Bug Fables: The Everlasting Sapling (2019)

Moonsprout Games

Nintendo Switch · PC (Microsoft Windows) · PlayStation 4 · Xbox One

4.05 from 156 ratings

760 members have it in their collection · 40 playing now · 408 backlogged · 108 wish listed

How long? Main story 35h · with extras 33h · 100% 50h (from 13 logged playthroughs)

Bug Fables: The Everlasting Sapling is an adventure RPG following three heroes, Vi, Kabbu, and Leif, as they embark on an epic quest in Bugaria in search of treasure and immortality. The game combines flat objects with 3D physics as the player jumps and utilizes the heroes’ unique abilities to solve puzzles and stun enemies while exploring a variety of … Read more
Bug Fables: The Everlasting Sapling is an adventure RPG following three heroes, Vi, Kabbu, and Leif, as they embark on an epic quest in Bugaria in search of treasure and immortality. The game combines flat objects with 3D physics as the player jumps and utilizes the heroes’ unique abilities to solve puzzles and stun enemies while exploring a variety of unique, colorful areas. Battles are turn-based and with timed button inputs that can enhance your abilities. Read less
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Release dates

  • Nov 21, 2019 (Worldwide) PC (Microsoft Windows)
  • May 28, 2020 (Worldwide) Nintendo Switch, PlayStation 4, Xbox One
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Featured in lists

Switch by phantasy2004 · 270 games · 0

Rating distribution

5 stars
65
4 stars
51
3 stars
29
2 stars
5
1 star
6
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Community All Reviews Statuses

Normalcy1

Review Normalcy1 4/5 · Aug 21, 2025

Bug Fables is a 2D Paper Mario-like JRPG from an indie studio that’s about five or six years old now. At face value, it immediately encounters the challenge of comparison to the Paper Mario titles, because its visual style is so clearly a pastiche. As the player gets into the mechanics and world of Bug Fables, they learn that the …

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Bug Fables is a 2D Paper Mario-like JRPG from an indie studio that’s about five or six years old now. At face value, it immediately encounters the challenge of comparison to the Paper Mario titles, because its visual style is so clearly a pastiche. As the player gets into the mechanics and world of Bug Fables, they learn that the developers were almost certainly trying to design something more akin to a spiritual successor to The Thousand-Year Door—a game that just never really happened, as Nintendo went in increasingly experimental and, many would argue, unnecessary design directions with the Paper Mario series after the second title.

With that in mind, Bug Fables does largely succeed at meeting the quality of the first two Paper Mario titles. While there’s a certain magic to those games that is really difficult to capture by a separate IP, Bug Fables carves out its own world and identity. It lifts heavily from the Paper Mario formula but doesn’t attempt to reinvent that world. Instead, it creates a new one, with warring insect factions in a post-human universe. Quite honestly, the world is interesting, and although the characters are pretty tropey and generic, they really fit nicely into the colorful, silly, Saturday morning cartoon world and storyline. As long as you’re not looking for anything too serious, Bug Fables has a pretty fun and lighthearted storyline that really brings the player back to being an eleven-year-old eating cereal on a Saturday morning.

At first, the player might—if they’re anything like me—be turned off by the writing and the cast of characters, which is surprisingly small. You only control three characters, maybe four if there’s an optional character you pick up along the way. That’s even significantly less than the first Paper Mario, so the developers clearly wanted to focus on a small cast. But none of them are really that worthy of personal investment. They aren’t very dimensional. I didn’t expect that much as the story progressed, but I can’t neglect to acknowledge that there is some tension between the choice of focusing on such a small cast and writing them and the story they partake in with a lack of depth.

Anyway, it doesn’t really detract much from the overall experience for me. As a person who spent many childhood days playing the Paper Mario series, I can say that the gameplay is quite faithfully recreated—almost to the point where I felt it was too similar. But the formula works pretty well: managing your medals, your health points, and your technical points upon each level-up to customize your team’s strengths, and then banking on those strengths as you encounter increasingly powerful enemies.

