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The Room

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The Room

Sep 19, 2012

Main game

3.91 average rating based on 839 ratings

5
214
4
368
3
225
2
28
1
4
A mysterious invitation leads to the attic of an abandoned house. In the room is a cast-iron safe laced with strange carvings and on top, a note from your distant companion. It promises something ancient and astonishing concealed in the iron chamber - you need only find a way in.
Release Dates
Sep 19, 2012 (Worldwide)
iOS
Mar 23, 2013 (Worldwide)
Android
Jul 28, 2014 (Worldwide)
PC (Microsoft Windows)
Oct 18, 2018 (Worldwide)
Nintendo Switch
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User Stats
2458
In Collection
165
Wish Listed
18
Playing
687
Backlogged
How Long Is The Room?
Main story: 3.4 hours
100% completion: 3.9 hours
Total completions: 42
Related Content
SIGINT
SIGINT gave Dec 29, 2021
SIGINT gave Dec 29, 2021
Don’t ask me what happened in this game

Pretty neat puzzle game to pass a few hours with. Its general gameplay loop is just solving a series of locks that lead from one to the next to slowly get to the center of a big puzzle box or similar situation.

A bit too often in this game, the solution to a puzzle is just to look around and literally find the answer, or to fit an object into a hole or something, which I don’t find all that individually interesting in the grand scheme of things. That combined with so many instances of boring stuff like a key leading to another key made me feel like this concept has some untapped potential.

Despite that, though, it just works as an overall package. The formula is very similar to solving an “escape room” or some puzzle in an adventure game, and it becomes somewhat addictive to methodically work through. There are enough puzzles that do have interesting solutions that it stays fresh for its short runtime.

The story was a bunch of weird tarot card / demon / astronomy mumbo jumbo that I didn’t bother making much sense of, but that at least led to increasingly complex and cool-looking …

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Pretty neat puzzle game to pass a few hours with. Its general gameplay loop is just solving a series of locks that lead from one to the next to slowly get to the center of a big puzzle box or similar situation.

A bit too often in this game, the solution to a puzzle is just to look around and literally find the answer, or to fit an object into a hole or something, which I don’t find all that individually interesting in the grand scheme of things. That combined with so many instances of boring stuff like a key leading to another key made me feel like this concept has some untapped potential.

Despite that, though, it just works as an overall package. The formula is very similar to solving an “escape room” or some puzzle in an adventure game, and it becomes somewhat addictive to methodically work through. There are enough puzzles that do have interesting solutions that it stays fresh for its short runtime.

The story was a bunch of weird tarot card / demon / astronomy mumbo jumbo that I didn’t bother making much sense of, but that at least led to increasingly complex and cool-looking puzzle situations. By the end, you have definitely graduated from safe-cracking to some pretty crazy-looking stuff.

So much of the puzzle stuff in the game feels like it could exist in real life that I found it slightly distracting when more fantastical elements stepped in, but I think that just speaks to the nice tactile feel achieved by the majority of the game’s content. There’s also just a pretty nice immersive atmosphere overall.

I’ve got the second one bought and downloaded already — looking forward to playing that at some point.

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opusmalenae
opusmalenae gave Jan 3, 2025
opusmalenae gave Jan 3, 2025
You just gotta love a good old puzzle game
This review is for the PC (Microsoft Windows) version

Very tricky at times, but never frustrating. Intriguing storyline but the end was a bit unsatisfying...

Torgo
Torgo gave Jun 24, 2016
Torgo gave Jun 24, 2016
The Room review

This is an excellent little puzzle game. I cannot really find any faults in it, other than its length: I wish it had lasted longer!

So the game is just basically examining these intricate object, like a Chinese box or a safe. These objects are filled with strange mechanisms, cogs, buttons, wheels, cranks, combinations, keys and key holes, handles, lenses, etc. You examine the object deeply, look for clues, and try to unravel the next layer.

The whole experience is very immersive: it feels like a real artefact that you've found in a dusty attic. There's so much detail in the wood grain, metal handles, velvet cloth, even dust particle effects. Meanwhile the sound provides resonant clicks and whirrs, plus a haunting ambient soundtrack. It's so satisfying when you figure out the next step and hear the cogs spinning and see the next layer unfold.

