Sanctum 2 box art

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Sanctum 2

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Sanctum 2

May 15, 2013

Main game

3.10 average rating based on 222 ratings

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In Sanctum 2, you will have to utilize elements of multiple gameplay genres to succeed. Build towers and walls during the building phase before the enemies attack, then jump into the fray and help your towers blast everything to pieces in FPS-mode. You can progress through the single player campaign yourself, or play up to 4-player co-op with your friends to discover the secrets of the planet LOEK III and why the aliens are so set on destroying the Cores you are sworn to protect.
Release Dates
May 15, 2013 (Worldwide)
PC (Microsoft Windows), Xbox 360
Sep 10, 2013 Full Release (Worldwide)
PlayStation 3
Mar 30, 2014 Full Release (Worldwide)
Linux
Jul 29, 2014 Full Release (Worldwide)
Mac
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User Stats
2877
In Collection
38
Wish Listed
15
Playing
1553
Backlogged
How Long Is Sanctum 2?
Main story: 11.1 hours
100% completion: 75.5 hours
Total completions: 2
Related Content
Haxiel
Haxiel gave Dec 29, 2020 (edited)
Haxiel gave Dec 29, 2020 (edited)
An FPS/Tower Defense Hybrid

Sanctum 2 is a game that combines tower defense gameplay into a first-person shooter. The combination works mostly well, but there are a few shortcomings here and there.

In terms of gameplay, each level/map in Sanctum 2 has one or more 'cores' which you have to defend from alien enemies. These enemies attack in waves, and there are two phases for each wave. In the planning phase, you build towers and walls. Walls are used to channel enemies into specific paths. Towers come in various forms, and they are used to attack the enemies. Different towers have different characteristics (damage, speed & range) and are appropriate for different types of enemies. The second phase of each wave is the actual attack phase. As enemies arrive, you can jump into the fray with a limited selection of weapons. More weapons and special abilities (perks) can be unlocked as you play.

Sanctum 2 succeeds in meshing these components into a cohesive whole. You typically need to deal with large numbers of enemies, so a pure FPS approach is not viable. From the other side, certain enemies tend to be resistant to damage, and most enemies are bullet sponges to some extent. So, …

Read More

Sanctum 2 is a game that combines tower defense gameplay into a first-person shooter. The combination works mostly well, but there are a few shortcomings here and there.

In terms of gameplay, each level/map in Sanctum 2 has one or more 'cores' which you have to defend from alien enemies. These enemies attack in waves, and there are two phases for each wave. In the planning phase, you build towers and walls. Walls are used to channel enemies into specific paths. Towers come in various forms, and they are used to attack the enemies. Different towers have different characteristics (damage, speed & range) and are appropriate for different types of enemies. The second phase of each wave is the actual attack phase. As enemies arrive, you can jump into the fray with a limited selection of weapons. More weapons and special abilities (perks) can be unlocked as you play.

Sanctum 2 succeeds in meshing these components into a cohesive whole. You typically need to deal with large numbers of enemies, so a pure FPS approach is not viable. From the other side, certain enemies tend to be resistant to damage, and most enemies are bullet sponges to some extent. So, a pure TD approach will not work as well. You have to work in tandem with your towers to keep enemies away from the core.

Beyond the gameplay, Sanctum 2 is built as a co-op multiplayer game. You can play solo, but the experience is clearly intended for multiplayer. During my solo playthrough, I was quickly overwhelmed by enemies, even in the earlier levels. I had to switch to easy mode to make the game more manageable.

The presentation of Sanctum 2 is adequate. Characters have an animated look to them. Environments are nice, and there is a fair bit of variation across maps. Enemies are appropriately creepy.

Over the course of the campaign, Sanctum 2 had a few unique obstacles to challenge me. The later maps are fairly unique in their design, and you have to come up with different strategies to deal with each one. This lends a puzzle element to the game, which I appreciated.

There is a story told through the campaign of Sanctum 2, but this seems like an afterthought. It is extremely predictable, and is told through a limited number of comic book panels (and no voice acting). This ties into the multiplayer focus that I mentioned previously.

I also think the FPS side could have used some more polish. The main problem is how the enemies are bullet sponges, so it takes ridiculous amounts of firepower to bring down some of the heavier enemies. Easy mode definitely brings this down to more reasonable levels.

In summary, I was entertained by Sanctum 2's unique approach to gameplay and its puzzle elements. As a solo player, the game was not very accessible until I turned on easy mode. I made it to the end of the campaign, and faced some clever challenges along the way.

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KP_Neato_Dee
KP_Neato_Dee updated their status Apr 1, 2025
KP_Neato_Dee updated their status Apr 1, 2025

Much better than the first one. I haven't really followed this sub-genre (FPS & tower defense combo) so I don't know how it stands up to what the best is, or what that would even be.

Jevnation
Jevnation updated their status Jul 12, 2021
Jevnation updated their status Jul 12, 2021

Being an FPS/tower defense hybrid, I had this game on my Steam as a curiosity. I've played through the first area with 4 stages, both single and online co-op but it doesn't click with me. While it's easy to get into the basics and the tower arsenal is widely varied, the latter makes for some learning curve for matches that have time pressure. Even the combat doesn't feel particularly impactful, making me work until the climax comes up and then the wave is over quite early (except for boss waves). There isn't much to the story, either, so I checked off Sanctum 2 early on. Fans of both genres should only test before they keep it.

thewritingj
thewritingj updated their status Jun 4, 2016
thewritingj updated their status Jun 4, 2016

Chris and I got this game because we didn't have enough 2-player games. We got through a handful of the early levels, which are all "shoot the big bugs" as they were advertised. We got to.... I don't remember which level? But jumping and much more strategy was involved and I got frustrated because it was suddenly HARD and I refused to play anymore. o_o;;