What I felt was shallow, however—and I don’t really remember if this was true about Paper Mario: The Thousand-Year Door, although my nostalgia-clouded brain feels like it probably wasn’t—is that the mechanics do not develop very much from the very beginning of the game to the very end. There are definitely new abilities acquired and adaptations that have to be made as you encounter different types of enemies, but whether you’re in the early, mid, or late game, there are some really standard tactics that continue to apply. For example, flying enemies need to be hit by a boomerang. Certain enemy types are weak to ice. Certain enemies need to be dug up from the ground. And there just isn’t that much variation on those mechanics. They appear all throughout the game. They apply to random enemy encounters; they apply to bosses.

It’s unusual because your damage very rarely increases unless you apply certain medals to increase your damage, but those have drastic drawbacks. So the average player might dabble with them, but probably won’t use them much. Regardless, the point is: as you level, you never increase your damage—only your health points or ability to use badges or abilities in battle. It’s an unusual type of progression for a JRPG. Normally, as your characters level up, so do all their abilities: speed, strength, health points, etc. I’m not saying that this is necessarily broken, but it is a problem in the late game. As long as you pump a ton of points into your TP, you’re able to do more damage because you’re able to use your abilities more. That sort of negates the strategy element a little bit.

If the game had more customization—maybe even a basic equipment system—then I think that from a design point of view, the developers would have more choices about how to diversify the tactics in battles.

I’ll just touch briefly upon the sound design. The music is clearly Paper Mario-inspired but very well done—not derivative, but catchy and tuneful on its own. There are many upbeat songs, but also some tense battle music and mysterious cave melodies—everything you might expect from Paper Mario or adjacent titles. It really succeeds in the sound and music department, if you like those early 2000s catchy Nintendo-slash-Mario tunes.

Other than that, I also want to compliment the level design a bit. There are some medium-length dungeons and puzzle areas that truly never drag. The puzzles will rarely confuse the player, but they make good use of the mechanics, and the game introduces enough overworld abilities to keep things fresh—in contrast to the battle system, which plateaued a bit for me. I thought the puzzle design was fairly clever without being overly difficult. In fact, if anything, I probably would have preferred a little more challenge, but I do enjoy that the dungeons never really got stale.

As I mentioned, the visual style is really great, but they also diversify the environments while staying on theme with the bug world in a way that is fun and meaningful. Just like Paper Mario, there are lots of little secrets that you can obtain: crystal berries, medals, little items here and there. These mini-puzzles also occupy the player’s time as they’re traversing, and it keeps things fresh—and somewhat addicting, actually—to go through the world.

So there’s a really, really nice gameplay loop in Bug Fables. Between its fun—but admittedly a bit prone to staleness—battle system, its lovely and tuneful world filled with little secrets and decent puzzles, and some story bits that never feel especially deep or affecting but are fun and nostalgic, overall, Bug Fables is a worthwhile experience. If you’re interested in a Paper Mario successor, in fact, I’d say it’s probably borderline necessary if you are a Paper Mario aficionado. But anyone really interested in indie—or rather, quality indie—titles, and weighty yet lean JRPGs, should probably check out Bug Fables.

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OnlySon18

Review OnlySon18 5/5 · Nov 11, 2024

Seriously a comfort game

Bug Fables got me through my first semester of college, and now a year later, it is again. It is a turn based RPG that originally seemed unappealing to me because of its relatively low damage number, but worked so much better than I had anticipated. Fantastic story, great character, perfect length. Play this game if you like bugs, fables, …

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Bug Fables got me through my first semester of college, and now a year later, it is again. It is a turn based RPG that originally seemed unappealing to me because of its relatively low damage number, but worked so much better than I had anticipated. Fantastic story, great character, perfect length. Play this game if you like bugs, fables, or anything else.

