Review Foregone_Premise 3/5 · Jul 13, 2026
Great art, okay gameplay, below average story.
Starting with the good things, Sea of Stars is a beautiful game with vibrant pixel art and charming animations. The game offers striking visuals from beginning to end.
The gameplay is decent good even, but gets old by the midpoint. Reminiscent of Super Mario RPG mixed with Chronotrigger. The games unique mechanic is a lock breaking system. You are given …
Starting with the good things, Sea of Stars is a beautiful game with vibrant pixel art and charming animations. The game offers striking visuals from beginning to end.
The gameplay is decent good even, but gets old by the midpoint. Reminiscent of Super Mario RPG mixed with Chronotrigger. The games unique mechanic is a lock breaking system. You are given the chance to cancel enemy attacks if you hit them with a combination of elements usually from multiple characters. This is interesting but sometimes becomes myopic where combat is entirely reduced to these puzzles. By the final 20% of the game about 20 to 25 or so hours in, the combat elements felt like a real drag on the experience.
The game included puzzles and many secrets to find. Most puzzles involved manipulating blocks in some way but there was enough variety to keep it interesting. Most puzzles felt achievable to me and didn't compel me to go look up a walkthrough.
Character customization was limited and armour and weapons worked on a straight tier up system. I would have liked some cosmetic changes to different armour and weapons but there were minimal to no changes, forgivable given how good the game looked. Most character customization came from talisman slots similar to ring slots in the Dark Souls series. It never felt that impactful to me but perhaps a better player could utilize them more efficiently.
The game offers a number of custom difficulty modifiers which I appreciated. I wasn't particularly good at the game so the modifiers made it much more approachable and were also able to provide quality of life elements.
Unlike the company's first game, The Messenger I didn't find the humour landed as well with me. Though some parts are still charming and funny, the majority of the dialogue is forgettable or at worst cringeworthy. Hopefully this will improve in any ongoing projects from Sabotage Studio.
The story was serviceable if rather basic. The world itself is somewhat interesting but the game rarely delves into it as far as I'd have liked so it comes across as ultimately shallow. The games worst sin is how flat the characters are, with very limited characterization especially the main characters. Much of the story seemed centred around one character, who I personally didn't mind but if you don't like that character you probably wont like story much. Other characters you meet are interesting but again the game doesn't delve deep enough into them for my taste. Really the majority of the game is combat with limited breaks to go do other stuff.
I don't regret playing this game, and if you enjoy Super Mario JRPG style combat or beautiful pixel art I would recommend it. If a game having a good story or in-depth world is important to you probably skip it. Having played this and The Messenger I am still interested in what Sabotage Studio puts out next, though I hope they learn from this game's shortcomings.