Main game
3.90 average rating based on 31 ratings
PROS
CONS
Moon is an unrestrained artistitic project that defined as many careers as it ended. A wildly ambitious project, the Playstation game predicted many trends that coagulated into RPG standards. An open world populated by many unique characters and sidequests, a bizarre art style that bucks all design trends that came before it, and a detailed weekly time cycle on which all in-game events rely on.
It's hard for me to recommend Moon. It's a game that demands patience, curiosity, and more patience. It has a clunky interface, a slow moving protagonist, and aside from a mechanic where you catch the souls of slain monsters, there is not much "game" here. It's sort of like Harvest Moon minus the farming or Earthbound minus the random battles. What's left is a delightful and captivating world that the player has the privilege of existing in.
If this at all appeals to you, I recommend reading @Lyraxian 's twitter thread/tutorial. It will familiarize yourself with the world and mechanics in a way the actual game won't.
What a strange title. I feel like it's right in time now though. The soundtrack is fantastic and the general vibe is very nice and funny. Feels so creative and fun to walk around in the world. Sadly, the timed lose condition really ruins the whole game for me. I want to walk around and explore the world and puzzles but constantly feel stressed about losing my progress or wasting time. Gave up playing it because of this.
Moon reminds me of those older point and click adventure PC games. A lot of characters to meet, items to collect, and puzzles to solve. I feel like I gotta be halfway by now with about 10ish hours in.
Every time I seem to solve one problem, I stumble into another couple mysteries that leave me half-stumped. The quirky weirdness has a charm, but I could see this not being for some people. Definitely a more laidback experience.