Fight Night Champion box art

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Fight Night Champion

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Fight Night Champion

Mar 1, 2011

Main game

3.81 average rating based on 104 ratings

5
21
4
52
3
24
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Fight Night Champion is a boxing video game developed by EA Canada and published by EA Sports. It is the fifth entry in the Fight Night series and was released on March 1, 2011 for the PlayStation 3 and Xbox 360. The game takes a drastic turn from its predecessors, depicting a "grittier", "darker" setting with animations and player damage that "truly conveys the brutality of the sport of boxing."
Developers
EA Canada
Publishers
Electronic Arts, Inc.
Series
Fight Night
Platforms
PlayStation 3, Xbox 360
Genres
Fighting, Simulator, Sport
Themes
Action, Drama
Release Dates
Mar 01, 2011 (Worldwide)
PlayStation 3, Xbox 360
Mar 01, 2011 (North_America)
PlayStation 3
Mar 04, 2011 (Europe)
PlayStation 3
Mar 10, 2011 (Japan)
PlayStation 3
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User Stats
252
In Collection
20
Wish Listed
14
Playing
53
Backlogged
How Long Is Fight Night Champion?
No playthrough data yet
FreePalestine
FreePalestine gave Feb 2, 2024
FreePalestine gave Feb 2, 2024
I like to imagine I'm punching the EA executives who still havent greenlit a sequel
This review is for the PlayStation 3 version

One of the best sports/boxing game with an epic story campaign that would make you want to eat lightning and crap thunder. Its been over a decade now and we still havent seen a sequel to this niche sports genre that is criminally under represented in the gaming landscape.

Keep your UFC and WWE, Fight Night is where its at.

DanMaul
DanMaul gave Dec 23, 2023
DanMaul gave Dec 23, 2023
A great boxing game for people who aren’t into boxing games

This genre is normally not my thing at all, more so these days: as enjoyable as their combat might be, I always find these types of games lack a gameplay loop that is engaging enough for me to keep coming back, which coupled with a frequent heavy focus on multiplayer and a long runtime, make it a good example of an anti-me title, something I may end up playing for a couple matches and never even give another thought again.

Fight Night Champion fixes quite a chunk of that for me. A main way in which it does so is that it uses the boxing loop not as its central gravitas, but as a means to tell a contained, short, compelling story, rooted in a somewhat classic tale of revenge and perseverance in a world that insists on spitting at your face. The game immediately throws you into the thick of its gameplay and narrative, with no ifs and buts, which was a nice surprise. There’s a clear Rocky-inspired vibe to the whole thing, seen everywhere from the main antagonist to how the epic music kicks up a notch when you land a proper punch, and this vibe keeps …

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This genre is normally not my thing at all, more so these days: as enjoyable as their combat might be, I always find these types of games lack a gameplay loop that is engaging enough for me to keep coming back, which coupled with a frequent heavy focus on multiplayer and a long runtime, make it a good example of an anti-me title, something I may end up playing for a couple matches and never even give another thought again.

Fight Night Champion fixes quite a chunk of that for me. A main way in which it does so is that it uses the boxing loop not as its central gravitas, but as a means to tell a contained, short, compelling story, rooted in a somewhat classic tale of revenge and perseverance in a world that insists on spitting at your face. The game immediately throws you into the thick of its gameplay and narrative, with no ifs and buts, which was a nice surprise. There’s a clear Rocky-inspired vibe to the whole thing, seen everywhere from the main antagonist to how the epic music kicks up a notch when you land a proper punch, and this vibe keeps fuelling your willingness to continue, much in the same way as you’d want to continue watching a Rocky film until the end. It’s quirky in a nostalgic throwback sort of way, and I for one really appreciated it for what it was.

Of course this is, at the same time, still a boxing game at heart, which means the story could only go so far if the gameplay wasn’t solid. But Fight Night Champion nails that as well. Combat is considerably more brutal and fast-paced than I had foreseen, which was a satisfying realisation. One of my pet peeves in current boxing or MMA titles is that, in an attempt to simulate realism, they often feel too sluggish and unengaging to me. But this game’s fights feel realistic enough without forfeiting the fun factor: they’re punchy, they’re visually aggressive, and I really enjoy how they often handle boss battles by having different requirements through different rounds or stages, which adds a nice extra layer of variety and specific challenge.

Fight Night Champion doesn’t exactly reinvent the wheel, and in 2023, it’s perhaps best seen as a refreshing product of its time. There are a couple things I had an issue with - namely a slight repetitive feel (which luckily never translates to boredom because of the short nature of the game) and some silliness in a couple of boss fights -, but the game is certainly a no-frills, balls-to-the-wall romp that is easy to recommend even - better yet, especially - to the non-fighting crowd. 7.5/10

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V1CGaming
V1CGaming gave Feb 21, 2023 (edited)
V1CGaming gave Feb 21, 2023 (edited)
Wasted opportunity.
This review is for the Xbox 360 version

There's just not quite enough meat on Fight Night Champion's bones to recommend it to owners of previous games, however, and Champion mode itself is little more than a brief diversion you can bash through in an afternoon.