I kept seeing YouTube shorts of goofy clips of Helldivers 2 that made the game look like some dumb fun, and everybody and their brother was talking about it. As a online multiplayer game I was worried it’d be another microtransaction nightmare, but the only paid credits are used for a very limited shop and you don’t have the issue of boring grinding.

The gameplay is the star here. I, like probably most people, didn’t play Helldivers 1. It was apparently a top-down isometric game, whereas Helldivers 2 plays like a traditional over the shoulder shooter. The shooting is smooth and responsive and you can switch between third and first person aim fairly quick. Most of your firefights are within 100 yards with how enemies attack you. The one downside to the shooting is a lot of the guns lack a real punch. That’s to be expected for your SMG or rapid-fire assault rifle, but I like to be the DMR guy on my squad and it’s underpowered. It can drop small enemies quickly, but it doesn’t fair any better than the basic starter assault rife against bigger, armored enemies. I feel like it should, because you are trading a much smaller ammo clip for increased damage output. I can understand there’s maybe some game balancing reasons why, but for this shooter game, the guns are the lowest point.

Another big aspect of the gameplay is your “stratagems”. These are special weapons and gear you can call in via a cheat code style entry system to customize your Helldiver. They range from calling in a heavy machine gun, to equipping a jet pack, to placing sentry turrets, to calling in a bombing run or a big, fuck-off, orbital laser. You can only bring a total of 4 stratagems a mission, so you can mix them up and no two Helldivers will be the same. Having to call in your support heavy weapons does make the beginning of a mission pretty tedious as you all wait around for your weapons to drop. The bombing run and turret stratagems can turn the tide of a fight.

Whether shooting your gun or calling in a nuke, you do have to be cognizant of where your teammates are because friendly fire is permanently on. Luckily, calling in a respawn is easy enough so most people don’t get bent out of shape about an accidental friendly fire incident. Teamwork is important to success, especially on higher difficulties. Enemies come in swarms that can overrun you quickly if you’re on your own. The amount of enemies that spawn, especially boss level enemies on higher difficulty maps does feel a bit unfair. Like they just mob you with enemies that don't got down easily with these piddly guns and it feels impossible to win get a breather to regroup and fight back effectively.

But the thing that sold me on this game is all of the gameplay comes together to make last stand, holdout moments happen naturally and often. There’s lots of moments, especially during exfil, where your squad has your back to the wall as you fight off waves of enemies. I remember one mission where me and a squadmate were set up on a platform with machine guns and were just unloading into an unrelenting wave of bugs. Or other times where I was hip firing my machine gun to keep the bugs back as the rest of the squad loaded into the dropship. My personal best moment was when I ran into an enemy encampment, Leroy Jenkins style, with a grenade in hand to blow up their base to stop the bots from swarming my team. I knew it was a one-way trip, but I was able to destroy the outpost before I fell.

This game feels like space Vietnam. You are in an ill-defined war against a ‘native’ population that attacks from the trees and ground with overwhelming force and you can call down napalm on their ass. The obvious inspiration of this game is Starship Troopers with a bit of Terminator mixed in. You are part of the Super Earth Army which is very much an authoritarian state that runs on ‘managed democracy’. It’s all very hoo-rah, blind patriotism, like Starship Trooper, and you are fighting your two main enemies: the bugs & the bots, because Super Earth demands it and they “threaten our freedom.” There’s little bits of world building in the background that key you into how dystopian this universe is. Each mission you complete you get a paltry fireworks display to note your success. If you wanted to get real deep into player psychology, there’s probably something here about using this world building to also drag players into that mindset of wanting to keep playing to ‘save the democracy’.

You select missions from a shared galaxy map. There’s certain sectors that are under bug control and others under bot control. Bugs are the easier enemies, while bots will kick your butt. You complete missions on a planet and each successful mission adds to the liberation percentage of that planet. So you may play several days on one planet, but once it’s liberated you move onto another world. I don’t know how much the percentage shifts back in the enemy’s favor or how that end of things work. I usually just joined already active matches vs starting new ones. The game does have some connectivity issues and I had to restart the game a few times before I could connect to a match. Luckily on my second or third day of playing I joined up with two guys who were pretty cool and I was able to play with them regularly.

The art design of this game is good enough. The bugs are generic alien bugs, but you can identify the different classes of bugs and the rank of them based on their size. In the lower difficulties, you’ll see smaller versions of bugs that have bigger/deadlier variants that show up in higher difficulties. The robots are a mix of terminators and Borderlands scrap bots. The Helldivers are dressed like they’d be the evil empire soldiers in any other space war story. Lots of black and helmets to hide faces. They do have flowy capes which I like. I was able to find a nice matching set of armor, helmet, & cape to give my Diver a cohesive look.

All in all, Helldivers 2 is exactly the dumb fun I expected it to be. If you want a fun space shooter where you can have those climatic last stands as your squad is surrounded, I can recommend this game. The connectivity issues can be a bit annoying, but the game is being actively worked on with new gear and patches being added regularly, I’m waiting for the vehicle update. It’s a fun, turn your brain off kinda game and it’s got an easy learning curve that doesn’t force you to grind on lower levels to unlock enough gear to make the game fun.