Hollow Knight: Silksong (2025)

Team Cherry

Linux · Mac · Nintendo Switch · Nintendo Switch 2 · PC (Microsoft Windows) · PlayStation 4 · PlayStation 5 · Xbox One · Xbox Series X|S

4.47 from 578 ratings · #103 top rated on Grouvee

1330 members have it in their collection · 155 playing now · 357 backlogged · 1023 wish listed

How long? Main story 55h · with extras 58h · 100% 77h (from 74 logged playthroughs)

Hollow Knight: Silksong is the epic sequel to Hollow Knight, the epic action-adventure of bugs and heroes. As the lethal hunter Hornet, journey to all-new lands, discover new powers, battle vast hordes of bugs and beasts and uncover ancient secrets tied to your nature and your past.

Release dates

  • Sep 04, 2025 (Full Release) (Worldwide) Linux, Mac, Nintendo Switch, Nintendo Switch 2, PC (Microsoft Windows), PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S

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5 stars
378
4 stars
122
3 stars
57
2 stars
13
1 star
8

Community All Reviews Statuses

Vencel

Review Vencel 4/5 · Nov 20, 2025

Hollow Knight: Silksong

Hollow Knight: Silksong (Switch) La verdad que ya pasó la época en la que tenía ganas hace tiempo, y no esperaba demasiado. Sin embargo tengo opiniones. Es un juego precioso en lo visual, con muchas ideas buenas y otras no tanto. El tema es que las que no tanto pesan mucho. La OST no brilla igual, las oleadas de bosses …

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Hollow Knight: Silksong (Switch) La verdad que ya pasó la época en la que tenía ganas hace tiempo, y no esperaba demasiado. Sin embargo tengo opiniones. Es un juego precioso en lo visual, con muchas ideas buenas y otras no tanto. El tema es que las que no tanto pesan mucho. La OST no brilla igual, las oleadas de bosses ya estarían, las maratones para llegar a los bosses pues tal y las misiones con estructura de 1997 pues no son muy estimulantes. Las herramientas me han dado igual, y que dependan de consumibles me parece una idea de diseño cuestionable, pero el control sigue siendo igual de preciso que siempre, y los bosses una delicia. Y la historia me ha vuelto a dar exactamente igual. Un tema.

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ZlayerPet

Review ZlayerPet 4/5 · Nov 20, 2025

Muito daora

Ainda não terminei, mas até agora estou curtindo mais que o Hollow Knight normal, é mais vivido o tema e menos melancólico, que me agrada mais pelo período de vida que estou passando

Thepope289

Review Thepope289 5/5 · Oct 21, 2025

Roll Credits?: Yes!

Surprised/Let Down/As Expected: Surprised

Favorite Mechanic or Narrative Moment: The worldbuilding (in both the lore and mechanical sense) is unmatched here. The world is massive - constantly expanding from areas you thought had to be the edge of map. Each new zone adds to the history of what happened in Pharloom, and the designers delight in hiding …

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Roll Credits?: Yes!

Surprised/Let Down/As Expected: Surprised

Favorite Mechanic or Narrative Moment: The worldbuilding (in both the lore and mechanical sense) is unmatched here. The world is massive - constantly expanding from areas you thought had to be the edge of map. Each new zone adds to the history of what happened in Pharloom, and the designers delight in hiding important things that you might never see without a guide in a way that few do in this era of streamlined, intentional game moments. All of this culminates in a modern day retelling of the inverted castle which doesn't disappoint in the slightest.

Least Favorite Thing: The only negative I really felt while playing was in regards to some of the obtuseness or ease of overlooking hidden items/npcs and their importance in progressing certain content. But even then, some of that I would chalk up to my own impatient tendencies, and thinking back on the experience I know that it was more memorable because of this design.

