 16, 2023 (Worldwide) Nintendo Switch

Related

Standalone expansions

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Rating distribution

5 stars
9
4 stars
5
3 stars
5
2 stars
1
1 star
2
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Community All Reviews Statuses

EugThinks

Status EugThinks Jan 28, 2024

Rough start. Don't play the demo when it prompts you to upon starting a new game... it's a confusing experience and redundant with the tutorials in the game proper. And then the game proper takes a bit to get moving. Plenty of jank in this thing, it seems. But It has successfully grabbed me in its loop of exploring and …

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Rough start. Don't play the demo when it prompts you to upon starting a new game... it's a confusing experience and redundant with the tutorials in the game proper. And then the game proper takes a bit to get moving. Plenty of jank in this thing, it seems. But It has successfully grabbed me in its loop of exploring and killing things and powering up in various ways. I would have played a lot more of it tonight if I hadn't hurt my thumb while sitting on my hand (pressure stimming). Curse this mortal coil that foils all my plans.

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jademonkey

Status jademonkey Jul 8, 2023

I'm about 6 hours in so far and I'm legitimately surprised by how positive the reception is on Steam and from the few critics that have reviewed it. I'm finding the action to be clunky and uninspiring. There's not much variety in regular attacks-- there's only a single attack button plus rising and falling attacks and most weapons are essentially …

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I'm about 6 hours in so far and I'm legitimately surprised by how positive the reception is on Steam and from the few critics that have reviewed it. I'm finding the action to be clunky and uninspiring. There's not much variety in regular attacks-- there's only a single attack button plus rising and falling attacks and most weapons are essentially the same. Of the spells I have so far, one is just much much better than the rest, though they are admittedly more satisfying to use than the melee combat. You charge your spells through melee, though, so that's unavoidable. Many enemies lack proper tells and are annoying to fight, though pose little actual danger. This can really compound with screens getting overly busy with particle effects, making the tells that do exist difficult to parse. It's grindy as hell, though, I knew that going in. What I hadn't realized was how tanky the enemies are, which makes everything feel fairly tedious. On top of all this, the art is straight up bad in several spots (e.g., noticeable tiles in terrain) and the story has done very little to capture my interest so far.

This isn't to say I hate the game-- obviously I'm just listing complaints here. It's sitting at 5/10 in my mind right now. That's much lower than I expected given I like the genre and it's been so well received otherwise. Since I'm not having an outright bad time, I'll play for a bit longer and see if anything clicks for me.

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