Shalnor Legends: Sacred Lands box art

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Shalnor Legends: Sacred Lands

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Shalnor Legends: Sacred Lands

Jan 25, 2018

Main game

2.40 average rating based on 5 ratings

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An Action, Adventure Game with, gear upgrades, alchemy, collectibles and engaging narrative.
Release Dates
Jan 25, 2018 (Worldwide)
PC (Microsoft Windows)
Sep 07, 2018 (Worldwide)
Xbox One
Apr 26, 2019 (North_America)
Nintendo Switch
Apr 26, 2019 (Europe)
Nintendo Switch
Sep 06, 2019 (North_America)
PlayStation 4
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User Stats
17
In Collection
0
Wish Listed
0
Playing
6
Backlogged
How Long Is Shalnor Legends: Sacred Lands?
Main story: 7.7 hours
Total completions: 1
Related Content
hyrumsutton
hyrumsutton gave May 27, 2020
hyrumsutton gave May 27, 2020
An Indie Zelda Clone with RPG Elements

The title basically says it all. If that sounds fun to you, you might enjoy the 5 hours of gameplay this game has to offer. The puzzles and platforming challenges are repetitive, the bosses take way too long to beat, and the upgrades are a little too collecty/grindy for my preference, but other than that it's not a bad game. I mean, if I made a game of this quality by myself, I would be pretty proud of myself, so props to Johnny Ostad.

WeXaztor
WeXaztor gave Jul 14, 2020
WeXaztor gave Jul 14, 2020
[Switch version]

So, this is a pretty Zelda-inpsired RPG adventure where you fight monsters, bosses and do some puzzles.

It's pretty ok for what it is, but even though it's pretty short it out-stays it's welcome since it's pretty repetetive. Most traps and puzzles feels very same-y and the game suffers from what some older games and indies suffer from.

"we need content so let's just have the player do the same thing twice"

Bosses drag out for a bit too long, the powerups isn't something to get excited about and buying upgrades generally means grinding a room until you have everything.

Story is ok, controls is ok, visuals and sound is ok. It's generally an ok game, but it has some flaws.