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V1CGaming

Review V1CGaming 4/5 · Oct 10, 2025 Limbo

For many years, Hollow Knight held the crown of the indie scene, but its successor has arrived to improve on what was already unbeatable. Hollow Knight: Silksong stands as one of the most refined, creative, profound, and elevated works in the history of video games, presenting itself as a leading candidate for Best Game of the Year and clinging to …

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For many years, Hollow Knight held the crown of the indie scene, but its successor has arrived to improve on what was already unbeatable. Hollow Knight: Silksong stands as one of the most refined, creative, profound, and elevated works in the history of video games, presenting itself as a leading candidate for Best Game of the Year and clinging to its predecessor's scepter to establish itself as the best indie game in history. Team Cherry has created an adventure for posterity that excels in everything and languishes in nothing, ultimately making a statement in an industry whose blockbusters could only dream of achieving such a level of divinity.

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Citron

Review Citron 4/5 · Oct 6, 2025

Hollow Knight: Silksong Review

The LONG-AWAITED Sequel to near-perfect Metroidvania...Hollow Knight Silksong was well worth the hype. From it's stunning visuals to Christopher Larkin's fantastically composed soundtrack, there's plenty that has been refined from its predecessor. First let me talk about the other pros...Hornet's movement system is a big upgrade from the slower, more patient gameplay. There is still patience involved, but enemies are …

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The LONG-AWAITED Sequel to near-perfect Metroidvania...Hollow Knight Silksong was well worth the hype. From it's stunning visuals to Christopher Larkin's fantastically composed soundtrack, there's plenty that has been refined from its predecessor. First let me talk about the other pros...Hornet's movement system is a big upgrade from the slower, more patient gameplay. There is still patience involved, but enemies are far more aggressive to match your movement. This leads me into the common argument over DOUBLE DAMAGE, and it's "inconsistencies". The counterargument is usually "get gud" (in the words of hornet), but of course that's not logical criticism. I think the double damage can weaken the experience but more of the time not. What I mean is...that when another TRUE criticism: the run backs for the bosses in some areas overlap and collide with the double damage then it can become quite annoying and frustrating. I personally don't care that much about the run backs, but I can understand that complaint because Elden Ring solved this issue. Another common complaint is the economy, but I think that can sometimes be overused because it's not really a true issue...you can simply grind at certain spots in the map (although some may not enjoy that). Another complaint I have is one of the quests or rather just quests in general. They are hit or miss. Courier's Rasher although not entirely bad when you learn the path...is truly painful when you first encounter it. You have a limit in how much damage you should take before it breaks and you need to fully learn the path and not make more than 3 mistakes (estimated). I've beaten the game but have not fully completed act 3 and so far I'm kind of burnt out, but for now (at least) it's my game of the year. I encourage you to play it...AFTER you play the first game.

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Brady2406

Review Brady2406 4/5 · Oct 1, 2025

Great But Not Better Than Hollow Knight

Silksong expands on the world of Hollow Knight, as well as the movement and combat. I loved Hollow Knight for the exploration, the rich and interesting world, and the comfortable movement mechanics when exploring that world. So, being in a new kingdom with new enemies, bosses, areas, music, items, and mechanics is very refreshing and was an incredible experience. …

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Silksong expands on the world of Hollow Knight, as well as the movement and combat. I loved Hollow Knight for the exploration, the rich and interesting world, and the comfortable movement mechanics when exploring that world. So, being in a new kingdom with new enemies, bosses, areas, music, items, and mechanics is very refreshing and was an incredible experience.

I think that, in expanding on these things, Silksong is technically a better game than Hollow Knight, though I prefer Hollow Knight. I will spend the rest of this review explaining why I prefer the first game over this sequel. It may sound negative, but I want to be clear that I do think Silksong is an amazing game for the same reasons that Hollow Knight is.

I played Hollow Knight a couple of years ago, when it already had its status as a legendary indie game, and after all of its DLC content was released. This means my experience with Hollow Knight was an experience of a fully polished and updated game. Silksong was just released and has no DLC content. Maybe my opinion of Silksong is skewed because it was such a highly anticipated game and I went into it with lots of expectations. Mostly, these expectations were met, some were exceeded, and others were not. Overall, I just didn't enjoy Silksong as much as I did Hollow Knight.

I loved Act I, because I was dropped into a whole new world and had so much to anticipate. each new area and ability was fresh and exciting, and I couldn't wait to uncover more. I didn't have a problem with the difficulty, though I had heard how others were struggling. The boss fight at the end of Act I was difficult but doable, but Act II was where I started to understand the difficulty complaints.

