Hollow Knight: Silksong (2025)

Team Cherry

Linux · Mac · Nintendo Switch · Nintendo Switch 2 · PC (Microsoft Windows) · PlayStation 4 · PlayStation 5 · Xbox One · Xbox Series X|S

4.47 from 578 ratings · #103 top rated on Grouvee

1330 members have it in their collection · 155 playing now · 357 backlogged · 1023 wish listed

How long? Main story 55h · with extras 58h · 100% 77h (from 74 logged playthroughs)

Hollow Knight: Silksong is the epic sequel to Hollow Knight, the epic action-adventure of bugs and heroes. As the lethal hunter Hornet, journey to all-new lands, discover new powers, battle vast hordes of bugs and beasts and uncover ancient secrets tied to your nature and your past.

Release dates

  • Sep 04, 2025 (Full Release) (Worldwide) Linux, Mac, Nintendo Switch, Nintendo Switch 2, PC (Microsoft Windows), PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S

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5 stars
378
4 stars
122
3 stars
57
2 stars
13
1 star
8

Community All Reviews Statuses

Vencel

Review Vencel 4/5 · Nov 20, 2025

Hollow Knight: Silksong

Hollow Knight: Silksong (Switch) La verdad que ya pasó la época en la que tenía ganas hace tiempo, y no esperaba demasiado. Sin embargo tengo opiniones. Es un juego precioso en lo visual, con muchas ideas buenas y otras no tanto. El tema es que las que no tanto pesan mucho. La OST no brilla igual, las oleadas de bosses …

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Hollow Knight: Silksong (Switch) La verdad que ya pasó la época en la que tenía ganas hace tiempo, y no esperaba demasiado. Sin embargo tengo opiniones. Es un juego precioso en lo visual, con muchas ideas buenas y otras no tanto. El tema es que las que no tanto pesan mucho. La OST no brilla igual, las oleadas de bosses ya estarían, las maratones para llegar a los bosses pues tal y las misiones con estructura de 1997 pues no son muy estimulantes. Las herramientas me han dado igual, y que dependan de consumibles me parece una idea de diseño cuestionable, pero el control sigue siendo igual de preciso que siempre, y los bosses una delicia. Y la historia me ha vuelto a dar exactamente igual. Un tema.

enter image description here

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ZlayerPet

Review ZlayerPet 4/5 · Nov 20, 2025

Muito daora

Ainda não terminei, mas até agora estou curtindo mais que o Hollow Knight normal, é mais vivido o tema e menos melancólico, que me agrada mais pelo período de vida que estou passando

killerstar

Status killerstar Oct 22, 2025

Gotta say, as much as I'm liking the feeling of movement, combat and exploration, the bosses have been a bit of a letdown. So far I've fought the first tutorial boss (Moss Mother), the Bell Beast, Lace in the deep roads (she obviously returns later), Fourth Chorus and Savage Beastfly. They all felt somewhat limited in their attacks patterns; few …

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Gotta say, as much as I'm liking the feeling of movement, combat and exploration, the bosses have been a bit of a letdown. So far I've fought the first tutorial boss (Moss Mother), the Bell Beast, Lace in the deep roads (she obviously returns later), Fourth Chorus and Savage Beastfly. They all felt somewhat limited in their attacks patterns; few of them, very distinct and with very obvious and repetitive counters.

Fouth Chorus was maybe the more interesting one, since it played with the environment, but even still, it only had 3 attacks (swipe with the hand, slam with the hand, falling rocks)

The Beasfly was particularly crappy. Just two lame attacks (charge and slam). The main difficulty was the trashmobs it would summon. It was cool that its attacks would kill the adds, but it was disappointing that it didn't damage the boss too.

Granted, this is all early game, so it might get better

I do like that the random enemies are more complex than the original. A lot of them do have attack patterns that trip you up and force you to strategise more. Although they are a bit on the tanky side. Even the most basic throwaway enemy takes like 3 hits and some of the more elite ones seem to take forever.

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killerstar

Status killerstar Oct 22, 2025

I love how goofy she looks when floating in the air. I don't know how, but her expressionless face has this serious look that is so funny juxtaposed with her silly arms and legs dangling from her featureless dress.

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killerstar

Status killerstar Oct 22, 2025

I was having trouble with a boss mainly because I was missing down attacks and then I realised that I was an idiot and should be remapping down + attack to one of the back buttons like @shinespark taught us. Beat the fucker in one try.

I am spoiled. I will never buy a controller without back buttons again.

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killerstar

Status killerstar Oct 21, 2025

Good god the dash jump in this game feels good. I love Hornet's pirouettes when she jumps around. It gives her infinite style points.