While you're doing this you come across little notes and other clues, hinting at an eerie story underneath it all. This game is a masterpiece, possibly the best $1 I've ever spent. While playing it felt a lot like Riven, just in terms of that eerie atmosphere, the attention to detail and the sense …

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This is an excellent little puzzle game. I cannot really find any faults in it, other than its length: I wish it had lasted longer!

So the game is just basically examining these intricate object, like a Chinese box or a safe. These objects are filled with strange mechanisms, cogs, buttons, wheels, cranks, combinations, keys and key holes, handles, lenses, etc. You examine the object deeply, look for clues, and try to unravel the next layer.

The whole experience is very immersive: it feels like a real artefact that you've found in a dusty attic. There's so much detail in the wood grain, metal handles, velvet cloth, even dust particle effects. Meanwhile the sound provides resonant clicks and whirrs, plus a haunting ambient soundtrack. It's so satisfying when you figure out the next step and hear the cogs spinning and see the next layer unfold.

While you're doing this you come across little notes and other clues, hinting at an eerie story underneath it all. This game is a masterpiece, possibly the best $1 I've ever spent. While playing it felt a lot like Riven, just in terms of that eerie atmosphere, the attention to detail and the sense of wonder. I hope the sequels come to Steam.

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pixelcrypt
pixelcrypt gave Dec 2, 2021
pixelcrypt gave Dec 2, 2021
Super fun and unique
This review is for the iPad version

It’s a very simple point and click game, but it is very smart, unique, and offers an ambience unlike anything else. It could have been much much worse, and it delightfully surprised me with the storyline and set pieces.

Not 5 stars because sometimes the puzzle logic could get repetitive. Excited to play the other 3 in the series.

Lyrica
Lyrica gave Dec 11, 2020
Lyrica gave Dec 11, 2020
Puzzle boxes inside of puzzle boxes

I found this game on a "Greatest PC Puzzle Games Ever" list, so I decided I'd give it a go. I do like me some puzzles.

Have you ever gone to someone's house and seen that they had one of those little puzzle boxes sitting on their shelf? You know, the kind of simple-looking thing that you manipulate with your hands, where the goal is to get it open, or free the ball, or separate the linked parts, or whatever. Are you the sort of person who, when the other person walked out of the room, you couldn't resist grabbing the puzzle box and fiddling with it, just to see whether you could do it? If so, then you'll probably love The Room, since it's pretty much like what you'd get if you took one of those puzzle boxes, and then put 7 more layers of puzzle boxes inside of it.

The game starts you off in a single room with a big box, a key, an eyepiece, and a letter from someone who has signed off only as "A.S." The story in game is revealed through these letters, of which there are seven. A.S. seems to be some kind …

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I found this game on a "Greatest PC Puzzle Games Ever" list, so I decided I'd give it a go. I do like me some puzzles.

Have you ever gone to someone's house and seen that they had one of those little puzzle boxes sitting on their shelf? You know, the kind of simple-looking thing that you manipulate with your hands, where the goal is to get it open, or free the ball, or separate the linked parts, or whatever. Are you the sort of person who, when the other person walked out of the room, you couldn't resist grabbing the puzzle box and fiddling with it, just to see whether you could do it? If so, then you'll probably love The Room, since it's pretty much like what you'd get if you took one of those puzzle boxes, and then put 7 more layers of puzzle boxes inside of it.

The game starts you off in a single room with a big box, a key, an eyepiece, and a letter from someone who has signed off only as "A.S." The story in game is revealed through these letters, of which there are seven. A.S. seems to be some kind of scientist or scholar, and claims to have made a remarkable discovery that "The Circle" doesn't know about. He goes to investigate, and runs into some trouble as fictional characters always do when they mess around with powers that are beyond their ken. While there isn't a massive amount of story, it is surprising how much they manage to fit into just 7 letters and in-game imagery. There's an rich, ominous atmosphere that sits over the entire game, one that wouldn't be out of place in a horror game, although there are no scary bits in this game.

