Review BurningKirby 3/5 · Oct 20, 2025
What Do You Do When the End Comes Too Soon?
Goodbye Volcano High has a pretty great premise. A bunch of anthropomorphic dinosaurs are about to graduate high school and need to grapple with the likely reality that an asteroid will wipe them out in the coming weeks. I've often thought to myself while finishing up a long project or piece of media something along the lines of "What if …
Goodbye Volcano High has a pretty great premise. A bunch of anthropomorphic dinosaurs are about to graduate high school and need to grapple with the likely reality that an asteroid will wipe them out in the coming weeks. I've often thought to myself while finishing up a long project or piece of media something along the lines of "What if I died right now? Was it all for nothing?" This takes that intrusive thought literally and I think it could be fertile ground for some meaningful exploration of the characters involved. I don't feel that this game quite managed to pull this off as well as I'd hoped though.

In the beginning it's clear that the writers have a vision. They do a good job of introducing the main cast and setting up the threat of the asteroid. But soon after that the vision feels like it fizzles out. A lot of the story just has the characters meandering about with the occasional glance skyward betraying their anxiety. And I suppose I'm not sure what I expected. What would a bunch of high schoolers do but continue to try and live their lives the best they can when faced with death? I can at least say that near the end the writers clearly knew where they wanted the story to go and it finished off on a stronger note as a result.
Thankfully, the main cast have decent chemistry and this helps keep things chugging along even when the game doesn't seem to know how to propel its narrative otherwise. The character design across the board is a lot of fun! Each of the main characters feel unique, with outfits and personalities that quickly set them apart from the others. Some of them don't really get enough screentime to take off, but I think I liked most of them regardless. Reed ended up being my favorite for his chill demeanor and brutally pessimistic outlook on the asteroid situation.

I feel as though the game has a bit of a tone issue on a moment to moment basis. I'd chalk this up to the dialogue being pretty inconsistent, but there's a bit more going on beneath the surface if you ask me. During Goodbye Volcano High's rhythm game segments, the music is on average really really good. It suits the game well and I could see myself enjoying it on its own merits, separate from the game. But this is a visual novel so most of the game is spent listening to / reading dialogue, and the background music during most of these sequences is so quiet (or simply nonexistent?) that with every pause in speech the total silence hits like a truck. The effect is something like a comedian telling a joke to a crowd that doesn't react. When a line of dialogue in this game doesn't quite land on its own there's little to no atmospheric music to cushion the drop-- just utter silence as the next character queues up their response. This is the death knell for the tone of a scene and it reared its head a lot in my playthrough.
I'll wrap up by saying that this is a very pretty game. I often felt like I was watching a web series or something because of the generally great art direction with its vibrant color palette. The lip syncing could use some work and the animation is a bit stiff here and there, but overall the art is what drew me to the game and it delivered. It feels premium among its peers and I'd love to play more with the same art team behind it.
This one is a bit tough to recommend unless you're totally sold on the premise and art. It didn't deliver anything that I expect to stick with me, but I had an alright time nonetheless.



