Hollow Knight: Silksong (2025)

Team Cherry

Linux · Mac · Nintendo Switch · Nintendo Switch 2 · PC (Microsoft Windows) · PlayStation 4 · PlayStation 5 · Xbox One · Xbox Series X|S

4.47 from 578 ratings · #103 top rated on Grouvee

1329 members have it in their collection · 155 playing now · 357 backlogged · 1023 wish listed

How long? Main story 55h · with extras 58h · 100% 77h (from 74 logged playthroughs)

Hollow Knight: Silksong is the epic sequel to Hollow Knight, the epic action-adventure of bugs and heroes. As the lethal hunter Hornet, journey to all-new lands, discover new powers, battle vast hordes of bugs and beasts and uncover ancient secrets tied to your nature and your past.

Release dates

  • Sep 04, 2025 (Full Release) (Worldwide) Linux, Mac, Nintendo Switch, Nintendo Switch 2, PC (Microsoft Windows), PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S

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5 stars
378
4 stars
122
3 stars
57
2 stars
13
1 star
8

Community All Reviews Statuses

Vencel

Review Vencel 4/5 · Nov 20, 2025

Hollow Knight: Silksong

Hollow Knight: Silksong (Switch) La verdad que ya pasó la época en la que tenía ganas hace tiempo, y no esperaba demasiado. Sin embargo tengo opiniones. Es un juego precioso en lo visual, con muchas ideas buenas y otras no tanto. El tema es que las que no tanto pesan mucho. La OST no brilla igual, las oleadas de bosses …

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Hollow Knight: Silksong (Switch) La verdad que ya pasó la época en la que tenía ganas hace tiempo, y no esperaba demasiado. Sin embargo tengo opiniones. Es un juego precioso en lo visual, con muchas ideas buenas y otras no tanto. El tema es que las que no tanto pesan mucho. La OST no brilla igual, las oleadas de bosses ya estarían, las maratones para llegar a los bosses pues tal y las misiones con estructura de 1997 pues no son muy estimulantes. Las herramientas me han dado igual, y que dependan de consumibles me parece una idea de diseño cuestionable, pero el control sigue siendo igual de preciso que siempre, y los bosses una delicia. Y la historia me ha vuelto a dar exactamente igual. Un tema.

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ZlayerPet

Review ZlayerPet 4/5 · Nov 20, 2025

Muito daora

Ainda não terminei, mas até agora estou curtindo mais que o Hollow Knight normal, é mais vivido o tema e menos melancólico, que me agrada mais pelo período de vida que estou passando

Thepope289

Review Thepope289 5/5 · Oct 21, 2025

Roll Credits?: Yes!

Surprised/Let Down/As Expected: Surprised

Favorite Mechanic or Narrative Moment: The worldbuilding (in both the lore and mechanical sense) is unmatched here. The world is massive - constantly expanding from areas you thought had to be the edge of map. Each new zone adds to the history of what happened in Pharloom, and the designers delight in hiding …

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Roll Credits?: Yes!

Surprised/Let Down/As Expected: Surprised

Favorite Mechanic or Narrative Moment: The worldbuilding (in both the lore and mechanical sense) is unmatched here. The world is massive - constantly expanding from areas you thought had to be the edge of map. Each new zone adds to the history of what happened in Pharloom, and the designers delight in hiding important things that you might never see without a guide in a way that few do in this era of streamlined, intentional game moments. All of this culminates in a modern day retelling of the inverted castle which doesn't disappoint in the slightest.

Least Favorite Thing: The only negative I really felt while playing was in regards to some of the obtuseness or ease of overlooking hidden items/npcs and their importance in progressing certain content. But even then, some of that I would chalk up to my own impatient tendencies, and thinking back on the experience I know that it was more memorable because of this design.

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V1CGaming

Review V1CGaming 4/5 · Oct 10, 2025 Limbo

For many years, Hollow Knight held the crown of the indie scene, but its successor has arrived to improve on what was already unbeatable. Hollow Knight: Silksong stands as one of the most refined, creative, profound, and elevated works in the history of video games, presenting itself as a leading candidate for Best Game of the Year and clinging to …

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For many years, Hollow Knight held the crown of the indie scene, but its successor has arrived to improve on what was already unbeatable. Hollow Knight: Silksong stands as one of the most refined, creative, profound, and elevated works in the history of video games, presenting itself as a leading candidate for Best Game of the Year and clinging to its predecessor's scepter to establish itself as the best indie game in history. Team Cherry has created an adventure for posterity that excels in everything and languishes in nothing, ultimately making a statement in an industry whose blockbusters could only dream of achieving such a level of divinity.

