(This review copied over from Steam, initially written June 28, 2021)
This is the kind of game I could just tell from a glance would be right up my alley. I like to go into games with little-to-no prior knowledge, but I didn’t need to know much beyond the fact it’s a third-person shooter full of cool powers, weird paranormal shit, and a badass heroine plowing through it all. Admittedly, it didn’t deliver completely on all accounts, but I ultimately was quite pleased with the experience, with some caveats.
The story itself is fairly bizarre. If you know anything about this game, that’s probably not surprising. You follow Jesse Faden, who has taken a job as at a janitor at a top-secret government agency only to have the (mis)fortune of being chosen instead to act as the Director of said agency she barely understands. The game then follows her as she obtains and develops various powers and abilities to help in fighting her way through the twists and turns of the Oldest House, the Federal Bureau of Control’s paranormally batshit base of operations. The physics, layout, and rules of the building are constantly in flux, forcing the Bureau to adapt and do its best to try and keep a handle on the changing environment. I won’t give too much away, but the core of the game is accomplishing a number of story missions requiring you to navigate different parts of the Oldest House to achieve different goals, ultimately leading toward more personal story content that intersects with Jesse’s past. Each segment runs into hiccups caused by the morphing building and its numerous objects of power. Along the way, Jesse seeks to obtain several of the powers these objects yield. Not surprisingly, you also uncover some of the secrets behind Jesse’s past and her motivations in coming to the Bureau in the first place.
Probably my biggest issue is that the game has a certain air of implication to it, as if there’s some deeper layer behind everything that’s going on that I just wasn’t getting, when there’s really not that much to it. There’s a kind of pretentious air to the story-telling, especially with Jesse’s thoughts about why she’s at the Bureau, that would fit a much wilder story full of twists and turns that simply aren’t there. While this seemed kind of cool at first, it just didn’t feel very fitting when it mostly doesn’t end up paying off very well considering the story isn’t nearly so complex as it's made out to be. The game has strange otherworldly elements enough that it really didn’t need this added layer of “player, this is a strange story” to get that across. Weirdly, I started to enjoy the story a lot more when I realized that, simply put: it ain’t that deep. The characters were also mostly a miss for me. None of them really stand out as all that engaging or intriguing personalities. They can usually be reduced to a couple basic traits and at most have a few amusing lines here and there. Even Jesse is surprisingly kind of bland, though she is a little more interesting just given all of the focus she gets as the main character who we get a bit more insight into given the access to her thoughts and past.
All that said, I still consider this an overall pretty good game. These days I tend to care a lot about story, narrative, and atmosphere, so the fact that I can still say this despite the above issues is rather significant. The first caveat that’s more in the story vein is that I thoroughly enjoyed the various challenges and puzzles you complete to obtain the different items of power (they’re called Altered Objects and Objects of Power, which the game goes to great lengths to differentiate, but I’ll just keep it simple and group them together). These were a ton of fun because each object, which is generally a very basic object like a refrigerator or a clock, is sort of “possessed” in some way that makes it behave erratically or interact with the world in a special way, such as teleporting around or warping the environment in some way. If you successfully deal with these manifestations, you can obtain the power of that object, giving you some kind of boost or entirely new ability. I found these puzzles to be generally entertaining and clever and they never really feel repetitive. It was really fun learning the theme of an item and then using that knowledge to solve the puzzle and consequently gain a thematic new ability from it. The notes describing the history of the item and how it was discovered were always entertaining as well.
Lastly on story, while I had my qualms, I think the general story itself is okay aside from the narrative choices above that bothered me. Once I kind of got a feel for the tone and narrative style, I was able to enjoy the story less ambivalently. The actual missions themselves also tend to be pretty neat and do help to add further to the characters since many of the missions are given to you by one of the characters with some particular goal in mind that has to do with them or their specialty.
Combat is the core gameplay of Control and I think it’s one of the strongpoints of the game. Even the simple shooting mechanics feel responsive and satisfying. Beyond that, you get several powers that expand your arsenal of options, making you more powerful and more versatile. Every one you get warps your options a lot and changes the landscape and choreography of your fights significantly. The powers are pretty fun and give you a variety of paranormal abilities. I think the game could’ve used one more major power for perfection, but this lack isn’t especially noticeable and simply would’ve been nice. The combat is also balanced pretty well. With this kind of game, I typically play on harder difficulties. This game interestingly doesn’t have difficulty settings. While there are a lot of opinions on difficulty settings, this interesting choice worked out really well for me. Despite being decent at third person shooters, I still found a good deal of challenge and didn’t CRAVE a higher setting, but also never felt like encounters were unfair or couldn’t be solved by a better approach. If you’re just terrible at this kind of game though, I could see this being frustrating if you just want to play through the story on an easier setting. Though I didn’t mess with it, I believe there was a patched-in “assist mode” to alleviate some of these concerns so this may not be an issue now.
Rarely will graphics alone be good enough to be an incentive to play. If there were such a game though, this might be it. The graphics in Control look amazing. I ran this with a mid-to-high end PC, but it ran fine for me. I’m not sure how it looks on lower settings, but I was thoroughly pleased with it and it was the perfect way to test out the PC I put together about a month beforehand. The gorgeous detailed character models add real life to the people you interact with and the smooth look of, well, everything, provides its own atmosphere to the Oldest House and makes the flashy complex combat look even more awesome.
I highly recommend the Ultimate Edition with the DLCs. Both of them are great, but I especially liked AWE. The DLCs did exactly what I wanted, including more of the item puzzles I so enjoyed from the base game, improving a lot on the narrative issues I had with much stronger story execution, and adding new elements to both exploration and combat to make things more interesting. It’s a great value and adds a significant chunk of enjoyable content.
Overall this game isn’t without its flaws, but in my opinion, the good far, far outweighs the bad. Further, for a game of its kind, 35+ hours is a pretty solid length, especially considering it never really got old for me. Even though I binged most of this game, I felt a little sad to be done with it. I’d say if you don’t go in with too high of expectations for story or character, you’ll probably find something to really enjoy in Control. At the very least, despite some of its familiar mechanics, it manages to be a pretty unique game that’s worth trying.