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ggwilliams9

Review ggwilliams9 4/5 · Apr 19, 2024

Bug

Yeah, it is just paper mario. It does some things better and some things worse. I don't think it quite matches the level polish or humor seen in Thousand Year Door. The main cast is lot more memorable to me than Mario and his living, breathing item. Because its always the same 3 playable characters, they are given time to …

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Yeah, it is just paper mario. It does some things better and some things worse. I don't think it quite matches the level polish or humor seen in Thousand Year Door. The main cast is lot more memorable to me than Mario and his living, breathing item. Because its always the same 3 playable characters, they are given time to have a develop character arcs. The combat system is more fleshed out. I actually think more highly of this game after playing Thousand Year Door recently. A lot of people have said they had the opposite experienced to this, but I think the drop in presentation is more than made up for by the positive changes they make. Afterall, hindsight is 20/20

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HolyField

Review HolyField 5/5 · Sep 2, 2023

Play Bug Fables

I have some internal determiners for Star rankings. I like to think I take it seriously.

Typically, 3 Stars are excellent games that missed otherwise obvious improvements, these are often victims of our market. They can be rushed, too ambitious, a bad fit for the technology they are on, or otherwise have excellent ideas that meet typical, occasional human fallibility. …

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I have some internal determiners for Star rankings. I like to think I take it seriously.

Typically, 3 Stars are excellent games that missed otherwise obvious improvements, these are often victims of our market. They can be rushed, too ambitious, a bad fit for the technology they are on, or otherwise have excellent ideas that meet typical, occasional human fallibility.

4 Stars are games that aren't perfect, but that feel they could be improved by industry experts, real professional critics, or whose innovations necessitate some failings (Symphony of the Night is the prime example of the latter). They are games that you feel can still be improved, just not by anything I could be trusted to think of.

That leaves 5 Star titles as perfect games, right? Arguably, people will throw out the common 'perfect is impossible'. What I think is far more interesting though, the argument that some games HAVE to be 5 Stars, something has to be on top? If not, why not just use 4 out of 4 stars instead then?

Bug Fables is the exact game that puts that idea to the test. It's not perfect, but it is just so overwhelmingly joyous, refined, stable... It carries on with adjectives that usually are only found in the closing statements of reviews, it demands the types of praise you'd otherwise spend essays building up to justify. It's flaws are nearly inconsequential, a bit of post-game pacing (what game even bothers to have that problem??) and it probably is asking for a fifth face button considering how many overworld actions are jammed into your three little pals. Bug Fables overshoots the nearly impossible goal of spiritually succeeding a Top 30 All Time Game. It isn't even held back by what's not there, it fills any gaps with its own designs while whispering 'don't worry, we know what we're doing'. Note: The lack of paper in the paper game. Why, a 'world-in-miniature' works just as well with that artstyle!

What keeps it from being Perfect is that it's not complete. It takes you to that edge only for you to realize the horizon is just that much farther away. There just always more needed, more chapters, characters, environments and discoveries! Is it fair to downgrade a game because it, itself, puts itself on that curve? Leaves you feeling like you deserve to want more?

For many games, having the hidden super boss drop the most powerful sword is considered a design sin. When I beat the final enemy this game had... I wanted another attack upgrade. I wanted to keep showing it what I could do.

Another rule for me, don't re-review games, atleast not in the same phase of your life. Let the raw thoughts stand. But I'm going to make an exception here. I don't know if Bug Fables is really a 5 out of 5 game, but I'm giving it that until another game convinces me I'm wrong.

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WildScallion

Review WildScallion 3/5 · Aug 15, 2022

Inconsistent, but Fun

A big caveat - this is my first Paper-Mario-like game, so perhaps some of the things I was frustrated with are hallmarks of the series.

This game was really up and down for me. Sometimes I couldn't put it down and at other points it felt like I was so bored I was gonna give up. It took me a …

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A big caveat - this is my first Paper-Mario-like game, so perhaps some of the things I was frustrated with are hallmarks of the series.

This game was really up and down for me. Sometimes I couldn't put it down and at other points it felt like I was so bored I was gonna give up. It took me a while to really understand the value of the medal system, but it just wasn't that fun for me to experiment with different configurations. My sense is that the people that love this game enjoyed the tension of the tradeoffs you had to make (small inventory, limited TP, medals with buffs/debuffs), but it was just a bit tiresome for me.

