Mario Golf (1999)

Camelot

Game Boy Color · Nintendo 3DS

3.38 from 118 ratings

310 members have it in their collection · 3 playing now · 76 backlogged · 49 wish listed

How long? · with extras 15h (from 1 logged playthrough)

The Game Boy Color version of Mario Golf, differing from the Nintendo 64 counterpart, includes RPG elements and has an isometric view with sprite-based graphics.
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Details

Developers
Camelot
Publishers
Nintendo
Genres
Role-playing (RPG), Sport
Franchises
Mario
Series
Mario Golf

Release dates

  • Aug 10, 1999 (Full Release) (Japan) Game Boy Color
  • Oct 05, 1999 (Full Release) (North_America) Game Boy Color
  • Oct 26, 1999 (Full Release) (Australia) Game Boy Color
  • Oct 26, 1999 (Full Release) (Europe) Game Boy Color
  • Oct 03, 2012 (Full Release) (Japan) Nintendo 3DS
  • Oct 11, 2012 (Full Release) (North_America) Nintendo 3DS
  • May 02, 2014 (Early Access) (Europe) Nintendo 3DS
  • May 02, 2014 (Early Access) (Australia) Nintendo 3DS
  • May 29, 2014 (Full Release) (Europe) Nintendo 3DS
  • May 29, 2014 (Full Release) (Australia) Nintendo 3DS
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Featured in lists

NSO Collection - GB + GBC by Roach · 43 games · 2

Rating distribution

5 stars
13
4 stars
44
3 stars
41
2 stars
15
1 star
5
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Community All Reviews Statuses

Inc

Status Inc Mar 15, 2024

I'm playing Mario Golf for Gameboy Colour and watching Archer while drinking tea and the wife is out with her friends. I think I we all know whose winning at life right now!

It's me FYI.

No really.

Jusfei

Status Jusfei Jun 21, 2021

Fully finished story

  • Beat all side-games
  • Finished Peach's Castle Tournament
  • Played in anticipation of Mario Golf: Super Rush, since I never played the N64/GBC era of Mario Golf games previously.

My thoughts:

It's a good early entry for the franchise despite being unrefined, but I found the difficulty of the game to be rather inconsistent. Even in the first Marion …

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Fully finished story

  • Beat all side-games
  • Finished Peach's Castle Tournament
  • Played in anticipation of Mario Golf: Super Rush, since I never played the N64/GBC era of Mario Golf games previously.

My thoughts:

It's a good early entry for the franchise despite being unrefined, but I found the difficulty of the game to be rather inconsistent. Even in the first Marion course, you can get crazy 20mph winds which is pretty brutal for a beginner. The N64/GBC era golf games also have no way to gauge distance, meaning you have to use a good amount of estimation to try to land your shot at the right distance.

The main draw of the GBC version is the golf RPG mode. I find it pretty unique how the early Camelot handheld sports games boil down to you play as a human character in a world where Mario is mostly just a myth, and sadly I don't see this idea will be revisited idea judging how Super Rush's RPG mode will turn out.

A decent first handheld Mario Golf Entry, but to me, Advance Tour is much more refined to play (and it's even a direct sequel set in the same setting as this game).

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tylerisrandom

Review tylerisrandom 4/5 · Mar 17, 2018

I can't remember why I bought this on the eShop a zillion years ago, but after my recent MicroSD card failure I was re-downloading titles and it caught my eye.

It's the only golf game I've actually completed! I really enjoyed it.

It started a little rough, because like a lot of classic games there isn't much in the way …

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I can't remember why I bought this on the eShop a zillion years ago, but after my recent MicroSD card failure I was re-downloading titles and it caught my eye.

It's the only golf game I've actually completed! I really enjoyed it.

It started a little rough, because like a lot of classic games there isn't much in the way of tutorials. But that aspect became part of its charm for me. The game's presentation is really stellar for a Game Boy Color title, with lots of course variety and convincing graphics from different perspectives, but the lack of incessant tutorials really keeps the focus on the golf.

That isn't to say there's nothing of interest outside the courses. The game is presented via a top-down RPG-style world that's surprisingly deep, with optional mini-courses and boss battles. You can create a character, earn experience and boost stats like drive range and control. It's a really fun way to inject some variety into the experience while still functioning as a good interface for the main game.

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