Pretty much any enemy, as well as each of their individual attacks deals two masks of damage in Act II. It made exploration difficult and annoying. Every boss became a hassle, rather than a fun combat challenge. I'm not fully against high-difficulty games, but I hated the high density of this high difficulty. Every enemy is annoying. Every area is annoying. Every boss is annoying. It is fine for a game to be hard, but it is also fine for me to be annoyed by this.

Like I said, I love these games for the exploration, the rich and interesting world, and the comfortable mechanics of exploring that world. But the exploration was also worse in Silksong than in Hollow Knight. Everything is hidden behind a secret wall and I felt a lot more lost when exploring. I couldn't figure out how to get into the "Cauldron" area of The Citadel because the part of my map that I needed to explore showed that I had already explored it. This same issue happened multiple times, which I don't recall happening at all in Hollow Knight.

I completed Act II without even getting the double jump and having left at least 5 areas unexplored (because I didn't even know they were there). I was shocked when I completed the game because I thought there was more to do. It turned out that there was more optional content and a third act, which I wouldn't have known if I hadn't looked it up. I wanted to get to Act III because I wanted to explore more and was unsatisfied by the abrupt ending. It took me 20 hours to beat Act II initially. Now, I am at 35 hours without even having entered Act III. I'm not going to keep playing because I'm just not enjoying exploring. And by "exploring", I mean following a guide.

Again, Silksong is a great game and these are all problems that affected my personal enjoyment. It reminds me of Jedi: Survivor as the sequel to Jedi: Fallen Order. I think the sequel is technically better, but I didn't enjoy it as much. this is why neither Silksong nor Jedi: Survivor is in my "When The Sequel Is Better" list. But Ori and the Will of the Wisps is in that list because it expands on the world and introduces new mechanics while still being a delight to play.

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igor.tome.3

Review igor.tome.3 5/5 · Sep 28, 2025

Just what I expected

The game expands on what the original in a delightful way.

It is pretty much the perfect metroidvania experience.

I feel there isn't much to say as this is almost overtalked about all over the web.

The one thing I think is worth mentioning is tha exploration feels extra-rewarding in this one, and that is one of my favorite aspects …

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The game expands on what the original in a delightful way.

It is pretty much the perfect metroidvania experience.

I feel there isn't much to say as this is almost overtalked about all over the web.

The one thing I think is worth mentioning is tha exploration feels extra-rewarding in this one, and that is one of my favorite aspects of the genre.

Even if I had a great time with it, I can't shake the feeling that it didn't hit me as hard as Nine Sols did.

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BMO

Status BMO Sep 19, 2025

Well now, the first ending took me five days to complete, and the rest took an additional ten. I did take my time with some sizeable breaks here and there, but I’m done for now. Below are all my ending achieved so far. Steelsoul and speed runs will wait until another time.

SilkSong Achievements: Weaver Queen–Defeat Grand Mother Silk and bind her power; Snared Silk–Defeat Grand Mother Silk and entrap her with the Soul Snare; Twisted Child–Defeat Grand Mother Silk while cursed; Sister of the Void–Defeat Lost Lace and free Pharloom; Passing of the Age–Grant the Herald's wish and finish the game; Completion–Achieve 100% game completion and finish the game

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Well now, the first ending took me five days to complete, and the rest took an additional ten. I did take my time with some sizeable breaks here and there, but I’m done for now. Below are all my ending achieved so far. Steelsoul and speed runs will wait until another time.

SilkSong Achievements: Weaver Queen–Defeat Grand Mother Silk and bind her power; Snared Silk–Defeat Grand Mother Silk and entrap her with the Soul Snare; Twisted Child–Defeat Grand Mother Silk while cursed; Sister of the Void–Defeat Lost Lace and free Pharloom; Passing of the Age–Grant the Herald's wish and finish the game; Completion–Achieve 100% game completion and finish the game

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BMO

Status BMO Sep 19, 2025

A really wonderful read. I really love the perspectives that Aftermath is publishing.