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Thepope289

Review Thepope289 5/5 · Oct 21, 2025

Roll Credits?: Yes!

Surprised/Let Down/As Expected: Surprised

Favorite Mechanic or Narrative Moment: The worldbuilding (in both the lore and mechanical sense) is unmatched here. The world is massive - constantly expanding from areas you thought had to be the edge of map. Each new zone adds to the history of what happened in Pharloom, and the designers delight in hiding …

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Roll Credits?: Yes!

Surprised/Let Down/As Expected: Surprised

Favorite Mechanic or Narrative Moment: The worldbuilding (in both the lore and mechanical sense) is unmatched here. The world is massive - constantly expanding from areas you thought had to be the edge of map. Each new zone adds to the history of what happened in Pharloom, and the designers delight in hiding important things that you might never see without a guide in a way that few do in this era of streamlined, intentional game moments. All of this culminates in a modern day retelling of the inverted castle which doesn't disappoint in the slightest.

Least Favorite Thing: The only negative I really felt while playing was in regards to some of the obtuseness or ease of overlooking hidden items/npcs and their importance in progressing certain content. But even then, some of that I would chalk up to my own impatient tendencies, and thinking back on the experience I know that it was more memorable because of this design.

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killerstar

Status killerstar Oct 20, 2025

Started playing last night.

I noticed that this time we get coyote time. The original didn't have it or it was miniscule, but in this game it's noticeable. That's neat.

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peter

Status peter Oct 14, 2025

This game just might not be for me at this point in my life. I am repeatedly quitting in frustration. I just got into Sinner's Road, and I really hate it. It does feel good when you break through to a new area or beat a tough boss, but I just feel like this game has way more roadblocks and …

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This game just might not be for me at this point in my life. I am repeatedly quitting in frustration. I just got into Sinner's Road, and I really hate it. It does feel good when you break through to a new area or beat a tough boss, but I just feel like this game has way more roadblocks and breakthroughs than OG Hollow Knight did. Maybe I'll come back to it in some months, or years and love it, but I'm just annoyed with it right now.

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V1CGaming

Review V1CGaming 4/5 · Oct 10, 2025 Limbo

For many years, Hollow Knight held the crown of the indie scene, but its successor has arrived to improve on what was already unbeatable. Hollow Knight: Silksong stands as one of the most refined, creative, profound, and elevated works in the history of video games, presenting itself as a leading candidate for Best Game of the Year and clinging to …

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For many years, Hollow Knight held the crown of the indie scene, but its successor has arrived to improve on what was already unbeatable. Hollow Knight: Silksong stands as one of the most refined, creative, profound, and elevated works in the history of video games, presenting itself as a leading candidate for Best Game of the Year and clinging to its predecessor's scepter to establish itself as the best indie game in history. Team Cherry has created an adventure for posterity that excels in everything and languishes in nothing, ultimately making a statement in an industry whose blockbusters could only dream of achieving such a level of divinity.

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Citron

Review Citron 4/5 · Oct 6, 2025

Hollow Knight: Silksong Review

The LONG-AWAITED Sequel to near-perfect Metroidvania...Hollow Knight Silksong was well worth the hype. From it's stunning visuals to Christopher Larkin's fantastically composed soundtrack, there's plenty that has been refined from its predecessor. First let me talk about the other pros...Hornet's movement system is a big upgrade from the slower, more patient gameplay. There is still patience involved, but enemies are …

Read more

The LONG-AWAITED Sequel to near-perfect Metroidvania...Hollow Knight Silksong was well worth the hype. From it's stunning visuals to Christopher Larkin's fantastically composed soundtrack, there's plenty that has been refined from its predecessor. First let me talk about the other pros...Hornet's movement system is a big upgrade from the slower, more patient gameplay. There is still patience involved, but enemies are far more aggressive to match your movement. This leads me into the common argument over DOUBLE DAMAGE, and it's "inconsistencies". The counterargument is usually "get gud" (in the words of hornet), but of course that's not logical criticism. I think the double damage can weaken the experience but more of the time not. What I mean is...that when another TRUE criticism: the run backs for the bosses in some areas overlap and collide with the double damage then it can become quite annoying and frustrating. I personally don't care that much about the run backs, but I can understand that complaint because Elden Ring solved this issue. Another common complaint is the economy, but I think that can sometimes be overused because it's not really a true issue...you can simply grind at certain spots in the map (although some may not enjoy that). Another complaint I have is one of the quests or rather just quests in general. They are hit or miss. Courier's Rasher although not entirely bad when you learn the path...is truly painful when you first encounter it. You have a limit in how much damage you should take before it breaks and you need to fully learn the path and not make more than 3 mistakes (estimated). I've beaten the game but have not fully completed act 3 and so far I'm kind of burnt out, but for now (at least) it's my game of the year. I encourage you to play it...AFTER you play the first game.