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Citron

Review Citron 4/5 · Oct 6, 2025

Hollow Knight: Silksong Review

The LONG-AWAITED Sequel to near-perfect Metroidvania...Hollow Knight Silksong was well worth the hype. From it's stunning visuals to Christopher Larkin's fantastically composed soundtrack, there's plenty that has been refined from its predecessor. First let me talk about the other pros...Hornet's movement system is a big upgrade from the slower, more patient gameplay. There is still patience involved, but enemies are …

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The LONG-AWAITED Sequel to near-perfect Metroidvania...Hollow Knight Silksong was well worth the hype. From it's stunning visuals to Christopher Larkin's fantastically composed soundtrack, there's plenty that has been refined from its predecessor. First let me talk about the other pros...Hornet's movement system is a big upgrade from the slower, more patient gameplay. There is still patience involved, but enemies are far more aggressive to match your movement. This leads me into the common argument over DOUBLE DAMAGE, and it's "inconsistencies". The counterargument is usually "get gud" (in the words of hornet), but of course that's not logical criticism. I think the double damage can weaken the experience but more of the time not. What I mean is...that when another TRUE criticism: the run backs for the bosses in some areas overlap and collide with the double damage then it can become quite annoying and frustrating. I personally don't care that much about the run backs, but I can understand that complaint because Elden Ring solved this issue. Another common complaint is the economy, but I think that can sometimes be overused because it's not really a true issue...you can simply grind at certain spots in the map (although some may not enjoy that). Another complaint I have is one of the quests or rather just quests in general. They are hit or miss. Courier's Rasher although not entirely bad when you learn the path...is truly painful when you first encounter it. You have a limit in how much damage you should take before it breaks and you need to fully learn the path and not make more than 3 mistakes (estimated). I've beaten the game but have not fully completed act 3 and so far I'm kind of burnt out, but for now (at least) it's my game of the year. I encourage you to play it...AFTER you play the first game.

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Brady2406

Review Brady2406 4/5 · Oct 1, 2025

Great But Not Better Than Hollow Knight

Silksong expands on the world of Hollow Knight, as well as the movement and combat. I loved Hollow Knight for the exploration, the rich and interesting world, and the comfortable movement mechanics when exploring that world. So, being in a new kingdom with new enemies, bosses, areas, music, items, and mechanics is very refreshing and was an incredible experience. …

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Silksong expands on the world of Hollow Knight, as well as the movement and combat. I loved Hollow Knight for the exploration, the rich and interesting world, and the comfortable movement mechanics when exploring that world. So, being in a new kingdom with new enemies, bosses, areas, music, items, and mechanics is very refreshing and was an incredible experience.

I think that, in expanding on these things, Silksong is technically a better game than Hollow Knight, though I prefer Hollow Knight. I will spend the rest of this review explaining why I prefer the first game over this sequel. It may sound negative, but I want to be clear that I do think Silksong is an amazing game for the same reasons that Hollow Knight is.

I played Hollow Knight a couple of years ago, when it already had its status as a legendary indie game, and after all of its DLC content was released. This means my experience with Hollow Knight was an experience of a fully polished and updated game. Silksong was just released and has no DLC content. Maybe my opinion of Silksong is skewed because it was such a highly anticipated game and I went into it with lots of expectations. Mostly, these expectations were met, some were exceeded, and others were not. Overall, I just didn't enjoy Silksong as much as I did Hollow Knight.

I loved Act I, because I was dropped into a whole new world and had so much to anticipate. each new area and ability was fresh and exciting, and I couldn't wait to uncover more. I didn't have a problem with the difficulty, though I had heard how others were struggling. The boss fight at the end of Act I was difficult but doable, but Act II was where I started to understand the difficulty complaints.

Pretty much any enemy, as well as each of their individual attacks deals two masks of damage in Act II. It made exploration difficult and annoying. Every boss became a hassle, rather than a fun combat challenge. I'm not fully against high-difficulty games, but I hated the high density of this high difficulty. Every enemy is annoying. Every area is annoying. Every boss is annoying. It is fine for a game to be hard, but it is also fine for me to be annoyed by this.

