3.38 from 118 ratings
310 members have it in their collection · 3 playing now · 76 backlogged · 49 wish listed
How long? · with extras 15h (from 1 logged playthrough)
Status Jusfei Jun 21, 2021
Fully finished story
My thoughts:
It's a good early entry for the franchise despite being unrefined, but I found the difficulty of the game to be rather inconsistent. Even in the first Marion …
Fully finished story
My thoughts:
It's a good early entry for the franchise despite being unrefined, but I found the difficulty of the game to be rather inconsistent. Even in the first Marion course, you can get crazy 20mph winds which is pretty brutal for a beginner. The N64/GBC era golf games also have no way to gauge distance, meaning you have to use a good amount of estimation to try to land your shot at the right distance.
The main draw of the GBC version is the golf RPG mode. I find it pretty unique how the early Camelot handheld sports games boil down to you play as a human character in a world where Mario is mostly just a myth, and sadly I don't see this idea will be revisited idea judging how Super Rush's RPG mode will turn out.
A decent first handheld Mario Golf Entry, but to me, Advance Tour is much more refined to play (and it's even a direct sequel set in the same setting as this game).