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Citron

Status Citron Oct 6, 2025

The LONG-AWAITED Sequel to near-perfect Metroidvania...Hollow Knight Silksong was well worth the hype. From it's stunning visuals to Christopher Larkin's fantastically composed soundtrack, there's plenty that has been refined from its predecessor. First let me talk about the other pros...Hornet's movement system is a big upgrade from the slower, more patient gameplay. There is still patience involved, but enemies are …

Read more

The LONG-AWAITED Sequel to near-perfect Metroidvania...Hollow Knight Silksong was well worth the hype. From it's stunning visuals to Christopher Larkin's fantastically composed soundtrack, there's plenty that has been refined from its predecessor. First let me talk about the other pros...Hornet's movement system is a big upgrade from the slower, more patient gameplay. There is still patience involved, but enemies are far more aggressive to match your movement. This leads me into the common argument over DOUBLE DAMAGE, and it's "inconsistencies". The counterargument is usually "get gud" (in the words of hornet), but of course that's not logical criticism. I think the double damage can weaken the experience but more of the time not. What I mean is...that when another TRUE criticism: the run backs for the bosses in some areas overlap and collide with the double damage then it can become quite annoying and frustrating. I personally don't care that much about the run backs, but I can understand that complaint because Elden Ring solved this issue. Another common complaint is the economy, but I think that can sometimes be overused because it's not really a true issue...you can simply grind at certain spots in the map (although some may not enjoy that). Another complaint I have is one of the quests or rather just quests in general. They are hit or miss. Courier's Rasher although not entirely bad when you learn the path...is truly painful when you first encounter it. You have limit in how much damage you should take before it breaks and you need to fully learn the path and not make more than 3 mistakes (estimated). I've beaten the game but have not fully completed act 3 and so far I'm kind of burnt out, but for now (at least) it's my game of the year. I encourage you to play it...AFTER you play the first game.

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ElizabethTheWicked

Status ElizabethTheWicked Oct 3, 2025

The difficulty is badly balanced. I don't think team cherry are obligated to fix it. I don't think it's a problem. I still enjoyed it. I still love it. But this game disrespects the shit out of your time. I would've had much much more fun if it had an option to make it easier or better balanced. It's not …

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The difficulty is badly balanced. I don't think team cherry are obligated to fix it. I don't think it's a problem. I still enjoyed it. I still love it. But this game disrespects the shit out of your time. I would've had much much more fun if it had an option to make it easier or better balanced. It's not impossible or even the hardest thing I've played at all. But I'm too old for this shit. The price for getting my joy out of the game was too high. I paid it anyway and my fingers hurt

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Sir_Laguna

Status Sir_Laguna Oct 3, 2025

Silksong is a story about imperialism, manipulation through religion, faith and, somehow, maternity.

I'm trying to weave (he... weave) a lore analysis of the game. Here's what I wrote about it in spanish. I hope you like it.

enter image description here

If you don't agree with my conclusions or have your own theories about it, let me know.

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Sir_Laguna

Status Sir_Laguna Oct 2, 2025

Anyone here already theorizing on the lore of the game?

If so, any theories on why is Fourth Chorus in the Deep Docks? He has a pin on their head so it suggests someone defeated them and throw them from the Citadel. Who was it and why? enter image description here

Edit: as soon as I click on 'post' I realized it was probably …

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Anyone here already theorizing on the lore of the game?

If so, any theories on why is Fourth Chorus in the Deep Docks? He has a pin on their head so it suggests someone defeated them and throw them from the Citadel. Who was it and why? enter image description here

Edit: as soon as I click on 'post' I realized it was probably the seamstress that lives nearby.

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Brady2406

Review Brady2406 4/5 · Oct 1, 2025

Great But Not Better Than Hollow Knight

Silksong expands on the world of Hollow Knight, as well as the movement and combat. I loved Hollow Knight for the exploration, the rich and interesting world, and the comfortable movement mechanics when exploring that world. So, being in a new kingdom with new enemies, bosses, areas, music, items, and mechanics is very refreshing and was an incredible experience. …

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Silksong expands on the world of Hollow Knight, as well as the movement and combat. I loved Hollow Knight for the exploration, the rich and interesting world, and the comfortable movement mechanics when exploring that world. So, being in a new kingdom with new enemies, bosses, areas, music, items, and mechanics is very refreshing and was an incredible experience.

