Full Throttle (1995)

LucasArts

DOS · Mac · PC (Microsoft Windows)

3.95 from 549 ratings

1900 members have it in their collection · 16 playing now · 830 backlogged · 169 wish listed

How long? Main story 4h · with extras 5h · 100% 4h (from 20 logged playthroughs)

Full Throttle is a computer adventure game developed and published by LucasArts. It was designed by Tim Schafer, who would later go on to design Grim Fandango, Psychonauts and Brütal Legend. The game features voice actors Roy Conrad and Mark Hamill. It was released on April 30, 1995. It is the tenth game to use the SCUMM adventure game engine.
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Release dates

  • May 19, 1995 (Full Release) (North_America) DOS
  • 1995 (Full Release) (Europe) DOS
  • 1995 (Full Release) (Brazil) DOS
  • 1996 (Full Release) (North_America) Mac
  • 1996 (Full Release) (Europe) Mac
  • Nov 13, 2002 (Full Release) (North_America) PC (Microsoft Windows)
  • 2002 (Full Release) (Europe) PC (Microsoft Windows)

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Featured in lists

Top 10: LucasArts by SIGINT · 10 games · 0

Rating distribution

5 stars
192
4 stars
190
3 stars
125
2 stars
33
1 star
9
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Community All Reviews Statuses

Ismija

Review Ismija 2/5 · Sep 24, 2025

Horrible

Bad puzzles and an extremely annoying game. The theme is totally boring, and the whole story as well. On top of that, you constantly get these stupid cutscenes you’re forced to sit through, where you always have to react quickly to something. How is that still a point-and-click adventure? It’s more like point-and-click stress.

Ismija

Review Ismija 2/5 · Sep 24, 2025

Horrible

Bad puzzles and an extremely annoying game. The theme is totally boring, and the whole story as well. On top of that, you constantly get these stupid cutscenes you’re forced to sit through, where you always have to react quickly to something. How is that still a point-and-click adventure? It’s more like point-and-click stress.

giopep

Review giopep 5/5 · Sep 2, 2025

It really aged well, because today we are more used to the idea of a point and click adventure being streamlined, fast, cinematic and generally easy to complete. Plus, the remake added a few smart quality of life improvements, that change the UI for the best and also smooth out some of the most obtuse scenes. All that being said, …

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It really aged well, because today we are more used to the idea of a point and click adventure being streamlined, fast, cinematic and generally easy to complete. Plus, the remake added a few smart quality of life improvements, that change the UI for the best and also smooth out some of the most obtuse scenes. All that being said, the game is great today as it was great back then, it’s got a fun story, amazing voiceover work (i adore Maureen), great sense of humour, and lots of ideas, even though sometimes the execution is lacking (the action sequences are smartly conceived as puzzle-like but they’re also quite clunky). Oh, of course I prefer the old graphics.

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SIGINT

Review SIGINT 2/5 · Jun 4, 2022

An extremely okay time

Not much about this LucasArts adventure struck me as particularly great or ambitious, and it has its annoyances, but it's still an entertaining game. It serves as a pretty approachable bridge between classic point-and-click titles and more modern adventure games with a relatively straightforward progression and light action elements.

Unfortunately, those action elements include several timing- and movement-based challenges and …

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Not much about this LucasArts adventure struck me as particularly great or ambitious, and it has its annoyances, but it's still an entertaining game. It serves as a pretty approachable bridge between classic point-and-click titles and more modern adventure games with a relatively straightforward progression and light action elements.

Unfortunately, those action elements include several timing- and movement-based challenges and repetitive fight sequences that I didn't really enjoy. It resembles quicktime events sometimes, or at worst it might have been better as a quicktime event sometimes. I think the puzzles are pretty okay, though. They may be hard to piece together sometimes, but they make narrative sense and are relatively self-contained in a way that I guess helps out a bit.

The story is simple, but enjoyable enough. Characters tend to be a bit boring and forgettable, even the main character who is a bit too much of a straightforward biker dude. The writing doesn't really pop all that much and seems to use references and innuendo as crutches for humor more than it comes up with anything truly surprising, not bad but could be better. Either way, the plot's twists and turns are fun and set up some nice scenarios, and overall the pace is quick and engaging.

Hard to feel really passionate about this one, and I think most stuff besides the broad strokes will prove a bit forgettable in the long run, but I'm not mad I played it at all.

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LarxiGamer

Review LarxiGamer 4/5 · Nov 8, 2020

Pisando fuerte con Ben

Las aventuras gráficas de los 80-90 marcaron un antes y un después en una industria que nos dejó auténticas obras de arte como Monkey Island, Day of the Tentacle o Grim Fandango (mi favorita). Sin embargo, otras aventuras que salieron quedaron por debajo del radar o no se han ganado ese status de culto y de obra maestra que las …

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Las aventuras gráficas de los 80-90 marcaron un antes y un después en una industria que nos dejó auténticas obras de arte como Monkey Island, Day of the Tentacle o Grim Fandango (mi favorita). Sin embargo, otras aventuras que salieron quedaron por debajo del radar o no se han ganado ese status de culto y de obra maestra que las demás tienen en su haber, es el caso de Full Throttle, una maravilla de LucasArts dirigida por el gran Tim Schafer con una de las ambientaciones más logradas que recuerdo y un diseño pixel art que a día de hoy sigue sorprendiendo, definiendo unos grandes personajes como Maureen, Ripburger, Corley y dando ese toque humorístico que tanto caracterizaba a este tipo de aventuras hacen que la experiencia sea una maravilla que es únicamente empañada por su corta duración, su estilo de combate (hay algún combate en moto) tan poco elaborado y algún puzzle bastante confuso de saber lo que hay que hacer o cómo hacerlo, donde prima más el ensayo y error que la lógica. En líneas generales la historia es simple pero funciona muy bien, con algún giro respecto a ciertos personajes y una relación entre ellos magnífica. La música elegida es muy buena y nos ubica perfectamente en ese mundo SteamPunk de adictos a la velocidad. Muy sólido en lo jugable, muy divertido, muy bien ambientado, un villano a la altura que da bastante guerra hasta el final, un personaje protagonista con mucha presencia... En general es la década de los 90 en estado puro, un título que merece mucho más reconocimiento del que tiene, una maravilla.

