Review somnomania 3/5 · Mar 10, 2026
Not bad
This game started out great for me, very addictive, and the arrival through blue sky stage is extremely satisfying. The trouble is that this is actually an incremental game wrapped in a survival crafting/base building game, and I'm not big on incremental games. Past the halfway point, it becomes entirely about slapping a few of whatever the newest machine is …
This game started out great for me, very addictive, and the arrival through blue sky stage is extremely satisfying. The trouble is that this is actually an incremental game wrapped in a survival crafting/base building game, and I'm not big on incremental games. Past the halfway point, it becomes entirely about slapping a few of whatever the newest machine is around at random and then launching more rockets for multipliers. Being able to fully clear out wrecks is fulfilling, but not interesting enough to be what I would call fun. For me, this was not a case of "game more fun when number go up."
Once you've done rockets and machines, there's really nothing else to do except wait for the next target number to be hit, and that's not good. There's nothing motivating me to do anything further; I redesigned my base five days in a row, and wandered around getting stuff I don't really need from golden chests and portal wrecks. The animals stage was really a bummer, too. If there were actually a reason to give animals different traits and colors (like if you have a shelter in a cave, animals spawned there might require bioluminescence), and if you had to, say, have particular plants growing from spawners before animals would move in, it would be far more engaging. If the animals reproduced on their own, and you had to add more plants or some kind of predator to keep them in check, that would also be great. Instead the assortment you plug into a shelter just sort of wander around and make noises.
I got partway through the first moon/planet you can go to after Prime, and that was even less engaging, just a highly abbreviated version of the original planet, with a less interesting story and also a ginormous planet in the sky that was setting off my megalophobia every time I turned in that direction. The process isn't interesting enough for me to do this twice more, especially when there aren't achievements for anything after Prime. I 100%'d the game's achievements, and that's all I really care about.
Let me be clear: this is not a bad game. Not at all. I just wanted more out of it, more story, a need for more creativity and strategizing on my part, and just generally a game where I can't win by spamming rockets and machines and making the ugliest assortment of devices possible. Survival crafting and base-building games are my favorite, and while the crafting was pretty good, and the survival well-implemented, the base building was far too fiddly (even with mods) to get any real satisfaction out of it. I did enjoy all the posters and animal figures, at least.