Status killerstar Oct 22, 2025
Gotta say, as much as I'm liking the feeling of movement, combat and exploration, the bosses have been a bit of a letdown. So far I've fought the first tutorial boss (Moss Mother), the Bell Beast, Lace in the deep roads (she obviously returns later), Fourth Chorus and Savage Beastfly. They all felt somewhat limited in their attacks patterns; few …
Gotta say, as much as I'm liking the feeling of movement, combat and exploration, the bosses have been a bit of a letdown. So far I've fought the first tutorial boss (Moss Mother), the Bell Beast, Lace in the deep roads (she obviously returns later), Fourth Chorus and Savage Beastfly. They all felt somewhat limited in their attacks patterns; few of them, very distinct and with very obvious and repetitive counters.
Fouth Chorus was maybe the more interesting one, since it played with the environment, but even still, it only had 3 attacks (swipe with the hand, slam with the hand, falling rocks)
The Beasfly was particularly crappy. Just two lame attacks (charge and slam). The main difficulty was the trashmobs it would summon. It was cool that its attacks would kill the adds, but it was disappointing that it didn't damage the boss too.
Granted, this is all early game, so it might get better
I do like that the random enemies are more complex than the original. A lot of them do have attack patterns that trip you up and force you to strategise more. Although they are a bit on the tanky side. Even the most basic throwaway enemy takes like 3 hits and some of the more elite ones seem to take forever.