A Condition Took Away The Use Of My Hands. Silksong Helped Me Rehab Them

If doubling back bothered me, I would not be able to live in my own body, which flares and tears sometimes without warning. You can live life with this sort of condition in …

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A really wonderful read. I really love the perspectives that Aftermath is publishing.

A Condition Took Away The Use Of My Hands. Silksong Helped Me Rehab Them

If doubling back bothered me, I would not be able to live in my own body, which flares and tears sometimes without warning. You can live life with this sort of condition in a state of grief, in constant fear of movement. Or you can celebrate every gain, knowing that you might not be able to consistently replicate it. The story of my guiding Hornet through the Marrow over and over — to collect supplies, fulfill Wishes, or simply uncover her dead body — is the same story as my fight to open a fucking jar. This fight started in May 2024 and, depending on which jar you ask, is still ongoing. I lived a year of having to decide whether it was more worthy of my limited stamina to hold my husband in a tight embrace or unclasp cold, tightened takeout containers to heat us up a meal. At the risk of sounding dramatic, I am no stranger to weakness that, with the benefit of hindsight, is actually immense strength.

It is pleasurable to finally pick my failures, and just as pleasurable to experience the joy of success. It’s also true that Hollow Knight’s failures are exceptionally funny. The series always had a mean streak: The Soul Master has a final round of fighting after a convincing fake out. Mirabelle the banker scams you out of Geo. Silksong’s miserly dramatics have only gotten funnier to me. Enemies that dodge your attacks more effectively? A booby-trapped bench that hurts you at a moment you really could have used healing? I have spent hours laughing, crying, laughing over the absurdity of getting stuck outside my own apartment, while holding the keys, because the gate is too heavy for me to open. Life has a mean streak.

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gedrickdelfuego

Status gedrickdelfuego Sep 19, 2025

I love this game.

Here's something I have learned that made me realize what about this game makes me feel this way about it.

Experience is very important in this game. Specifically, experience playing Silksong. This sounds obvious on paper, but I was rewatching my own videos of taking down various bosses, and the common thread between each video was …

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I love this game.

Here's something I have learned that made me realize what about this game makes me feel this way about it.

Experience is very important in this game. Specifically, experience playing Silksong. This sounds obvious on paper, but I was rewatching my own videos of taking down various bosses, and the common thread between each video was I remember thinking "I'm getting so good at this game" when I found the groove and ended up winning. However on rewatches, it looks like I have no idea what I was doing. In some cases those bosses were only beaten 4-5 gameplay hours ago, and yet it still looked like I'd never played the game before.

Every hour of playing Silksong makes you WAY better than you were an hour ago. I wouldn't say it's a logarithmic scale of improvement, but every hour fine tunes you, the player, to be better. It doesn't feel like it in the moment, but each death makes you a tiny bit better. All those failures iron out kinks in how you play, they fix your bad timing, or make you shift how you hold the controller, or where you look at the screen, even when you don't realize it.

That feedback loop is a part of why I love this game so much. Each time you fail, you don't know it at the time, but in some weird, screwy way, you got a teensy bit better in a way you don't even realize. Then, you surprise yourself when you hit some dodge perfectly, or read an enemy attack pattern more predictably.

Once this concept clicked for me, I no longer get frustrated when I get killed, because I view it as "I'll do that better next time", and once in a blue moon, I actually do!

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agersant

Review agersant 5/5 · Sep 19, 2025

  • Metroidvania with a focus on exploration and combat over platforming
  • Outstanding production value (visuals, music, characters) with lots of unique scenes and minigames
  • Character is very fast and fun to control, with many options to personalize playstyle
  • Gigantic world and seemingly endless amounts of content and secrets
  • Boss design masterclass. High difficulty can sometimes be frustrating, but challenge is always …
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  • Metroidvania with a focus on exploration and combat over platforming
  • Outstanding production value (visuals, music, characters) with lots of unique scenes and minigames
  • Character is very fast and fun to control, with many options to personalize playstyle
  • Gigantic world and seemingly endless amounts of content and secrets
  • Boss design masterclass. High difficulty can sometimes be frustrating, but challenge is always fair
  • A few quests/bosses could have been left on the cutting floor
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ktynnlol

Status ktynnlol Sep 19, 2025

Dropped this game after uninstalling and reinstalling it. I'm close to finishing ACT 1. But the punishing difficulty, the obscure nature of not knowing if you're in the right area or not, god, I hate this game.

