Control (2019)

Remedy Entertainment

Google Stadia · PC (Microsoft Windows) · PlayStation 4 · PlayStation 5 · Xbox One · Xbox Series X|S

3.90 from 2699 ratings

8184 members have it in their collection · 448 playing now · 3170 backlogged · 1229 wish listed

How long? Main story 15h · with extras 25h · 100% 30h (from 156 logged playthroughs)

Control is a third-person action-adventure game set in the Federal Bureau of Control, a secretive U.S. government agency that studies paranormal phenomena. Players control Jesse Faden, who arrives at the Bureau's headquarters, the Oldest House, to find it invaded by a hostile force called the Hiss. Gameplay combines supernatural abilities with a shape-shifting firearm, and the environment is reactive and destructible.
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Release dates

  • Aug 27, 2019 (Worldwide) PC (Microsoft Windows), PlayStation 4, Xbox One
  • Feb 01, 2021 (Worldwide) Xbox Series X|S
  • Feb 02, 2021 (Worldwide) PlayStation 5, Xbox Series X|S
  • Jul 27, 2021 (Worldwide) Google Stadia

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Featured in lists

Alphabet Challenge 2024 by BMO · 40 games · 1
backlog by aadil · 16 games · 0
Best Games (2019) by RehRomano · 10 games · 0
Completed by RehRomano · 172 games · 0

Rating distribution

5 stars
765
4 stars
1156
3 stars
572
2 stars
164
1 star
42
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Community All Reviews Statuses

leggomymeggo

Status leggomymeggo Nov 17, 2021

Just a heads up on my Prime Gaming account it gave me a free code for GOG.com's Control If you have Prime Gaming go claim it! :) Exp Dec 2nd

clarketh75

Status clarketh75 Nov 15, 2021

The Mold's no fun to deal with, but everything about this game is so compelling that I've completed every side quest tossed onto my desk!

peterwooley

Status peterwooley Oct 23, 2021

Since I originally played Control and abandoned it after finding it too difficult, I told myself I'd return to it whenever I could upgrade from my RX 480 to a graphics card capable of raytracing. Even if I couldn't beat it, I wanted to see how raytracing could change the experience.

I managed to get my hands on a 3080ti …

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Since I originally played Control and abandoned it after finding it too difficult, I told myself I'd return to it whenever I could upgrade from my RX 480 to a graphics card capable of raytracing. Even if I couldn't beat it, I wanted to see how raytracing could change the experience.

I managed to get my hands on a 3080ti and am delighted to report the improved framerate from the additional power has made aiming so much easier and taking cover feel so much more responsive. I was able to easily get past my previous save file and unlock the abilities that make dispatching low-level enemies trivial. Turns out, I needed stable performance allow me to better control Control (and I didn't need a controller!).

Raytracing-wise, everything feels incredibly soft in the best possible way. Shadows feel draped across the world. Reflective mirrors look haunting but...familiar? Concrete even feels different. It's hard to explain and I'm excited to have had my previous experience with the RX480 to compare to the RTX 3080ti.

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Piohm

Status Piohm Oct 20, 2021

It's Prey (2017), but worst. (Bioshock? Meh, few similarities.)

The map sucks. You have so many little stairs and corridors, and you can't see the level below or on top of you. The point control and elevator icons are the same color, you have to hover your mouse over it to make sure which is which. You're interrupted in the …

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It's Prey (2017), but worst. (Bioshock? Meh, few similarities.)

The map sucks. You have so many little stairs and corridors, and you can't see the level below or on top of you. The point control and elevator icons are the same color, you have to hover your mouse over it to make sure which is which. You're interrupted in the main mission by a secondary mission with a timer, no idea why. Is it to fend off the hiss? Is to recapture a point that is lost? No one knows but you have to do it or else... nothing. There is no consequences. But if you die you fail the mission. ???

The cover system sucks. A lot of low walls half covers. The game wants you to keep moving, but what do you gain from leaving cover? Nothing.

Recovering health by hiding, health item, going back to a control point? Nooo. You have to get close to the corpse of an enemy, Doom-like. Are you rewarded for it? No, you get thrashed by rockets with no warning.

Ah yes, the telekinesis power that gets stopped by the little barrier in front of you. Always a pleasure.

The combat system has cool powers, but 1 year after release, it's barely playable. Such a waste.

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devilrulz4ever

Status devilrulz4ever Sep 7, 2021

Had a lot of fun picking up objects and smashing them on people. Star wars games games can take some pointers from the implementation of the "force" in this game.

Momiji45

Status Momiji45 Aug 24, 2021

Excellent atmosphere, some good characters and acting, but overall not a very captivating plot, the main characters are extremely simple, and the atmosphere doesn't carry the game through the whole of the meh plot. It just gets too repetitive by the end, I could only finish it by taking semi-long breaks and returning later.

