Review jackhnatejko 3/5 · Mar 20, 2023
Pleasantly mediocre with some doubtful design choices
Kamiko is a short, but sweet action-adventure game with pixel art graphics and a top-down perspective, developed by Japanese indie studio called Skipmore. It was first released for the Nintendo Switch console in April 2017, and later on other platforms including PC and mobile.
Kamiko doesn't have an elaborate story or narrative, but it does have a simple premise that …
Kamiko is a short, but sweet action-adventure game with pixel art graphics and a top-down perspective, developed by Japanese indie studio called Skipmore. It was first released for the Nintendo Switch console in April 2017, and later on other platforms including PC and mobile.
Kamiko doesn't have an elaborate story or narrative, but it does have a simple premise that sets the stage for the gameplay. The game takes place in a world where humans and spirits coexist. However, an evil force has taken over the land, and it's up to three priestesses - Yamato, Uzume, and Hinome - to save the world from darkness. Kamiko features several elements from Shintoism, such as the use of torii gates, which are traditional Japanese gates that mark the entrance to a sacred space, and the presence of Shinto shrines.

Do not be mistaken – the focus here is on action, not on the story. Each one of the priestesses has their own unique abilities and weapons, gameplay is mainly composed of fast-paced combat and exploration, with the player needing to defeat enemies and solve puzzles to progress through the levels. There are four gates in each level that are sealed – the main goal in every stage is to release the seals on these gates & proceed to the boss area. Once done, you move to another level and so on, and so forth.
Each Kamiko priestess has a different set of abilities and a different playstyle too: Yamato wields a Blade of Kusanagi – a giant sword which makes her a close range attack expert; Uzume is bestowed with the Magatama of Yasakani, which is essentially a bow & arrow, making her a great long distance attacker, that shoots in-between her dashes & Hinome - most interesting out of the three in my opinion – uses a shield, called Mirror of Yata, which she can throw at enemies as a boomerang-like weapon. She also holds a dagger, allowing short-range attacks. Gameplay is balanced rather well and you can indeed feel the difference in pace and style between the three priestesses. Apart from having your standard HP meter, game also gives you something called SP meter, points for which you earn from defeating constantly respawning enemies – killing multiple enemies in a row adds to your combo. The higher your combo is, the more SP you will obtain. You can then use SP to open treasure chests, unlock the “gates between worlds” and perform special attacks.

One of the main themes in the game is the power of nature and the importance of balance. The priestesses are tasked with protecting the land and its spirits from an evil force, and their abilities and weapons are often based on natural elements such as fire, water, and earth - highlighting the connection between humans and nature. The game also features various creatures and spirits, many of which are based on Japanese mythology and folklore.
It is a short game that will probably take about an hour, maybe an hour and a half to complete, especially if you're used to this genre, newcomers will probably take slightly longer. Each consecutive playthrough with another priestess will be much shorter. The game has a tight gameplay, pleasant soundtrack, charming visuals and low price point, but it’s really short and the only replay value here is in beating your times on previously completed levels. Bosses are relatively easy to defeat too, in fact there's hardly any challenge in the game apart from the section at the end.
This one is very close to two stars, sort of verging on the edge really... I have to say that I had fun with it, although it’s not a great game by any means and the final part where you have to carry an item and avoid hordes of enemies while doing it is infuriating, to say the least (you are doing it throughout the game very often, but it's the end section that's stupidly hard in this regard). Luckily I managed to beat it without wasting too much time on it, but it seemed like such a strange design choice for a title, that is otherwise, mechanically solid. And most of the time while playing it I couldn’t really shake off “A Link to the Past” vibe, which is always a good thing I suppose. It is a completely different game, so bear that it mind, but it’s just a feeling that I had. At low price, this is a title worth checking out but only if you're into that sort of gameplay.