I love the art direction and attention to detail.

I hate the lack of iframes, blocking, I hate the collision damage, I hate …

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Dropped this game after uninstalling and reinstalling it. I'm close to finishing ACT 1. But the punishing difficulty, the obscure nature of not knowing if you're in the right area or not, god, I hate this game.

I love the art direction and attention to detail.

I hate the lack of iframes, blocking, I hate the collision damage, I hate how big it is, I hate the random patterns of gauntlet fights.

I enjoy difficult games, but not Silksong. Dropped.

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maeday

Status maeday Sep 17, 2025

I've been playing Silksong and gotta say I don't have the same problems everyone else had. Managed to beat those two bosses before they got nerfed, have no issues with taking two masks of health, constantly have like 4k rosaries, don't have any issues with paying for benches (this one REALLY confuses me as a complaint cause this existed in …

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I've been playing Silksong and gotta say I don't have the same problems everyone else had. Managed to beat those two bosses before they got nerfed, have no issues with taking two masks of health, constantly have like 4k rosaries, don't have any issues with paying for benches (this one REALLY confuses me as a complaint cause this existed in the previous game, albeit perhaps not as regularly) and don't think there's fewer benches overall. I, thusfar, have zero complaints. The game is everything I want.

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Sepix

Status Sepix Sep 17, 2025

To me it's the most rewarding gaming experience i had in years. It strikes the balance between being frustratingly difficult and rewarding perfectly. And despite everything, you never lose motivation - Team Cherry really know what they are doing.

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BMO

Status BMO Sep 16, 2025

I knew Mark Brown would make a video about Silksong, but didn't expect one this soon. Mind you, it's a mini, so it's not a deep dive in to the game's design like he did in his Boss Key episode on Hollow Knight. He brings up ideas he's talk about before in terms of difficulty, so ideas will …

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I knew Mark Brown would make a video about Silksong, but didn't expect one this soon. Mind you, it's a mini, so it's not a deep dive in to the game's design like he did in his Boss Key episode on Hollow Knight. He brings up ideas he's talk about before in terms of difficulty, so ideas will be familiar to some, but it's still worth a view.

Minor spoilers, although he doesn't show anything beyond Act 1.

A lot of what Brown says here does touch on why I feel conflicted about the game, because despite the fact that I am loving my experience, I do want people who find it harder than I do to experience it's story. But he does point to many of the little tweaks they made to the game that are intended to mitigate some of the difficulty, and these are the things that keep me feeling like there are ways around some of the things people are butting up against in frustration.

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Chawls

Status Chawls Sep 16, 2025

I've explored a handful of areas, beat a couple bosses, and gained a few abilities and so far am pretty pleased by what feels like a very deliberately gradual increase in difficulty and mechanical complexity.

New enemies and types of obstacles are interested in various combinations as you explore in ways that challenge the player 'fairly.' I don't feel too …

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I've explored a handful of areas, beat a couple bosses, and gained a few abilities and so far am pretty pleased by what feels like a very deliberately gradual increase in difficulty and mechanical complexity.

New enemies and types of obstacles are interested in various combinations as you explore in ways that challenge the player 'fairly.' I don't feel too frustrated when I make a mistake and feel like I learned something to apply in future scenarios. The inclusion of the dash movement adds a layer to Hornet's kit during boss fights that I find daunting yet satisfying when I can find the mental focus to use it well. I feel like her options could border on overwhelming, but that I'll get used to them over practice, and by playing at times where I'm less mentally fatigued from a long work week.

So far I think the seven years of polish and tweaking done by Team Cherry on this project is pretty evident.