Like I said, I love these games for the exploration, the rich and interesting world, and the comfortable mechanics of exploring that world. But the exploration was also worse in Silksong than in Hollow Knight. Everything is hidden behind a secret wall and I felt a lot more lost when exploring. I couldn't figure out how to get into the "Cauldron" area of The Citadel because the part of my map that I needed to explore showed that I had already explored it. This same issue happened multiple times, which I don't recall happening at all in Hollow Knight.

I completed Act II without even getting the double jump and having left at least 5 areas unexplored (because I didn't even know they were there). I was shocked when I completed the game because I thought there was more to do. It turned out that there was more optional content and a third act, which I wouldn't have known if I hadn't looked it up. I wanted to get to Act III because I wanted to explore more and was unsatisfied by the abrupt ending. It took me 20 hours to beat Act II initially. Now, I am at 35 hours without even having entered Act III. I'm not going to keep playing because I'm just not enjoying exploring. And by "exploring", I mean following a guide.

Again, Silksong is a great game and these are all problems that affected my personal enjoyment. It reminds me of Jedi: Survivor as the sequel to Jedi: Fallen Order. I think the sequel is technically better, but I didn't enjoy it as much. this is why neither Silksong nor Jedi: Survivor is in my "When The Sequel Is Better" list. But Ori and the Will of the Wisps is in that list because it expands on the world and introduces new mechanics while still being a delight to play.

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igor.tome.3

Review igor.tome.3 5/5 · Sep 28, 2025

Just what I expected

The game expands on what the original in a delightful way.

It is pretty much the perfect metroidvania experience.

I feel there isn't much to say as this is almost overtalked about all over the web.

The one thing I think is worth mentioning is tha exploration feels extra-rewarding in this one, and that is one of my favorite aspects …

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The game expands on what the original in a delightful way.

It is pretty much the perfect metroidvania experience.

I feel there isn't much to say as this is almost overtalked about all over the web.

The one thing I think is worth mentioning is tha exploration feels extra-rewarding in this one, and that is one of my favorite aspects of the genre.

Even if I had a great time with it, I can't shake the feeling that it didn't hit me as hard as Nine Sols did.

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agersant

Review agersant 5/5 · Sep 19, 2025

  • Metroidvania with a focus on exploration and combat over platforming
  • Outstanding production value (visuals, music, characters) with lots of unique scenes and minigames
  • Character is very fast and fun to control, with many options to personalize playstyle
  • Gigantic world and seemingly endless amounts of content and secrets
  • Boss design masterclass. High difficulty can sometimes be frustrating, but challenge is always …
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  • Metroidvania with a focus on exploration and combat over platforming
  • Outstanding production value (visuals, music, characters) with lots of unique scenes and minigames
  • Character is very fast and fun to control, with many options to personalize playstyle
  • Gigantic world and seemingly endless amounts of content and secrets
  • Boss design masterclass. High difficulty can sometimes be frustrating, but challenge is always fair
  • A few quests/bosses could have been left on the cutting floor
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Gangreen

Status Gangreen Sep 13, 2025

Hollow Knight was not for me, and unfortunately neither is Silksong. I quite enjoy the atmosphere, beautiful environment, and the strange creatures. I love the platforming and challenging boss fights. I just despise the runbacks and the combat options. After 30+ hours in I just haven't got any particularly interesting upgrades to make it more fun. In particular, Hornet's tiny …

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Hollow Knight was not for me, and unfortunately neither is Silksong. I quite enjoy the atmosphere, beautiful environment, and the strange creatures. I love the platforming and challenging boss fights. I just despise the runbacks and the combat options. After 30+ hours in I just haven't got any particularly interesting upgrades to make it more fun. In particular, Hornet's tiny little sword is just infuriating to find that sweet spot with close enough to hit but not to be damaged.

