Alice: Madness Returns (2011)

Spicy Horse Games

PC (Microsoft Windows) · PlayStation 3 · Xbox 360

3.70 from 1268 ratings

4207 members have it in their collection · 170 playing now · 1683 backlogged · 591 wish listed

How long? Main story 14h · with extras 15h · 100% 33h (from 23 logged playthroughs)

Return to Wonderland and experience an all new nightmare as Alice fights to regain her sanity as she fights for the truth behind her past. Can Alice save Wonderland - and herself - from the madness that consumes them both?
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Release dates

  • Jun 14, 2011 (North_America) PC (Microsoft Windows), PlayStation 3, Xbox 360
  • Jun 16, 2011 (Australia) PC (Microsoft Windows), PlayStation 3, Xbox 360
  • Jun 16, 2011 (Europe) PC (Microsoft Windows), PlayStation 3, Xbox 360
  • Jun 17, 2011 (Worldwide) PC (Microsoft Windows)
  • Jul 21, 2011 (Japan) PC (Microsoft Windows), PlayStation 3, Xbox 360
  • Dec 13, 2011 (North_America) PlayStation 3, Xbox 360
  • Dec 14, 2011 (Europe) PlayStation 3, Xbox 360

Related

Bundled in

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Rating distribution

5 stars
310
4 stars
434
3 stars
382
2 stars
116
1 star
25
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Community All Reviews Statuses

ethelcain

Status ethelcain Jul 7, 2024

im gonna be away from my laptop for a few days so expect inactivity from me, both on this game and in general

ethelcain

Status ethelcain Jul 4, 2024

every time i try to start a new game, it just keeps loading... and loading... and loading... this wasnt an issue for me a year ago. anyone got any ideas? maybe i should uninstall and reinstall it.

ethelcain

Status ethelcain Jul 1, 2024

it's been far too long since i played this and finishing it is looking tewwwww gewd rn...

btw i listened to ultraviolence by lana del rey for the first time last night. SUCH a good album

FattsMcstroob

Status FattsMcstroob Mar 11, 2024

HUGE shoutout to Steam user Senzo who posted this in the store page comments for Alice: Madness Returns -

go to the game folder->go to AliceGame-> go to config folder -> open Defaultengine.ini as a text-> change the MaxSmoothedFrameRate=31 to 60 Now you have Alice on 60FPS, enjoy.

Absolute champion. Playing this 9 year old game on a new PC …

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HUGE shoutout to Steam user Senzo who posted this in the store page comments for Alice: Madness Returns -

go to the game folder->go to AliceGame-> go to config folder -> open Defaultengine.ini as a text-> change the MaxSmoothedFrameRate=31 to 60 Now you have Alice on 60FPS, enjoy.

Absolute champion. Playing this 9 year old game on a new PC at 30fps was miserable, you've made it actually enjoyable.

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Malus

Status Malus Feb 20, 2024

Yeah... this game isn't as good as the first one. The first title was conceptually relevant from one level to the next, had a good source for the levels (the books), and everything from the enemies to the music to the weapons all worked together to fit perfectly into the package that is American McGee's Alice. This game, on …

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Yeah... this game isn't as good as the first one. The first title was conceptually relevant from one level to the next, had a good source for the levels (the books), and everything from the enemies to the music to the weapons all worked together to fit perfectly into the package that is American McGee's Alice. This game, on the other hand, looks pretty and has some sorely needed quality of life features (locking on, no insta-death falling down an abyss, etc.) but the game has no thematic direction. I'm underwater for one level and in another I'm fighting samurai wasps. It just doesn't have a coherent theme spanning from one level to the next. It isn't as immersive or interesting as the last title. I'm, unfortunately, once again playing a game to beat it since I started it already. The only difference is that I did it for the first game because I hated it, and for this game because it just gets boring.

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Malus

Status Malus Feb 17, 2024

I can tell already that the level design, story themes, the story itself, and other components of video games are weaker than Alice's. While this game finally gives you checkpoints (at the cost of save states the original has), you can lock on to enemies, block attacks, and you have new abilities. There are even collectibles to get in …

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I can tell already that the level design, story themes, the story itself, and other components of video games are weaker than Alice's. While this game finally gives you checkpoints (at the cost of save states the original has), you can lock on to enemies, block attacks, and you have new abilities. There are even collectibles to get in every level now. But the story isn't as interesting with its locations not being based on anything in the books (as far as I'm aware) and the ending to the first game just doesn't warrant a sequel. It was perfect (as a story) in itself, and this game isn't needed. That said, I'm having much more fun with this game than I ever did with the original, so there's that.

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Sir_Laguna

Status Sir_Laguna Apr 16, 2023

I'm not sure what got into me, but a few days ago I got a sudden urge to finally play this game, so I bought it on Steam. One day after we got the news that American McGee stopped trying to make its sequel a reality.

ethelcain

Status ethelcain Mar 8, 2023

played it for the first time yesterday AND GOD IM HAVING SO MUCH FUN... the levels are beautiful. also the fact that some psychonauts devs worked on this is glaringly obvious, especially with the platforming mechanics

V1CGaming

Review V1CGaming 4/5 · Jun 1, 2022

Darkly fun!

A marvelous adventure and an overlooked gem that has aged like fine wine over the decade. The world is picturesque and the uncanny yet befitting dialogue of the characters does the story of Alice in Wonderland justice. The story is dark and touches upon Alice's psyche as a theme about the perception of reality. It emits a strangely lasting, lingering …

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A marvelous adventure and an overlooked gem that has aged like fine wine over the decade. The world is picturesque and the uncanny yet befitting dialogue of the characters does the story of Alice in Wonderland justice. The story is dark and touches upon Alice's psyche as a theme about the perception of reality. It emits a strangely lasting, lingering influence which keeps you wanting to play more. It is truly a majestic experience you will not find in any other game that is rooted in reality.

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realiststyle

Review realiststyle 3/5 · Apr 3, 2017

Impressive

Again, like American McGee's Alice, I enjoyed the themes and setting of this game. The controls worked much better for me this time around than they did with Alice (only because the aging didn't work for me so well). I played only through the first level or two (I remember the locale being very mechanical / steam punk) and thinking …

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Again, like American McGee's Alice, I enjoyed the themes and setting of this game. The controls worked much better for me this time around than they did with Alice (only because the aging didn't work for me so well). I played only through the first level or two (I remember the locale being very mechanical / steam punk) and thinking wow this game takes a really long time to burn through. The levels felt massive to me and not necessary never ending, but I remember being impressed with the length. I really want to sit down and play through this sometime in the near future, if for nothing else, to complete the story.

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nazalas

Review nazalas 4/5 · Jan 14, 2014

Fantastic game for the most part. The combat mechanics are awesome and the art style was unique and fun. The lock on and camera controls could get you into trouble sometimes. There was also a few crashes that I had on the steam version of the game. A few pieces of the game did not feel very polished but overall …

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Fantastic game for the most part. The combat mechanics are awesome and the art style was unique and fun. The lock on and camera controls could get you into trouble sometimes. There was also a few crashes that I had on the steam version of the game. A few pieces of the game did not feel very polished but overall I feel it was worth the issues.

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