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Jevnation

Review Jevnation 4/5 · Jan 30, 2020

A proper example of remastering an adventure classic

I remember having bought this game off a local bookstore as a kid and immersed myself in Lucasarts adventure games, alongside Grim Fandango and Monkey Island franchise. We've seen those games join the modern times again through remasters and Full Throttle has got its proper facelift while maintaining its mature, cartoon style. For those unfamiliar, the game story focuses on …

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I remember having bought this game off a local bookstore as a kid and immersed myself in Lucasarts adventure games, alongside Grim Fandango and Monkey Island franchise. We've seen those games join the modern times again through remasters and Full Throttle has got its proper facelift while maintaining its mature, cartoon style. For those unfamiliar, the game story focuses on Ben, the bike leader of the Polecats that run the roads of the wasteland. He and his fellows get caught in a plot conspired by a greedy, motor manufacturing executive and it's up to him to save his friends in an event that could decide the fate of the motorcycle industry in the age of advanced technology.

The story isn't as long as its contemporaries, so it can be finished in just a few hours but it's rich with witty dialogues and colorful characters. Ben has a tough attitude and can get physical to solve his problems but he also got his heart at the right place, not desperate enough to let his gang serve others for a pay.

The gameplay experience hasn't changed a lot, aside from additional control options in this point and click adventure department. The puzzles require some out-of-the-box thinking at times and may not be so obvious at some point; even I had to consult a guide a few times to set myself right again. There is some action involved where you're pitting against other bikers in on-road fights. In its current design, it can get pretty grindy if you're unlucky with the timing of hitting enemies or knowing which weapons are right for the right opponent. In that respect, the part with the fights involved are more hit-or-miss for me. (pun intended)

The remastered version stands out with its difference in graphics, where the old-school pixel graphics have been shifted over to smoother illustrated renditions while staying true to the game's aesthetics. The sound effects sound punchy in general, in accordance to the game's rowdy environment. The soundtrack varies from cinematic ambience (courtesy to Peter McConnell) to country and blazing metal music that set the biker vibe at pivotal moments. Even the audible department gets its enhancement with better clarity and resolution for the modern rendition of the game.

Overall, Full Throttle is a worthy classic to be looked into for old and young gamers, especially for adventure fans who'd like to get a sense of road dust through the biker's story of retribution.

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cwknight

Review cwknight 2/5 · Aug 15, 2018

I'd play a Maureen-centric spin-off

Yikes, point and clicks are my favorite genre of game ever, but this game is definitely my least favorite of the Lucasarts 90's classics. It's way too short, the puzzles are either too easy to solve or too reliant on timing that is too easy to miss. The voice acting and characterizations are a redeeming feature, but unfortunately the story …

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Yikes, point and clicks are my favorite genre of game ever, but this game is definitely my least favorite of the Lucasarts 90's classics. It's way too short, the puzzles are either too easy to solve or too reliant on timing that is too easy to miss. The voice acting and characterizations are a redeeming feature, but unfortunately the story overall is pretty shallow. It's fun to see some of the glimmers of Tim Schafer's later "Brutal Legend" in this earlier work of his, but overall I found this game really poor in comparison to its siblings like Indiana Jones and the Fate of Atlantis.

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tylerisrandom

Review tylerisrandom 3/5 · May 2, 2017

I've been excited to play this ever since finishing Day of the Tentacle Remastered and really enjoying it. I don't have nostalgia for point-and-click adventures, but DOTT and Grim Fandango both really appealed to me.

Strangely, I just didn't have the same experience with Full Throttle.

Certain aspects are really great. The puzzles feel more logical and less random than …

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I've been excited to play this ever since finishing Day of the Tentacle Remastered and really enjoying it. I don't have nostalgia for point-and-click adventures, but DOTT and Grim Fandango both really appealed to me.

Strangely, I just didn't have the same experience with Full Throttle.

Certain aspects are really great. The puzzles feel more logical and less random than Day of the Tentacle, and the control scheme is much improved over the old "verbs along the bottom" design but without the frustrations that would plague Grim Fandango.

And yet, the final package feels a bit weaker than either of those titles. I just didn't fall in love with any of Full Throttle's mysterious (or just vague?) characters, and few sequences stood out to me as especially humorous or memorable.

I also found it particularly challenging to figure out which elements of a scene were interactive... the "highlight objects" feature from DOTT Remastered returns here, but it feels less complete somehow? The lower amount of interior scenes also means it's hard to figure out where exactly a scene ends, which caused me to frustratingly click along the edges.

But the aspects of this game that have aged most poorly are those that attempt to inject "action" into an otherwise point-and-click affair. The Mine Road sequence in particular nearly derailed my playthrough till I looked up the solution on YouTube.

I also found the remastered visuals to be hit or miss. It feels to me that the original game's design was very much a compromise between the grittier feel of the story and what was technically possible at the time. The higher-res repaint, while faithful to the source material, occasionally exposes flaws in lighting, animation and composition that weren't as noticeable when rendered with blocky pixels.

If you're a fan of Tim Schafer's games or of point-and-click adventures, there's a lot here to enjoy historically. If you're already a fan of the game, this is without a doubt the definitive version. But on its own merits, it's my least favorite of the Double Fine remasters.

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