Review killerstar 4/5 · Apr 12, 2023
Pretty neat
Far from a perfect game, but it's fun and quick. The action never gives up and each level brings new stuff so you don't get bored.
The gunplay varies between lacklustre and frantically overpowered, with no stop in between. The first guns are annoyingly weak: low damage, small clip and high recoil. But about two thirds of the way suddenly …
Far from a perfect game, but it's fun and quick. The action never gives up and each level brings new stuff so you don't get bored.
The gunplay varies between lacklustre and frantically overpowered, with no stop in between. The first guns are annoyingly weak: low damage, small clip and high recoil. But about two thirds of the way suddenly the game showers you with upgrades and then combat becomes almost trivial. (And also I realised you could double-wield!). At the end the game you get a minigun and you're blasting through hordes of enemies. I guess it's a neat power fantasy, but the curve feels wrong.
The levels are mostly linear, with some "secret" rooms and very light puzzles. They are mostly blank corridors but with some nice standouts, like the one you get smallified and get to run around through tiny caves (although the novelty of being small is lost by moving through small spaces, so in the end everything is scaled back down).
Anyway, it's ok by today's standards but I can see why it was a big thing back I 2016, which is the prehistoric era for VR.