Mega Man Xtreme 2 (2001)

Capcom

Game Boy Color · Nintendo 3DS

3.27 from 52 ratings

168 members have it in their collection · 4 playing now · 57 backlogged · 49 wish listed

How long? Main story 5h · with extras 3h (from 3 logged playthroughs)

Something mysterious is going on at the reploid research island. The reploids have ceased functionality... their data strangely erased. Now the investigation team encounters "irregular" reploids infected with a strange new DNA chip. This strange DNA chip, known as "DNA Soul", replaces useful data with a devastating Sigma virus and places all reploids in imminent danger. Now, it's up to … Read more
Something mysterious is going on at the reploid research island. The reploids have ceased functionality... their data strangely erased. Now the investigation team encounters "irregular" reploids infected with a strange new DNA chip. This strange DNA chip, known as "DNA Soul", replaces useful data with a devastating Sigma virus and places all reploids in imminent danger. Now, it's up to Mega Man X and his comrade, Zero, to get to the damaged island and find out who is behind the DNA Soul virus. Read less
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Details

Developers
Capcom
Publishers
Capcom
Genres
Adventure, Platform
Themes
Action
Franchises
Mega Man
Series
Mega Man Xtreme

Release dates

  • Jul 19, 2001 (Full Release) (North_America) Game Boy Color
  • Jul 19, 2001 (Full Release) (Japan) Game Boy Color
  • Feb 08, 2002 (Full Release) (Europe) Game Boy Color
  • Dec 25, 2013 (Full Release) (Japan) Nintendo 3DS
  • May 29, 2014 (Full Release) (North_America) Nintendo 3DS
  • Sep 11, 2014 (Full Release) (Europe) Nintendo 3DS
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Rating distribution

5 stars
3
4 stars
15
3 stars
28
2 stars
5
1 star
1
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Community All Reviews Statuses

SelfTeachingKings

Status SelfTeachingKings Dec 16, 2017

So I was thinking it was 4 stars till, but a couple of terrible design decisions at the end levels and some glitches (I think/hope) that suddenly don't allow me to equip 4 parts to my character and also I beat a boss in Extreme mode (the mode were you can use X and Zero) and only Zero received the …

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So I was thinking it was 4 stars till, but a couple of terrible design decisions at the end levels and some glitches (I think/hope) that suddenly don't allow me to equip 4 parts to my character and also I beat a boss in Extreme mode (the mode were you can use X and Zero) and only Zero received the boss weapon, I don't know if this is "working as intended" but it is ridiculous; utterly so.

Not sure I will finish the game if both my characters won't receive all the weapons.

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SelfTeachingKings

Status SelfTeachingKings Dec 16, 2017

The first impression is that this sequel seems much more intricate than the first one, (duh?)

By now I don't know if the Maverick stages are new versions of the old stages. But the final stages seem to be new, at least in their bosses.

You can use Zero in this one, which surprised me, but it feels kinda like …

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The first impression is that this sequel seems much more intricate than the first one, (duh?)

By now I don't know if the Maverick stages are new versions of the old stages. But the final stages seem to be new, at least in their bosses.

You can use Zero in this one, which surprised me, but it feels kinda like a hassle since, MOST, special moves you to pause the game and select to activate, not fun at all.

That said, the addition of the Air Dash makes the game SO MUCH better in the platforming sense, it solves a lot of the issues with mobility and allows for much faster platforming, especially on the final levels.

The collectibles are also less obvious, which is a trend I notice in sequels, but it might just be my lack of experience with MMX3 levels.

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