I think that, in expanding on these things, Silksong is technically a better game than Hollow Knight, though I prefer Hollow Knight. I will spend the rest of this review explaining why I prefer the first game over this sequel. It may sound negative, but I want to be clear that I do think Silksong is an amazing game for the same reasons that Hollow Knight is.

I played Hollow Knight a couple of years ago, when it already had its status as a legendary indie game, and after all of its DLC content was released. This means my experience with Hollow Knight was an experience of a fully polished and updated game. Silksong was just released and has no DLC content. Maybe my opinion of Silksong is skewed because it was such a highly anticipated game and I went into it with lots of expectations. Mostly, these expectations were met, some were exceeded, and others were not. Overall, I just didn't enjoy Silksong as much as I did Hollow Knight.

I loved Act I, because I was dropped into a whole new world and had so much to anticipate. each new area and ability was fresh and exciting, and I couldn't wait to uncover more. I didn't have a problem with the difficulty, though I had heard how others were struggling. The boss fight at the end of Act I was difficult but doable, but Act II was where I started to understand the difficulty complaints.

Pretty much any enemy, as well as each of their individual attacks deals two masks of damage in Act II. It made exploration difficult and annoying. Every boss became a hassle, rather than a fun combat challenge. I'm not fully against high-difficulty games, but I hated the high density of this high difficulty. Every enemy is annoying. Every area is annoying. Every boss is annoying. It is fine for a game to be hard, but it is also fine for me to be annoyed by this.

Like I said, I love these games for the exploration, the rich and interesting world, and the comfortable mechanics of exploring that world. But the exploration was also worse in Silksong than in Hollow Knight. Everything is hidden behind a secret wall and I felt a lot more lost when exploring. I couldn't figure out how to get into the "Cauldron" area of The Citadel because the part of my map that I needed to explore showed that I had already explored it. This same issue happened multiple times, which I don't recall happening at all in Hollow Knight.

I completed Act II without even getting the double jump and having left at least 5 areas unexplored (because I didn't even know they were there). I was shocked when I completed the game because I thought there was more to do. It turned out that there was more optional content and a third act, which I wouldn't have known if I hadn't looked it up. I wanted to get to Act III because I wanted to explore more and was unsatisfied by the abrupt ending. It took me 20 hours to beat Act II initially. Now, I am at 35 hours without even having entered Act III. I'm not going to keep playing because I'm just not enjoying exploring. And by "exploring", I mean following a guide.

Again, Silksong is a great game and these are all problems that affected my personal enjoyment. It reminds me of Jedi: Survivor as the sequel to Jedi: Fallen Order. I think the sequel is technically better, but I didn't enjoy it as much. this is why neither Silksong nor Jedi: Survivor is in my "When The Sequel Is Better" list. But Ori and the Will of the Wisps is in that list because it expands on the world and introduces new mechanics while still being a delight to play.

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igor.tome.3

Review igor.tome.3 5/5 · Sep 28, 2025

Just what I expected

The game expands on what the original in a delightful way.

It is pretty much the perfect metroidvania experience.

I feel there isn't much to say as this is almost overtalked about all over the web.

The one thing I think is worth mentioning is tha exploration feels extra-rewarding in this one, and that is one of my favorite aspects …

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The game expands on what the original in a delightful way.

It is pretty much the perfect metroidvania experience.

I feel there isn't much to say as this is almost overtalked about all over the web.

The one thing I think is worth mentioning is tha exploration feels extra-rewarding in this one, and that is one of my favorite aspects of the genre.

Even if I had a great time with it, I can't shake the feeling that it didn't hit me as hard as Nine Sols did.

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agersant

Review agersant 5/5 · Sep 19, 2025

  • Metroidvania with a focus on exploration and combat over platforming
  • Outstanding production value (visuals, music, characters) with lots of unique scenes and minigames
  • Character is very fast and fun to control, with many options to personalize playstyle
  • Gigantic world and seemingly endless amounts of content and secrets
  • Boss design masterclass. High difficulty can sometimes be frustrating, but challenge is always …
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  • Metroidvania with a focus on exploration and combat over platforming
  • Outstanding production value (visuals, music, characters) with lots of unique scenes and minigames
  • Character is very fast and fun to control, with many options to personalize playstyle
  • Gigantic world and seemingly endless amounts of content and secrets
  • Boss design masterclass. High difficulty can sometimes be frustrating, but challenge is always fair
  • A few quests/bosses could have been left on the cutting floor
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