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BMO

Status BMO Sep 10, 2025

Endless Mode has put out a few really great Silksong articles, and this one today from Moises Taveras is no exception:

Silksong Reminds Us that There’s Room for Tough Games

Hollow Knight is a hard game, and Silksong handily inherits the mantle from it and pushes the player even further, but I think even this short-and-sweet descriptor flattens what they …

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Endless Mode has put out a few really great Silksong articles, and this one today from Moises Taveras is no exception:

Silksong Reminds Us that There’s Room for Tough Games

Hollow Knight is a hard game, and Silksong handily inherits the mantle from it and pushes the player even further, but I think even this short-and-sweet descriptor flattens what they actually do. It would be more apt to describe either title as rigorous, and I don’t believe this to be some great sin on either game’s part. I think there’s space in the world, and in games culture, for tough art, and it hurts to see audiences want to chip away at that and soften it.

What sets titles like Hollow Knight and Silksong apart is that these games are unafraid to be work. In a world filled with casual and passive experiences, art like that should be valued! They are unafraid to ask things of their audience, much like the Souls games of From Software’s oeuvre, and to expect results. In turn, you get the privilege of being able to read it. You can parse its language and eventually become fluid in it. You may even become masterful at it. But at the very least you become learned.

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BMO

Status BMO Sep 9, 2025

One ending complete, but it's not time to close the book on Silksong yet. I have a quite a bit more exploration to go and things to find in Pharloom.

Weaver Queen: Defeat Grand Mother silk and bind her power - 6.4% of players have this achievement

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gedrickdelfuego

Status gedrickdelfuego Sep 9, 2025

Alllllright.. so Silksong is kind of aggravating me. Granted I Played the original about 5 years ago in my pre-kid days, so perhaps my patience has waned.. but first the bug selling maps disappears for some reason, and then I get lost in the next area, and now I’m stuck in this boss room where the bug lady shows up …

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Alllllright.. so Silksong is kind of aggravating me. Granted I Played the original about 5 years ago in my pre-kid days, so perhaps my patience has waned.. but first the bug selling maps disappears for some reason, and then I get lost in the next area, and now I’m stuck in this boss room where the bug lady shows up during the fight and these flying f-ers hit me EVERY SINGLE TIME with their throwing spears. It’s so overstimulating I can’t focus on anything.

I wait until the very last second to move out of the way and they hit me 100% of the time, and, though I can’t bother to even check because I can’t take my eyes off screen for a nanosecond, they hit me for double damage? From full health to dead in about 8 seconds.. but I end up in survival mode just dodging projectiles that hit me every single time anyway, simply due to how many things are going on on-screen.

The other bosses so far have been awesome, challenging but completely appropriate for early game, but the three things on screen at once is really frustrating, especially when two flying dudes come out and their hits are guaranteed. And which projectile do I even dodge, when the bug that’s on my side is also throwing them? Can’t focus at all. I’m wondering if I’m supposed to have a Dodge move maybe?

So far it’s been good but this particular room is really getting to me, and I ended up losing my cocoon due to the other issue I’m having, and it’s the dive-bouncing mechanic.

I am playing on PlayStation 5 and using the joystick to accurately control these extremely precise and punishing (if you fall, which is usually into spikes) dive bounces feels impossible. So, I’ve resorted to using the D pad. This is fine, except my left hand feels like I’ve taken a mallet to it after an hour and a half of play. I don’t know what the controls feel like on PC but I can see this being a problem later on in the game where are platforming challenges will presumably be more of a factor.

Aye. We will see how this goes.

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Gangreen

Status Gangreen Sep 8, 2025

Hollow Knight's lack of a map until you find and buy it is just lame. Hunting to find the map item while not having a map is just not fun, and you can get the double whammy of dying while that happens and have no way how to get back to your body. In 3D open world games finding the …

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Hollow Knight's lack of a map until you find and buy it is just lame. Hunting to find the map item while not having a map is just not fun, and you can get the double whammy of dying while that happens and have no way how to get back to your body. In 3D open world games finding the map works well because it is usually very obvious where you need to go (e.g. Assassin's Creed's tall towers) and the fun is exploring how to get there. It also helps that you can usually fast travel at any time if you get lost in an unmapped area.

I feel like no one has quite cracked the nut on a good way to handle map reveal for Metroidvanias but it could use more innovation. Given all the backtracking that is innate to these games it feels like you could do something wherein you get more details based on how many times you have been through a specific area. Maybe you get a simple broad strokes map like Hollow Knight the first time you wander through, but then if you walk through an area enough times it is basically a screenshot quality level of detail.