As far as the gameplay goes, the only negative thing I could say about it is that there's some amount of it that comes down to looking for hidden markings, secret compartments, and things of that sort. In general I'm not a big fan of what I think of as "blind scavenger hunts," as I generally prefer my puzzles to have everything made known upfront and then leave it up to my brainpower to put the pieces together. If you're the sort of person who likes the idea of combing over a room looking for any detail that's out of place, Sherlock Holmes style, then you may enjoy that kind of thing more than I do.

Other than that, though, there are plenty of actual puzzles to solve, and they're interesting and satisfying to complete. They're solved entirely through pointing and clicking. There's lots of variety among them, so that it never really feels like any puzzle mechanic is just a copypaste of an earlier puzzle. There are moments where, after managing to solve some puzzle, you'll sit there watching gears turn and mechanisms click, and a section of the box will open up to reveal an entirely new, strangely intricate contraption that will make you say, "Whoa, that's pretty neat."

One thing that deserves mention is the hints system. Implementing hints in a puzzle game can be quite tricky. Many games don't even bother with hints, which works fine in an easy game, but in a hard game can result in you sitting there completely lost for large periods of time. Hints that are too obvious can give the game away, and hints that are too vague are useless.

Here, the hints are done pretty well. There are 3 hints for any given puzzle you might be stuck on, which get revealed successively as you continue to spend more time on the puzzle without finding the solution. The first hint is kept fairly vague, with each additional hint pointing you toward the solution more specifically. Revealing hints is always optional (the hint icon must be clicked on by the player), and they can be disabled entirely from the settings if you prefer to play entirely unassisted. The hints point you toward the solution without being intrusive and without making you feel like you had to "cheat" on the game.

Overall, a solid 4 star. I don't know if I felt it was quite as good as the reviews make it out to be, since I don't feel that it will have a lot of staying power for me, or leave any impact on me afterward, as my favorite games do. There's around 3-4 hours of gameplay, spread across 4 chapters, and there's an epilogue now that didn't exist in the original iOS release. So, not a very large game, but still an enjoyable time overall.

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FredLobster
FredLobster gave Dec 2, 2013
FredLobster gave Dec 2, 2013
FredLobster's review of The Room

Easily one of the densest puzzle games I've ever played, The Room sets the player to a single task: to unlock a mysterious puzzle box inherited from a distant dead relative who, presumably, moonlighted as a mad scientist. The game emphasizes that you are to handle the box as though it were an actual physical object; you can study it from any reasonable angle, use touch controls to flip switches and twist knobs, and tilt the whole bloody contraption by tilting the device you're playing on. Coupled with impressive attention to detail and just enough dribbles of exposition to lure you in, this results in one of the most immersive pure puzzle games I've ever played. While the reward for each solved puzzle is usually just yet another puzzle, there's a very satisfying thrill each time you peel another layer off the contraption and get a little closer to the promised core.

Even so, the game has one striking flaw: it's just too easy. Fun in puzzle games often dwells in the sweet spot between providing no challenge and leaving the player incurably frustrated, and this game errs almost every time on the side of making the solutions really obvious. …

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Easily one of the densest puzzle games I've ever played, The Room sets the player to a single task: to unlock a mysterious puzzle box inherited from a distant dead relative who, presumably, moonlighted as a mad scientist. The game emphasizes that you are to handle the box as though it were an actual physical object; you can study it from any reasonable angle, use touch controls to flip switches and twist knobs, and tilt the whole bloody contraption by tilting the device you're playing on. Coupled with impressive attention to detail and just enough dribbles of exposition to lure you in, this results in one of the most immersive pure puzzle games I've ever played. While the reward for each solved puzzle is usually just yet another puzzle, there's a very satisfying thrill each time you peel another layer off the contraption and get a little closer to the promised core.

Even so, the game has one striking flaw: it's just too easy. Fun in puzzle games often dwells in the sweet spot between providing no challenge and leaving the player incurably frustrated, and this game errs almost every time on the side of making the solutions really obvious. Without exception I solved every puzzle in 3 or fewer tries, making them more exercises in patience than logic. That being said, simply FINDING the puzzles was a much more interesting process. Secret doors, subtle details, and simply keeping track of all the bells and whistles on the damn thing is challenge enough, so I'm going to give this issue a pass all the same.

