Ratchet & Clank: Size Matters box art

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Ratchet & Clank: Size Matters

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Ratchet & Clank: Size Matters

Feb 13, 2007

Main game

3.29 average rating based on 400 ratings

5
40
4
119
3
168
2
63
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10
Ratchet & Clank: Size Matters (known as Ratchet & Clank 5 in Japan) is a 2007 platformer video game developed by High Impact Games and published by Sony Computer Entertainment for the PlayStation Portable and PlayStation 2. The game is the first Ratchet & Clank title on the PSP handheld. Development company High Impact Games was spawned from the original Ratchet & Clank developer, Insomniac Games. The story is about Ratchet and Clank as they are interrupted from their vacation to search for a kidnapped girl and encounter a forgotten race known as the Technomites.
Release Dates
Feb 13, 2007 (North_America)
PlayStation Portable
May 11, 2007 (Europe)
PlayStation Portable
May 24, 2007 (Australia)
PlayStation Portable
Jun 28, 2007 (Japan)
PlayStation Portable
Mar 11, 2008 (North_America)
PlayStation 2
Mar 27, 2008 (Australia)
PlayStation 2
Mar 28, 2008 (Europe)
PlayStation 2
Jul 03, 2008 (Japan)
PlayStation 2
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User Stats
989
In Collection
161
Wish Listed
13
Playing
200
Backlogged
How Long Is Ratchet & Clank: Size Matters?
Main story: 6.5 hours
Main + extras: 8.0 hours
100% completion: 28.0 hours
Total completions: 4
Related Content
Eclip6
Eclip6 updated their status Apr 13, 2025
Eclip6 updated their status Apr 13, 2025

Maybe this was a good game on PSP but controls are just awful.

guitarwolf5
guitarwolf5 updated their status Jul 18, 2024
guitarwolf5 updated their status Jul 18, 2024

I finished this game with the use of rewind features admittingly. Needless to say, the game itself is horrendously cheap it is. I say, FIGHT FIRE WITH FIRE. If the game isn't gonna play by its own rules, why should you? High School from the late 2000s is vindicated, get rekt Size Matters.

Gamer_at_Law
Gamer_at_Law updated their status Nov 17, 2023
Gamer_at_Law updated their status Nov 17, 2023

I HATE doing this but going to call it quits on Size Matters with only 1.5 levels left. I've never experienced a difficulty jump like this game has, especially one where you can't go grind to level up and overcome it. One planet you're able to take out low-tier enemies with a few hits from your dual-wield pistols, the next planet you're unloading an entire clip from those maxed-out guns into a single low-tier enemy to no effect. Not only are your weapons now borderline useless (except for the RYNO rocket launcher), but the enemies are getting craftier as you approach the endgame and every time you die the game autosaves and forces you to re-purchase ammo. If I was playing this on a console, I'd be more inclined to grind it out and hope I luck out on a solid run where I perfectly use and replenish ammo to make it through, but stress-playing on the PSP kills my abnormally large hands too much for me to commit to that course. I hate that all the care High Impact clearly put into the start of the game is undone by such obviously poor balancing and design at the end, …

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I HATE doing this but going to call it quits on Size Matters with only 1.5 levels left. I've never experienced a difficulty jump like this game has, especially one where you can't go grind to level up and overcome it. One planet you're able to take out low-tier enemies with a few hits from your dual-wield pistols, the next planet you're unloading an entire clip from those maxed-out guns into a single low-tier enemy to no effect. Not only are your weapons now borderline useless (except for the RYNO rocket launcher), but the enemies are getting craftier as you approach the endgame and every time you die the game autosaves and forces you to re-purchase ammo. If I was playing this on a console, I'd be more inclined to grind it out and hope I luck out on a solid run where I perfectly use and replenish ammo to make it through, but stress-playing on the PSP kills my abnormally large hands too much for me to commit to that course. I hate that all the care High Impact clearly put into the start of the game is undone by such obviously poor balancing and design at the end, and I struggle to understand how or why they shipped it like this. Anyway, probably the worst R&C game for its horrid balancing and the lack of anything memorable throughout. Can already feel the stress melting away as I give myself permission to not keep trying to beat the game.

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Gamer_at_Law
Gamer_at_Law updated their status Oct 4, 2023
Gamer_at_Law updated their status Oct 4, 2023

--cue old man rant-- Been playing through a bunch of PSP titles I never got to as a kid and the nostalgia is proving to be a real double-edged sword. On one hand, it is refreshing to play these mobile platformers that are much more straightforward and simple than modern offerings. On the other hand, I keep being reminded of how mind-blowing it felt to be able to play a 3D video game like this on the go when I was in middle school. Will we ever be similarly wowed by future video game technology? Or are we so used to innovations now that each leap forward is taken for granted? VR seems to me the next big step, but public interest has seemed minimal so far.

tl;dr enjoying circling back to these games (and excited to finally have played every Ratchet & Clank game after I finish this one), even if they keep triggering existential crises.

wizgecko
wizgecko updated their status Apr 2, 2022
wizgecko updated their status Apr 2, 2022

Had to drop it because of a game breaking bug, the disc must have been scratched or something since it started lagging really badly during cutscenes until I eventually got to one in which the game crashed, and after booting it back up all of my weapons except for the squirt gun were gone meaning I no longer had the tools necessary to progress, such as the grappling hook to get across platforms.