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Nelemania

Status Nelemania Sep 7, 2025

How to know your game is good:

r/piracy is against pirating your game, praises the game and the price point you sell it at and that it has a DRM free option too and advertises all sources the game can be legally bought from.

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Jace

Status Jace Sep 6, 2025

The lack of any accessibility options make this game a non-starter and an early drop. I tried hard for a long time beating my head against Hollow Knight, but in both games I hit an insurmountable wall early on and am unable to progress past these points. I could keep trying, but I'm not having any fun in the first …

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The lack of any accessibility options make this game a non-starter and an early drop. I tried hard for a long time beating my head against Hollow Knight, but in both games I hit an insurmountable wall early on and am unable to progress past these points. I could keep trying, but I'm not having any fun in the first place—I think it is fair to say that these games aren't for me.

Anything is always worth a try, and I am always happy supporting Aussie game devs. But for reference to myself, I should probably stay in my lane and focus on games that don't require too much mental fortitude... I don't have too much left to give right now. This one is squarely on me!

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ClaireValle

Status ClaireValle Sep 6, 2025

whoever came up with the idea to make half the bugs not drop any currency should get fired what the hell is this

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ClaireValle

Status ClaireValle Sep 6, 2025

5 hours in and she still hasn't yelled shaw this game kinda sucks...

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shinespark

Status shinespark Sep 5, 2025

Diving into Silksong! Still very early, but it seems like pogo jumping is just as important here as it is in Hollow Knight, so I thought I'd go overboard and share my Steam Input setup for mapping the pogo to a single button. Highly recommended if you've got the option, it feels way better than constantly having to hit diagonals …

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Diving into Silksong! Still very early, but it seems like pogo jumping is just as important here as it is in Hollow Knight, so I thought I'd go overboard and share my Steam Input setup for mapping the pogo to a single button. Highly recommended if you've got the option, it feels way better than constantly having to hit diagonals on the d-pad.

enter image description here

  • First up, find Silksong's library page in Steam, and click the controller icon in the upper right to open its controller layout in Steam Input.
  • Click "Edit Layout".
  • Pick a button you want to use for the pogo (I use the right bumper), and map "Left Stick Down" to that button. If you're moving around the game with the left analog, map "DPad Down", instead.
  • Then, hit the gear icon next to your mapped button, and click "Add Extra Command". Map your attack input (e.g. the X button) to that new command slot.
  • Hit the gear icon next to both of your newly mapped inputs, click "Regular Press", and switch both to "Start Press".
  • Hit the gear icon again for both inputs, and click "Settings". For the "Left Stick Down" command, set "Fire End Delay" to 60 ms, and for the "X button" command, set "Fire Start Delay" to 25 ms.
  • That's it! A bit involved, and arguably should just be a setting within the game itself, but it's a huge improvement for Hornet's movement.
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Lygodesma

Status Lygodesma Sep 5, 2025

Something else about Silk Song that I fear will be true: Isn't it just more of the same? Like Bioshock 2, Hotline Miami 2, God of War Ragnarök, and Tears for the Kingdom were? Great games, but literally just the same game with a small amount of additional gimmicks? Wouldn't make it bad, but would unGOAT it and come only …

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Something else about Silk Song that I fear will be true: Isn't it just more of the same? Like Bioshock 2, Hotline Miami 2, God of War Ragnarök, and Tears for the Kingdom were? Great games, but literally just the same game with a small amount of additional gimmicks? Wouldn't make it bad, but would unGOAT it and come only really second to its predecessor tbh. I would never play Tears for the Kingdom because it's one of the greatest games, I would only play it if I feel like I want to play BOTW again for instance.

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Lygodesma

Status Lygodesma Sep 5, 2025

Has somebody already finished this? I want to know how long it is so I know if it goes on top of my backlog. Should be almost 24h now. I mean, if you haven't been doing anything else lol.

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maeday

Status maeday Sep 4, 2025

About a week ago I finally managed to escape 11 years of abuse, sexual, mental and physical.

Today, after waking up with my fiance, being held all night, I get to load Silksong.

It's a good day, man.

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BMO

Status BMO Sep 4, 2025

It looks like Hornet defeated Steam!

Steam error: Something went wrong. We are unable to service your request. Please try agin later.

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