Review R0R0 3/5 · Apr 17, 2026
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Credit where it’s due: except for There Is No Antimemetics Division, Control is the most faithful, expansive, high‑quality SCP‑inspired story you can jump into right now. For that alone, I’m grateful. The Oldest House—an ever‑shifting, endless maze of Kafkaesque boardrooms and office spaces built at the altar of bureaucracy—is fascinating, visually stunning, and sadly the only part of this game …
Credit where it’s due: except for There Is No Antimemetics Division, Control is the most faithful, expansive, high‑quality SCP‑inspired story you can jump into right now. For that alone, I’m grateful. The Oldest House—an ever‑shifting, endless maze of Kafkaesque boardrooms and office spaces built at the altar of bureaucracy—is fascinating, visually stunning, and sadly the only part of this game I found appealing.
The writing is dreadful: obnoxiously abstract, overly expository, and overwrought, determined to use whole paragraphs where a single sentence would suffice. The combat doesn’t fare much better, with bullet‑spongy bosses and random encounters that quickly shift from novel to tedious, turning traversal through the Oldest House into a chore.
Ironically, the worst parts are those that feel most like a videogame—the insistent combat, the endless meaningless upgrades, the clunky plot devices. It’s as if Remedy wrote a novel brimming with abstraction and existential horror, then forced it into the mold of a triple‑A videogame, complete with all the bells and whistles expected from a big‑budget studio. The result is an indie game parading as something bigger and more marketable.
On a happier note, I just jumped into Alan Wake 2—and my God, now thats what I’m talking about.