KennaM

Status KennaM Jul 21, 2021

Finally beat Control after having to remind myself to keep playing it for the past couple weeks. It's one of those titles that makes me wonder if I played the same game as everyone else - it wasn't terrible, but it didn't impress me much either.

PKdubs

Status PKdubs May 8, 2021

Forget I owned this game. Certainly not on top of my priorities at all, but it's fun.

BMO

Status BMO Mar 23, 2021

Playing with graphics mode versus performance mode. Can you guess which is which from the screenshots?

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Reflections look nice and all, but 60 FPS performance mode is the way to go on this one I think.

Sir_Laguna

Status Sir_Laguna Mar 17, 2021

I know the first part of my 'in-depth' analysis of Control was inusual. Instead of really talking of the themes and symbolism of the game, I focused on its relation with Alan Wake and the 'Remedy Connected Universe'.

I'll be honest, that was what the website asked from me, but in this second part I was finally able to write …

Read more

I know the first part of my 'in-depth' analysis of Control was inusual. Instead of really talking of the themes and symbolism of the game, I focused on its relation with Alan Wake and the 'Remedy Connected Universe'.

I'll be honest, that was what the website asked from me, but in this second part I was finally able to write about what the game is "really" about. I've really wanted to talk about this for a long time.

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Here's the second part of my in-depth analysis of Control. I hope you like! (it's in spanish, as usual).

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SuperFieroStatus

Status SuperFieroStatus Feb 13, 2021

Control is a fantastic concept, acted out by pretty OK characters, wrapped in boring combat.

I can't rate this game, because I didn't play it the intended way. 4 hours in I put cheats on and blew through the game. My favorite parts of it were exploring and uncovering secrets about the world, and I'm glad I cheated because I …

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Control is a fantastic concept, acted out by pretty OK characters, wrapped in boring combat.

I can't rate this game, because I didn't play it the intended way. 4 hours in I put cheats on and blew through the game. My favorite parts of it were exploring and uncovering secrets about the world, and I'm glad I cheated because I know what I like, and dull, pointless combat is not something I like. Control should have been an adventure game or, hell, even a TV show.

Also, I feel that it succumbs to the curse of the cosmic thriller. It is nearly impossible to end these stories in a way that's satisfying, because the interest builds from a sense of the unknowable, the unfathomable. That said, I found Control's ending to be especially limp, even given that I was planning on giving it some grace here. I feel like absolutely nothing was explained or expanded upon. Sure, you don't have to explain a lot, but I mean almost nothing was explained. It pretty much shrugs at you and says "I dunno, lol, buy the DLC, maybe there'll be something there."

Also the FMV cutscenes with Dr. Darling are cringey. He's not a good actor, and some of the game's writing comes off as amateurish, so those combined make for some bad moments. The acting in general isn't great. The actor who plays Jesse is fantastic, though.

I'm not going to formally rate it, because I don't think it's fair to the game because I cheated. However if I was going to rate my time with the game, I'd say 3/5, with all of those points being from the world and concepts. Also worth noting is that it runs very poorly on PS4. Pausing the games makes it feel like it's going to crash.

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Sir_Laguna

Status Sir_Laguna Feb 12, 2021

I'm playing the DLC (thanks PS Plus) and absolutely in love again.

The Foundation was a really cool exploration of the areas below the Oldest House and AWE is creeping me out with its own 'nemesis-like' monster and references to Alan Wake.

I'm enjoying playing as Jesse so much that I'm dreading the moment I finish the extra content …

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I'm playing the DLC (thanks PS Plus) and absolutely in love again.

The Foundation was a really cool exploration of the areas below the Oldest House and AWE is creeping me out with its own 'nemesis-like' monster and references to Alan Wake.

I'm enjoying playing as Jesse so much that I'm dreading the moment I finish the extra content and there's no more Control again.

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SuperFieroStatus

Status SuperFieroStatus Feb 12, 2021

4 or so hours in. I feel the game is seriously bogged down by its own gameplay. Shooting dudes is boring as hell in Control (using telekinesis is cool, though, but does get old), but the story and world I find very fascinating. I think I'm going to put it on "one hit kill" mode and just plow through the …

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4 or so hours in. I feel the game is seriously bogged down by its own gameplay. Shooting dudes is boring as hell in Control (using telekinesis is cool, though, but does get old), but the story and world I find very fascinating. I think I'm going to put it on "one hit kill" mode and just plow through the slog of combat. The load times are crazy long, so when you die it really sucks.

So far, I feel Control should have been an adventure game, not a shooter.

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