Easily my favorite game of the year so far. Also one of the hardest to review, so apologies for the wall of text.
Immortality tells the story of a promising young actress who disappeared from the public eye. She starred in three films, but none was ever released for various murky reasons. This basic plot setup slowly expands into a multi-layered, genre-bending, surreal narrative journey. If you like unusual interactive story games and Mulholland Drive, just skip the review and get the installation started. Otherwise, let me explain.
The story is extremely nonlinear, told by jumping around through a timeline of short live-action clips. Pausing and selecting a point of interest, like a certain actor's face or a cup of coffee, takes you to a matching visual in a different clip. Often this is one you haven't seen yet, and in this way, you can slowly uncover hundreds of clips and piece together what happened.
If it sounds random and unorganized, in some sense it can be. On top of literal randomness at times in which relevant clip comes up, players will naturally find things in totally different orders. There's not a clean ending point either, as you'll likely have hours of investigation left after the credits. There's no way around it; this open-ended approach of storytelling driven by player curiosity and persistence will understandably be a dealbreaker for many.
Still, there's a very intentional, planned feel underpinning it all. The camerawork and dialogue do a lot to highlight key points of interest throughout the game. There are also subtle sound and vibration cues that give hints. I recommend you play either with headphones, in a quiet room, or with a controller with rumble. It's the hidden parallels, themes, and throughlines that provide some of the game's richest moments. The core game design of matching images in seemingly-unrelated clips ends up greatly reinforcing that.
This rejection of normal narrative and game structures also just makes it more fun. It led to some jaw-dropping moments of discovery that I never could have seen coming. Seeing bizarre or shocking things out of context that slowly start to make sense later felt so interesting here. That's in large part because you're often only one piece away from understanding, but you'll rarely guess when or how that piece will reveal itself.
Each of the fictional films featured here is distinct in genre, tone, look, and the circumstances of its production. They do share several strengths though: intriguing shots, recurring motifs for you to follow, memorable characters + cast & crew, an in-the-moment mixture of behind-the-scenes footage and "real" acting that I loved, and lots of plain-old compelling drama. Sometimes I was just as excited to see what happened in the fake film or in a random press interview as I was to continue the overarching mystery.
I am pretty impressed by the work put in to let you pause on nearly any frame of video and click from a range of hotspots, have them recognized, and go somewhere at least semi-logical. More than anything this is a great triumph of planning and production design, but the UI part works well too. I generally like how the game organizes clips and objects. There are also some nice filtering and sorting tools that let you focus through the noise on your own mini-investigations.
There are cracks in the UI/UX though that can be especially grating when you get stuck. Precise rewinding and fast-forwarding can be a hassle, with finicky mouse gestures and on-screen button controls. Returning to the prior scene you were on is annoying when it could be a single button press (an ordered "history" page would be nice too). Crucial hint sounds can be hard to hear and differentiate from ominous BGM. I've also been debating whether the game could use an indicator when you're "done" with a certain scene. Sometimes I felt stuck with a massive list and little direction, but admittedly a completion indicator could spoil some of the surprises you can accidentally stumble into.
I've already said so much, but there's much more I can't say without spoiling the experience. Be cautious reading and watching videos about this game to keep your own experience as pure as possible. I really loved this, it's just so thought-provoking and interesting. I hope to see others playing it and sharing their experiences as well.