Expanded Versions of Hatsune Miku Logic Paint
3.59 average rating based on 17 ratings
I played through Hatsune Miku Logic Paint S and it did I thought was impossible: It managed to be a picross game with bad puzzles. I love Miku, so I thought a picross game of her would be cute and fun. And while the game is in fact beautiful, the puzzles are all so bland that you'll be disappointed by the end.

I'll start with the good things: The presentation is astonishingly good. The game is so cute and pretty at all times, and the songs are pretty nice to listen to as well. All the little bounces and poses the chibi vocaloid makes in the corner of your screen are super cute and I love them so much.
The main gimmick of the game is also pretty great: The game's actually an art gallery! Every single nonogram you complete unlocks a different piece of art drawn by a different artist and these are all so good!!! They're incredibly detailed and beautifully rendered. The puzzles are also all related to the art. For example, the game constantly does this thing were the solution to them are pieces of clothing, and when you go and check the artwork, it turns …
I played through Hatsune Miku Logic Paint S and it did I thought was impossible: It managed to be a picross game with bad puzzles. I love Miku, so I thought a picross game of her would be cute and fun. And while the game is in fact beautiful, the puzzles are all so bland that you'll be disappointed by the end.

I'll start with the good things: The presentation is astonishingly good. The game is so cute and pretty at all times, and the songs are pretty nice to listen to as well. All the little bounces and poses the chibi vocaloid makes in the corner of your screen are super cute and I love them so much.
The main gimmick of the game is also pretty great: The game's actually an art gallery! Every single nonogram you complete unlocks a different piece of art drawn by a different artist and these are all so good!!! They're incredibly detailed and beautifully rendered. The puzzles are also all related to the art. For example, the game constantly does this thing were the solution to them are pieces of clothing, and when you go and check the artwork, it turns out to be the exact clothes the characters are wearing. This is such a brilliant way to tie the two parts of the game together and I love it.

So, what went wrong then? It's the puzzles. The puzzles you solve exploit this thing I like to call corner solutions, where the solution you're looking for isn't really an object, but rather the negative space sorrounding this object, so you end up with all the borders painted black and a big white blob in the middle. And usually this wouldn't be a problem, every picross game does puzzles like that, however the game abuses these kind of puzzles to an absurd degree, to the point where you could just randomly mark the four corners on any puzzle and chances are you'll be correct.
The game also does the thing where if you get anything wrong, be it by having a misinput or by joycon drift or anything, you'll get a permanent counter telling you how you screwed up, and the only way to remove it is by starting the whole puzzle from scratch. I hate that, it's so dumb.
In conclusion: The puzzles are bad. Really bad. The game had everything it needed to be an amazing picross game: Cute graphics, great music and a super interesting gallery mechanic. However the overreliance in negative space and the unforgiveness it has over every tiny mistake makes the game tiring and grindy. 5/10
I'm still a miku kinnie tho
a melhor coisa que aconteceu comigo, obrigada mr. daniel, do fundo do meu coração
I'm liking this game so far! My favorite thing is that you unlock vocaloid artworks when you complete a puzzle. And they even give you the name of the artist so I can look up the source image on pixiv! :D
I also have been enjoying the challenge of making no mistakes to get more stars that I can then use to buy new songs that can be selected as the home screen theme song or also play during the puzzles.
It's also convenient how they automatically fill out all the X's for rows where you have painted all the squares. Maybe this is standard in other Picross games but the ones I've played so far didnt do it.
There's also an assist mode option (it's "on" by default) that will grey out the numbers for square groups you have filled out already. It speeds up the process of finding which groups you have yet to finish filling out so I like to have it.
The one thing I dont like is that if you fill out the wrong space by mistake, it autocorrects you by placing an "X" there and you can't remove the autocorrected "X".
For the Picross heads out there, this is yet another solid one of those on the Switch with a few hundred puzzles.
All it has to do with Hatsune Miku is that you unlock some artwork or a music track every time you complete a puzzle, and there's a little cartoonish avatar showing during the puzzles. I wish there was a bit more but some will consider this a positive.
I like the interface more than Jupiter's games, and I like that once you've filled in all the valid squares in a row or column, it automatically places an X in the rest. Picross S doesn't have that in the ones I've played, probably because sometimes it can reveal things you wouldn't have otherwise seen. I've already solved thousands of these things so I don't really care lol