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#Drive Rally

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#Drive Rally

Apr 16, 2025

Main game

4.00 average rating based on 1 rating

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Drive Rally lets you relive the 90s in the most exciting era in motorsport history, where dust, mud, and snow are badges of honor. Unleash the raw power of legendary rally beasts, admire every second of the stunning landscapes, and remember: the faster you go, the better!
Release Dates
Sep 25, 2024 Early Access (Worldwide)
Linux, Mac, PC (Microsoft Windows)
Apr 16, 2025 Full Release (Worldwide)
Linux, Mac, PC (Microsoft Windows)
TBD (Worldwide)
Nintendo Switch, PlayStation 5, Xbox Series X|S
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User Stats
29
In Collection
3
Wish Listed
0
Playing
18
Backlogged
How Long Is #Drive Rally?
No playthrough data yet
EjKejEj
EjKejEj updated their status Oct 11, 2025
EjKejEj updated their status Oct 11, 2025

^VOD^

An indie arcade rally game. While keeping controls simple, the driving has some depth to it: cars drive differently from each other (stuff like weight, power or drivetrain make each car behave differently) and terrains make cars respond differently. Although the steering itself would require some tweaking/fixing IMO (I’m OK with cars feeling floaty; but during high speeds and elevation changes, the car’s too easy to completely spin around). The biggest problems this game has is tracks and pace notes. Each campaign is a different map, but the stages are just different paths on the same map, which by later groups becomes predictable/repetitive.While pace notes are funny (each campaign has its own stereotypical co-driver), the issue is the timing of them (sometimes they come too late and sometimes too soon). The graphics feature a unique painted (almost cel-shaded like) style. Unfortunately the music is kind of letdown (it's just a couple tracks of different styles). The difficulty is too easy even though I played on hard difficulty (most of the times I would end the stage on -10s or similar). Although some stages, no matter how good I’d do, I would end on +10s. Overall despite its flaws, it’s …

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^VOD^

An indie arcade rally game. While keeping controls simple, the driving has some depth to it: cars drive differently from each other (stuff like weight, power or drivetrain make each car behave differently) and terrains make cars respond differently. Although the steering itself would require some tweaking/fixing IMO (I’m OK with cars feeling floaty; but during high speeds and elevation changes, the car’s too easy to completely spin around). The biggest problems this game has is tracks and pace notes. Each campaign is a different map, but the stages are just different paths on the same map, which by later groups becomes predictable/repetitive.While pace notes are funny (each campaign has its own stereotypical co-driver), the issue is the timing of them (sometimes they come too late and sometimes too soon). The graphics feature a unique painted (almost cel-shaded like) style. Unfortunately the music is kind of letdown (it's just a couple tracks of different styles). The difficulty is too easy even though I played on hard difficulty (most of the times I would end the stage on -10s or similar). Although some stages, no matter how good I’d do, I would end on +10s. Overall despite its flaws, it’s very easy and fun to play. Easy to recommend, but some might put off because of physics

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