I’m a sucker for twisted tales and dark atmospheres, and based on the little I had seen this game seemed to fit the bill. In this sense, not only did Alice: Madness Returns not disappoint, it actually surpassed my expectations. There is much to praise here, but the visual and sound design needs to take centerstage. This is likely the best realisation of a dark fairytale I’ve ever seen in any game, and the perfect showcase of how a strong aesthetic sense can completely overshadow poor texture quality (the game clearly shows its age in that regard). AMR is the stuff of beautiful nightmares. There is a haunting, magical, Tim Burtonesque vibe permeating it from start to finish poured into its dreamlike visuals but also into its hypnotic music. In fact the audio work is quite impressive as a whole, with top notch voice acting and the perfectly timed dialogue lines in the moments where characters interrupt each other (why is it that so many games still struggle with this?). The world is so unique, alluring and actively rewarding that you keep wanting to explore every nook and cranny, find every secret, every memory, even bottle, every Radula Room. This is, bar none, AMR’s greatest achievement, and the game fully deserves to be experienced for that alone.
Not on the same level, but still quite remarkable are the creative and, for the most part, well realised mechanics. There is a ton of variety here that cuts across genres in a way I didn’t expect. You get solid iterations of 2D and especially 3D platforming, side-scrolling sub-levels, rhythmic mini-games, fast slide segments, different kinds of puzzles, shrinking mechanics, an awesome giant sequence and a satisfying, punchy combat and weapon system that offers a mix of hack and slash and shooter mechanics with butterfly dodge and a deflection umbrella to boot. Most of this is very accomplished, but some also highlight the fact that, at times, the game is too creative for its own good. For all its originality and uniqueness, AMR is also very much a product of its time, and nowhere is this more obvious than in the lack of polish affecting some of these mechanics. The game still feels overall great to play in 2022, but there is a bit of jank to the combat, camera angles are often unhelpful, and a couple of its creative segments simply don’t have the necessary technical refinement to make them enjoyable (the baby head platforming is particularly infuriating in this regard). Personally, I feel more would’ve been gained by doing away with its mechanically rougher segments rather than what was gained by their inclusion. Aside from all this, another thing worth mentioning is the story, or at least the imagery of it, which is delightfully twisted and bonkers. More so, I’m assuming, if like myself you’ve never played the first game and have very little knowledge of the Wonderland lore.
My main gripe with the AMR is its unnecessary length. The game is so self-indulgent in this way that it’s almost impossible for me to understand the reasoning behind it. All levels feel longer than they needed to be, a couple of them considerably so, which means they often end up feeling too repetitive and, ultimately, less engaging as a result. But chapter 5 was absurdly, painfully, hideously long, to the point where, by the time I got to the much shorter chapter 6, I just wanted to be done with the damn thing. A disappointment and a true shame, and I can’t remember the last time I felt this in a game, where my very positive impressions of its first 2 thirds felt so at odds with my impression of its final act. Couple it with the fact that, every so often, you’d get permanently locked out of an area you hadn’t fully explored yet, without any previous indication of which part to explore first, and it’s fair to say that the level design is the game’s greatest blunder.
I still had genuine fun with Madness Returns when all was said and done. On top of all its creative blend of genres, there is a magnificent, visceral, weird and gripping tone to its world building that makes it stand out from anything that came out from that era. This is a horror story that frankly feels fresh even with you hold it against most horror games of today. The consistent quality in aesthetics and creative offerings is undeniably there. I just wish the pacing and level design had been catered to in the same way. 7.5