Pocky & Rocky Reshrined (2022)

Tengo Project

Nintendo Switch · PC (Microsoft Windows) · PlayStation 4 · Xbox One · Xbox Series X|S

3.70 from 27 ratings

92 members have it in their collection · 4 playing now · 36 backlogged · 19 wish listed

How long? Main story 2h (from 2 logged playthroughs)

Pocky & Rocky Reshrined follows the adventures of a young Shinto shrine maiden named Pocky and her companion, Rocky the raccoon, as they take on the Nopino Goblins! A third sequel in the series, Pocky & Rocky Reshrined is currently being developed by Tengo Project and expected for release on PlayStation 4 and Nintendo Switch in the second half of … Read more
Pocky & Rocky Reshrined follows the adventures of a young Shinto shrine maiden named Pocky and her companion, Rocky the raccoon, as they take on the Nopino Goblins! A third sequel in the series, Pocky & Rocky Reshrined is currently being developed by Tengo Project and expected for release on PlayStation 4 and Nintendo Switch in the second half of 2021. Tengo Project consists of staff who worked on the original, as well as Wild Guns: Reloaded and Ninja Saviors: Return of the Warriors. Read less
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Details

Developers
Tengo Project
Publishers
Natsume Inc.
Genres
Arcade, Shooter
Themes
Action, Fantasy
Series
Pocky and Rocky
Steam
View on Steam

Release dates

  • Apr 21, 2022 (Japan) Nintendo Switch, PlayStation 4
  • Jun 24, 2022 (Worldwide) Nintendo Switch, PlayStation 4
  • Feb 24, 2023 (Worldwide) PC (Microsoft Windows)
  • Dec 07, 2023 (North_America) Xbox Series X|S
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Rating distribution

5 stars
6
4 stars
11
3 stars
7
2 stars
2
1 star
1
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Community All Reviews Statuses

filmbeats

Status filmbeats Aug 9, 2025

I wasn't familiar with this top down run n gun series but it's really creative with its designs and art direction that seems to take inspiration from Japanese yokai folklore, while also having some nice music. Not only is there the expected rapid fire shooting but also a defensive melee move that deflects projectiles and knocks back certain enemies while …

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I wasn't familiar with this top down run n gun series but it's really creative with its designs and art direction that seems to take inspiration from Japanese yokai folklore, while also having some nice music. Not only is there the expected rapid fire shooting but also a defensive melee move that deflects projectiles and knocks back certain enemies while keeping you at a standstill. There's also a dash that can traverse over holes/gaps and a limited use special attack. There are multiple playable characters with different abilities and in single player story mode you are automatically assigned a specific character and eventually you get different playable characters to play as. In one of the later levels you unlock a couple of new abilities that are activated by pressing the shoot button repeated to gain some form or extra offensive power and holding the deflect button to gain a defensive power. You can collect different powerups that increase the damage output of your rapid fire shot and also change its range. There are different shot type powerups and each time you collect the same shot type powerup then your damage and range increases. I think after getting the same one three times, any subsequent time you get the same one you get a time limited max damage shot. Getting hit powers you down.

The way the game is designed, it does make me wish this had twin stick controls to control shooting and movement independently. But understandably it sticks to its roots where movement and shooting are controlled by the same left dpad/stick.

The game is also challenging but somewhat short with eight stages. You definitely have to use all your abilities and have a plan of attack for different areas. In story mode, there are checkpoints in each level and if you quit the game you actually can continue from the checkpoint within the last level you got to. As has been stated many times by pretty much anybody who's played the game, story mode only allows for one player, which is very silly. I'm sure the devs had their reasons for this but none of them could be justifiable. And having to beat single player story mode to unlock free mode which allows two players and also collect 3000 coins to unlock easy mode (with a single level only allowing you to get a max of 999 coins) is absurd. Just a terrible way to force players to replay the game by locking away features & modes that should be available from the start. I only managed to get 3000 coins after reaching the last part of stage 7 after about three hours of total play. However, apparently there is a secret code to unlock free mode. But even free mode itself has odd limitations like not having easy mode and not saving progress like story mode does. It would be nice after beating the game to have stage select so you can play specific stages and practice them.

Despite these dumb choices for available modes and unlocking, the gameplay is fun with a variety of offense and defense from different playable characters that facilitate different play styles.

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J__R

Status J__R Jun 28, 2025

I just finished playing this and it is really good. Pocky and Rocky Reshrined looks and sounds absolutely beautiful. It is charming, challenging, fun and very re-playable. It is a must play for retro and arcade fans.

Reset_Tears

Status Reset_Tears Jun 1, 2022

Started playing this the other day (imported a copy from Japan -- it has English option). Gameplay-wise it's basically everything I could have hoped for in a Pocky and Rocky comeback. The pixel artwork is absolutely stunning, and the music and controls are on point too. It's also just as tough as the old games (gulp). Along with …

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Started playing this the other day (imported a copy from Japan -- it has English option). Gameplay-wise it's basically everything I could have hoped for in a Pocky and Rocky comeback. The pixel artwork is absolutely stunning, and the music and controls are on point too. It's also just as tough as the old games (gulp). Along with remixed versions of old levels, there seems to be all-new levels too, so it's rather Sonic Mania-esque. Great stuff all around. Fans of the originals will really enjoy this, and all the new abilities and characters they've added.

But here's the weirdest thing in the world about this game... You have to unlock multiplayer. And it's not a quick and easy thing to do, either! Forgive the angry video game nerd moment, but WHAT WERE THEY THINKING? This is a co-op 2-player game through and through, literally the first thing Pocky and Rocky is generally known for. (It's even evident in the title!) But you've got to earn the right in Reshrined for some reason. Either win the game (no small task) or grind your way to 10,000 coins... A playthrough of a single level is a couple hundred coins, to give you an idea of how long this is gonna take. T____T An absolutely baffling decision made by the devs, and there isn't even an insidious reason behind it (e.g. "unlock it now via DLC!"). Can you imagine being required to unlock multiplayer in, say, Mario Kart 8 Deluxe, by getting first place in 100 races or something? What's the point?

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