I could easily see myself recommending this to friends. It doesn't have much to offer in terms of story or brain-benders, but it's a charmingly atmospheric piece of steampunkery that shouldn't be passed up. Grab yourself a glass of wine (or your preferred mental lubricant), have a seat in your favorite chair a couple hours before dusk, and get to work; this box isn't going to open itself y'know.

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MrSpanky
MrSpanky gave Dec 15, 2019
MrSpanky gave Dec 15, 2019
Just plain fun
This review is for the PC (Microsoft Windows) version

A Rubik's Cube of strange puzzle elements put together in an entertaining package.

TheShamefulNarcissist
TheShamefulNarcissist gave Aug 15, 2017
TheShamefulNarcissist gave Aug 15, 2017
Excellent point-and-click puzzle game with an eerie air

This is an fantastic game for anyone who loves puzzlers. Difficult enough to provide a satisfying challenge, but not so hard you'll need more hints than those provided by the game itself.

zynphull
zynphull gave Feb 17, 2016
zynphull gave Feb 17, 2016
zynphull's review of The Room

About the three stars, well... I just played The Witness, you see.

Pale
Pale gave Feb 23, 2015
Pale gave Feb 23, 2015
Pale's review of The Room

I finally sat down and played through The Room over my recent vacation. It was much quicker than I expected which makes me feel a bit silly waiting so long to give it a try.

Puzzle games are incredibly hard things to design. You make the solutions too easy, and a player doesn't feel like they accomplish anything. You make them too obtuse, and a player gets frustrated. The room probably falls more toward the easy side, but the awesome presentation, animations, and design still allow for that feeling of accomplishment I was looking for.

The point of the game is simple. You must unlock an incredibly elaborate box in the middle of a room. You do this by pushing buttons, sliding objects, looking for secrets, etc., all with the touch screen of your device. Every aspect of the box feels like it has weight thanks to the look and animation, so using your fingers to manipulate everything just feels satisfying in a way most touch games lack.

The Room has hints built in that are easily accessible. This could be part of the reason I found the game a bit too easy. Whenever I hit any kind of roadblock, …

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I finally sat down and played through The Room over my recent vacation. It was much quicker than I expected which makes me feel a bit silly waiting so long to give it a try.

Puzzle games are incredibly hard things to design. You make the solutions too easy, and a player doesn't feel like they accomplish anything. You make them too obtuse, and a player gets frustrated. The room probably falls more toward the easy side, but the awesome presentation, animations, and design still allow for that feeling of accomplishment I was looking for.

The point of the game is simple. You must unlock an incredibly elaborate box in the middle of a room. You do this by pushing buttons, sliding objects, looking for secrets, etc., all with the touch screen of your device. Every aspect of the box feels like it has weight thanks to the look and animation, so using your fingers to manipulate everything just feels satisfying in a way most touch games lack.

The Room has hints built in that are easily accessible. This could be part of the reason I found the game a bit too easy. Whenever I hit any kind of roadblock, that hint icon would highlight and I would be tempted. I did my best to avoid using it as much as possible but I still gave in many times. I think it would be a better feature if it was a bit harder to unlock, maybe leaving it inaccessible until the player has spent several minutes without making any progress.

I'm definitely very excited to try the next game in the series soon. It was a wonderful experience and I can't wait to see what improvements they've made.

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WolfSpirit292
WolfSpirit292 gave Sep 1, 2022
WolfSpirit292 gave Sep 1, 2022
Stop!...Puzzle Time!
This review is for the PC (Microsoft Windows) version

A fun puzzle game that's both engaging and challenging. There's even an interesting little mystery/story linking the puzzles together. Made for a good party game as well, casting it onto the TV.

Roach
Roach gave Jan 19, 2021
Roach gave Jan 19, 2021
An Atmospheric Puzzle Game

An affordable price for a couple hours of puzzle solving. I played this with my boyfriend watching and we had fun solving it together. Excited to try the sequels.

