Ultima: Runes of Virtue II (1994)

Port of Ultima: Runes of Virtue II

Super Nintendo Entertainment System

2.38 from 8 ratings

40 members have it in their collection · 21 backlogged · 8 wish listed

Runes Of Virtue 2 is the sequel to Runes Of Virtue for the Game Boy. Released on the Super Nintendo Entertainment System as well as the Game Boy, Runes Of Virtue 2 maintains the action-RPG gameplay as the original. In this game, the Black Knight kidnaps Lord Tholden, simply out of boredom. Lord British sends you, the Avatar, out to … Read more
Runes Of Virtue 2 is the sequel to Runes Of Virtue for the Game Boy. Released on the Super Nintendo Entertainment System as well as the Game Boy, Runes Of Virtue 2 maintains the action-RPG gameplay as the original. In this game, the Black Knight kidnaps Lord Tholden, simply out of boredom. Lord British sends you, the Avatar, out to recover Tholden and return peace to Brittania. As in the first Runes Of Virtue game you have the choice of selecting one of four characters. And again, there are three modes of difficulty. Read less
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Details

Publishers
FCI
Genres
Role-playing (RPG)
Themes
Fantasy
Franchises
Ultima
Series
Ultima, Ultima: Runes of Virtue

Release dates

  • 1994 (Full Release) (Worldwide) Super Nintendo Entertainment System

Also available on

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Rating distribution

5 stars
0
4 stars
0
3 stars
4
2 stars
3
1 star
1
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Community All Reviews Statuses

AaronLyttle

Status AaronLyttle Dec 14, 2022

Another fun little game. The geography is more similar to the traditional Ultima games than its predecessor, but it's still a top town action adventure, rather than a traditional RPG.

The Eep puzzles in the abyss are a bit maddening.

I haven't played the SNES version, which has a weird isometric perspective. The Gameboy version looks more like a 2D …

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Another fun little game. The geography is more similar to the traditional Ultima games than its predecessor, but it's still a top town action adventure, rather than a traditional RPG.

The Eep puzzles in the abyss are a bit maddening.

I haven't played the SNES version, which has a weird isometric perspective. The Gameboy version looks more like a 2D Zelda game, which I prefer.

Read less
Chovus

Status Chovus Dec 14, 2020

Beat on Hard as Iolo the bard. I did try out all of the characters and read a couple guides but ultimately thought he looked the most interesting and had the best starting weapon in the bow. And I never really upgraded from that bow. I used the bow and shuriken for quite a while. I found the way the …

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Beat on Hard as Iolo the bard. I did try out all of the characters and read a couple guides but ultimately thought he looked the most interesting and had the best starting weapon in the bow. And I never really upgraded from that bow. I used the bow and shuriken for quite a while. I found the way the shuriken shoots behind to be great for kiting, and sometimes I would turn around and shoot before following along with an arrow so both projectiles hit. Later I decided to buy a crossbow to see how it compares to the bow; more damage but slower rate of fire and projectiles. Then I realized I could equip both and fire both at the same time. Oh yeah now this is the way to play. I found a sword and used it only for cyclopses, later swapping it out for the magic sword. I tried dual wielding swords but it did not work. Sword + whip works though, and that combo had the highest damage per second. Still mostly used bows though for the range. Offensive magic was only good for those spiders that seem to be immune to everything else. I dual wielded fireball and lightning bolt against them towards the end. Sometimes I dual wielded the ping pong with another weapon (magic sword being the best) to chain stun and kill a single tough enemy. Against the final boss I summoned 2 cyclopses. I saved those just for him because I figured the AI would not be smart enough to use a sword, and he was not. He kept trying to throw explosive potions like a scrub, which could not harm the cyclopses and they wrecked him in a few seconds.

I did have to refer to a walkthrough a few times to figure out what to do and solve some of the puzzles. Some of the puzzles were very creative. The only part of the game that I really disliked were the puzzles about herding those bouncing heads, which were too tedious and random. I did feel a bit of nostalgia for Ultima Online and used my intimate knowledge of that world to help get around in this one.

6.0/10

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