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killerstar

Status killerstar Sep 15, 2025

The more I hear about this game, the less K want to play it. It seems that the devs dug their heels in all the specific parts of hollow knight that I didn't like and added a few more. There's long runbacks, currency fuckery and today I saw a video that mentioned that some skills consume shards, which is like …

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The more I hear about this game, the less K want to play it. It seems that the devs dug their heels in all the specific parts of hollow knight that I didn't like and added a few more. There's long runbacks, currency fuckery and today I saw a video that mentioned that some skills consume shards, which is like Bloodborne vials but for attack instead of healing.

So I guess the answer is that yes, Team Cherry does want you to farm trashmobs for currency -both of them. I don't.

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gedrickdelfuego

Status gedrickdelfuego Sep 15, 2025

My kid passed me a wicked stomach bug and I've been reduced to a lethargic trainwreak fading away in a chair the past couple of days. I am worried about two things: a) I will die of dehydration or not eating, and b) I will survive, but I have lost my muscle memory to play Silksong.

Now sure which one …

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My kid passed me a wicked stomach bug and I've been reduced to a lethargic trainwreak fading away in a chair the past couple of days. I am worried about two things: a) I will die of dehydration or not eating, and b) I will survive, but I have lost my muscle memory to play Silksong.

Now sure which one I'm more afraid of happening. Last time I got a stomach bug I was playing 7 Days to Die and all I would see when I closed my eyes was gameplay footage. It got to the point where even after I was healed up, seeing gameplay put me in a very strange state, like I was put right back in that terrible feeling of a high fever. I hope that doesn't happen with Silksong because that game is too damn stressful to associate with more stress!

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Ferk

Status Ferk Sep 15, 2025

In short the game is catered to die hard fans and speedruners who already not hit the game a few times for funsies. The map is too massive for its own good,and this is with the run upgrade in mind,feels like every area was built to be large as a compensation for that. While combat is engaging,it really is too …

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In short the game is catered to die hard fans and speedruners who already not hit the game a few times for funsies. The map is too massive for its own good,and this is with the run upgrade in mind,feels like every area was built to be large as a compensation for that. While combat is engaging,it really is too demanding - especially the later part when every 10 seconds of platforming u need to fight something.And on that note its a poverty simulator with having to buy everything save spots,travel,some quests. Everything does two hearts of damage to the point your hp is at most 4 hits. non-mobility upgrades are insanely sparse and do little help unless you're maxed.

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ClaireValle

Status ClaireValle Sep 14, 2025

For a game with some of the most frustrating and stupid enemy design I've seen, Silksong sure loves locking you in rooms and making you fight waves of enemies. It's almost like they're proud of it.

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gedrickdelfuego

Status gedrickdelfuego Sep 13, 2025

This is going to be one of those games where I'm constantly posting updates, and depending on the day, what color shoes I have on, the moon phase etc. I'll be positive, negative, or somewhere in between. I am really enjoying Silksong, I just may have forgotten just how punishing these games can be.

One thing that's becoming obvious is …

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This is going to be one of those games where I'm constantly posting updates, and depending on the day, what color shoes I have on, the moon phase etc. I'll be positive, negative, or somewhere in between. I am really enjoying Silksong, I just may have forgotten just how punishing these games can be.

One thing that's becoming obvious is how rare the currency actually is, at least compared to how much you need to open up fast travels and benches. I made it through a very long and laborious, high-risk area, looking for a bench, somewhere, anywhere.. and ended up dying. Woo boy, ok, let's hope I can make it back ---- aaaand 500 rosary beads gone. Completely devastating. On the third try (now that the beads were gone) I make it back up, and finally arrive at both a bench and a fast travel node, but, I cannot open either, because I need 140 beads to crack them open :| Now THAT is punishing gameplay right there. All that work and I can't even go back until I retreat, kill a ton of stuff, then go back through that hell hole and unlock it!

I finally did, and it felt good, but man I think that ate that entire night of gameplay. When you get so sidetracked on making up for mistakes it can take the wind out of you, but at the same time the very next night I felled 3 bosses, so you get somewhat paid back for your persistence, and hey, that's what it's all about.

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BurningKirby

Status BurningKirby Sep 13, 2025

Something about the way Hornet yells "Ayylah!" to summon her trusty steed activates a neuron in my brain. I just can't get enough of it.

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