8BitHero
8BitHero gave Jan 16, 2016
8BitHero gave Jan 16, 2016
Mysterious Puzzles

I found this game through a Google search for best android games. I had just got my tablet and was curious to see what games were available. I hadn't played many puzzle games, but I thought the graphics were nice and detailed and it was only $0.99 at the time. I enjoyed every minute of it. The basic premise, as others have said, is you must open a series of boxes of increasing complexity to move on to the next room. To do this, one needs to slide, turn, touch on and balance their device to move dials, slide mechanisms and open doors and hidden compartments. You get items and there's a cool lens to see different patterns and to solve certain puzzles.

It's the kind of game I always wanted to make and had only played a few of the kind.

To give an example. There are items or parts of a table that look a little different. The color may be off so you press your finger on it and it opens to reveal a key. That's awesome! From there you go on to reveal more items and solve more puzzles. The controls are usually pretty accurately responsive, …

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I found this game through a Google search for best android games. I had just got my tablet and was curious to see what games were available. I hadn't played many puzzle games, but I thought the graphics were nice and detailed and it was only $0.99 at the time. I enjoyed every minute of it. The basic premise, as others have said, is you must open a series of boxes of increasing complexity to move on to the next room. To do this, one needs to slide, turn, touch on and balance their device to move dials, slide mechanisms and open doors and hidden compartments. You get items and there's a cool lens to see different patterns and to solve certain puzzles.

It's the kind of game I always wanted to make and had only played a few of the kind.

To give an example. There are items or parts of a table that look a little different. The color may be off so you press your finger on it and it opens to reveal a key. That's awesome! From there you go on to reveal more items and solve more puzzles. The controls are usually pretty accurately responsive, sometimes looking around get tough and you may accidentally zoom in on something when you meant to walk to another part of the room. Minor stuff.

The puzzles are rarely difficult. If you get stuck there's a hint option that basically gives away the solution. Yeah, that's kind of a bummer. But that's the only draw back. Pretty small draw back.

The story is cool but a little cumbersome. Not completely sure what's going on. Sounds like a guy is trying to figure something out through scientific experiments and he leaves notes for you to find.

I had a lot of fun with this game. Not a terribly long game but long enough. Definitely worth the money!


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SuperFieroStatus
SuperFieroStatus updated their status Feb 3, 2020
SuperFieroStatus updated their status Feb 3, 2020

Played on PC via Steam. A wonderful experience marred only by some quirky control moments. Some things translated to touch maybe a bit better than mouse. These moments were rare, but the few I encountered were frustrating. You would have a puzzle solved, but got a false negative only because the controls weren't spot on. Even with those snags it was still a great game and worth the price of admission.

AbroadKew
AbroadKew updated their status Mar 24, 2019
AbroadKew updated their status Mar 24, 2019

Finished the epilogue a few hours later and moved onto The Room 2!

AbroadKew
AbroadKew updated their status Mar 23, 2019
AbroadKew updated their status Mar 23, 2019

Fun, little mobile puzzle game to pass the time. I have beaten the main game with no hints or walkthroughs and only have the epilogue left to do. Well worth the price of admission!

Please...callmeYork
Please...callmeYork updated their status Jan 25, 2016
Please...callmeYork updated their status Jan 25, 2016

This was a really fun way to spend a couple of hours. The puzzle boxes were intricate and beautifully designed, each one feeling unique. The hint system was a little too helpful – as someone who sucks at puzzle games I couldn’t help but use it as a crutch. The music was eerie and as the plot unfolded I found myself getting drawn into the story (Even though it was pretty barebones). I want to detract some points for the lack of Cenobites. All puzzle boxes should lead to Cenobites, hooks and a pasty-faced sadomasochist hell priest wearing leather. But each to their own.


NOTE: I played this on my laptop. Don't do that. It is clearly made for touch-screen devices.


peter
peter updated their status Mar 15, 2013
peter updated their status Mar 15, 2013

I'm through the third or fourth puzzle now. It's a cool, dark puzzler if you've got an iPad.