Control is an interesting game. It has a lot of ideas, some of which are left-overs from Remedy's past projects that they've simply executed better, and yet it feels so rote and plain.
To begin with the good, the visual tricks are interesting. The Ashtray Maze in particular sticks out. But even some of the smaller things, the weird ways that rooms are corrupted and misshapen, when you find a hallway that looks like it's the inside of a wrung out towel, or rooms filled with clocks, these visual designs are really great.
The puzzles surrounding the augmented items are also interesting, though sometimes obvious or easy they still have a bit of wow factor at times. The little game of Stop-Go you play to remove the corruption from an intersection light, or the pulsating hallway you need to navigate to reach a haunted flamingo lawn decoration. Also an incredibly aggressive refrigerator.
Jesse's powers are pretty interesting and, at times, satisfying to use. Levitation is huge, I love using this power for little things like navigation and also during combat. The shield is a little boring but the utility is great and, of course, throwing things can be super satisfying when it works out as planned.
The weakest points of the game are particularly glaring in some of the design choices. There are moments during hectic combat where your glide ability could save your life if only they hadn't decided that it actually only lifts you off of a jump. If you're in an area with a ledge you accidentally step off you can hit jump but it won't save you. You'll only drift slowly to your death, because levitating only works when you jump first, I guess?
Visual design also has some weaknesses. There is a mission that requires you to find mold growths which are colored similarly to the mold around them. Or, spoiler alert: the final act which is so blindingly red that it is painful to look at and also obscures enemies and makes for a frustrating finale. Pair this with a lack of colorblind settings and I can't help but wonder why the folks are Remedy aren't thinking about accessibility?
Combat ends up becoming incredibly repetitive. There are very few enemy variances and many of them are simply annoying. Flying telekinetic enemies that instantly dodge your projectiles and take little damage from your gun due to their shields spring to mind. That said, besides them, almost every enemy can be dealt with entirely by throwing objects. You COULD use your mind control, or float around and shoot in your various gun modes, or use your shield explosion, but none of those are nearly as efficient as just throwing stuff.
And while throwing stuff is fun it can also be a headache. It was not a negligible amount of times where there are intriguing objects scattered around the arena and I would target them, let's say a forklift or an exploding barrel, and Jesse would decide that a random rock from the environment was what I was looking at. Or, more frustrating, when she would grab nothing but it would still consume my energy meter. I thought the idea was that there was always something?
The story is scatterbrained and maybe if you feel like digging through the literally hundreds of memos and voice recordings you could piece some of it together but it comes across as a worse written Stranger Things, and I don't mean the good first season.
Finally, while fights get really repetitive and boring as they drag on with nothing to add besides larger numbers of the limited enemy list, some of the unique encounters are horrendous. Spoiler alert, boss discussion: The Anchor is fine, and the big eyeball haunting the fridge, but esseJ is terrible. I wasn't aware that one of Jesse's powers was infinitely spamming rockets? Did I miss something in the tutorial? The fight is just abysmally bad. Also, the final act is really bad. Just wave upon wave of the same enemies, nothing new.
It's a fine game. It's playable, if you can get it on sale some of the cool stuff is worth seeing, but honestly a Let's Play or a stream would be much less frustrating and trying. For all the positives, Control left me with nothing but disappointment.