Escape from Duckov (2025)

Team Soda

Mac · PC (Microsoft Windows)

3.70 from 10 ratings

64 members have it in their collection · 1 playing now · 16 backlogged · 7 wish listed

A single-player top-down looter-shooter game. Loot, escape, build, and eventually become a mighty bird soldier. Beware! If you are knocked down, items in your inventory will be lost! But don't worry. With your infrastructure built nicely, you will rise again soon.
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Release dates

  • Oct 16, 2025 (Full Release) (Worldwide) Mac, PC (Microsoft Windows)
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Featured in lists

Gaming journal '25 by JuroHikari · 112 games · 0

Rating distribution

5 stars
1
4 stars
6
3 stars
2
2 stars
1
1 star
0
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Community All Reviews Statuses

jynextremist

Review jynextremist 5/5 · Jan 4, 2026

Fun and Addicting

The gameplay loop is very addicting. It has that souls like quality where you lose everything you have if you die. You have to do tons of quests to proceed. It starts getting a bit repetitive once you hit the midgame. Still its something unique and fun.

Trost

Review Trost 2/5 · Dec 18, 2025

Surprisingly boring

I have 88 hours in Arc Raiders, so the concept of loot hunting in extraction shooters is ok for me.

But this game it's so uninspired: dialogue and quests is poorly written, loot items feel totally random and don't excite me, gunfights didn't feel fun either, and base building feels like a chore.

jdrestrepo

Review jdrestrepo 4/5 · Dec 8, 2025

Super fun gameplay BUT too much grinding

I loved the gameplay loop. Was super satisfying buffing my duck, doing quests etc By mid-late game i realized to keep moving on it would require a lot of repeat adventures instead of progression and decided i felt satisfied with where i ended

They really should have left those elements more for a post end game instead of forcing folks …

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I loved the gameplay loop. Was super satisfying buffing my duck, doing quests etc By mid-late game i realized to keep moving on it would require a lot of repeat adventures instead of progression and decided i felt satisfied with where i ended

They really should have left those elements more for a post end game instead of forcing folks to spend dozens of hours starting at jlab to progress TO endgame instead of after

Getting to mid-end game took 8 hours, going past that looked like another 12-20 and it just wasn't worth it

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