Likes:

  • The writing was legit funny at times and the character progression was more mature than the game may betray
  • Overworld ability progressin was fun - finding the hidden items was rewarding
  • Battle system is generally engaging

Dislikes:

  • Inventory management is a huge pain
  • Finding where you need to go sometimes was annoying. I'm not a fan of quest markers, but the descriptions sometimes didn't give enough context on where to go (Looking at you: mayor of Defiant Root
  • Environmental puzzles were hit or miss - usually some verrsion of switches and moving platforms, but towards the end of the game they became tedious doing the same: freeze, move ice block, jump, rinse repeat puzzle.
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Lwielder

Review Lwielder 5/5 · Feb 20, 2022

Loved it

I loved this game a lot. Been a fan of the paper mario series ever since I played them.

I did the hard mode with the badge and it was just the right amount of difficulty for me. Found myself buying items constantly and trying to strategize more often than not. Bosses were a lot of fun and the ending …

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I loved this game a lot. Been a fan of the paper mario series ever since I played them.

I did the hard mode with the badge and it was just the right amount of difficulty for me. Found myself buying items constantly and trying to strategize more often than not. Bosses were a lot of fun and the ending was perfect with how they did the enemies in my opinion.

The only complaints I have about it is that I coudlnt scroll through the menu very quickly with pgdown etc. Maybe there was a button and I missed it.

Also platforming is a bit annoying sometimes. I had trouble in paper mario games too with platforming but this was a bit more troublesome sometimes.

Overall made me super nostalgic to paly the original paper mario games. Might have to revisit them now when I get more time.

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ElectronicJourneys

Review ElectronicJourneys 3/5 · Feb 17, 2022

Bullet Point Review

PROS

  • Pleasant graphics, tone, and characters
  • Solid boss battles require at least a modicum of strategy
  • Extremely generous in terms of side content

CONS

  • Mini-game combat gets old loooooooooong before the game is over
  • Inadequate controls and camera make environmental puzzle solving more laborious than fun
  • Amateurish UX design makes simple tasks unnecessarily trying
  • The way you acquire new abilities …
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PROS

  • Pleasant graphics, tone, and characters
  • Solid boss battles require at least a modicum of strategy
  • Extremely generous in terms of side content

CONS

  • Mini-game combat gets old loooooooooong before the game is over
  • Inadequate controls and camera make environmental puzzle solving more laborious than fun
  • Amateurish UX design makes simple tasks unnecessarily trying
  • The way you acquire new abilities by your characters just remembering that they have them is really dumb
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WildScallion

Status WildScallion Sep 28, 2021

I've never played a paper mario before, but I am enjoying this little game. It's not wowing me, but the combat is thoughtful and I do appreciate that it's kind of tough to grind in this game, so unlike other RPGs I end up using my items a lot. The writing is cute and clever, but I find town/area exploration …

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I've never played a paper mario before, but I am enjoying this little game. It's not wowing me, but the combat is thoughtful and I do appreciate that it's kind of tough to grind in this game, so unlike other RPGs I end up using my items a lot. The writing is cute and clever, but I find town/area exploration kind of tedious, so while I think I'll try and finish this game, I'll probably just main line through the main quest.

Currently in the bee hive factory.

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donnyblot

Status donnyblot Jun 21, 2021

Confession time, I’ve only played super paper Mario which is not classical paper Mario games people know and love. However, I did play the Mario and Luigi games. I’ve been told that bug fables is combination of paper mario: thousand year door and Mario and Luigi games. I’m very excited to play let’s see how this goes.

Chawls

Review Chawls 5/5 · Feb 2, 2021

A True Spiritual Paper Mario Successor

Very cute, solid Paper Mario inspired RPG. Improves upon Paper Mario with expanded battle options and writing/world building. Platforming/puzzles can feel a little clunky. Game does lose steam a little towards climax.

Jusfei

Status Jusfei Jun 11, 2020

Finished story + all optional bosses (including post game) + majority of side quests