I played through this on stream. You can watch the YT playlist of it here. (The video will be uploaded to YT on Friday, but you can see it on the Twitch VODs.)
Preliminary: A lot of nostalgia for this one. I remember being proud as a kid managing to beat a Resident Evil without a guide or help, which was unheard of since the puzzles were always so illogical or difficult, not to mention the action/gameplay/ammo management. Now, I’ve read this was intentionally quite easy, but whatevs. Sounds like it might be my kind of game then! I like easy and fun! Haha.
Look: 7/10
I don’t mind bad graphics but sheesh some of the excitement or horror really is lost when it’s a pile of pixels lol. Interestingly, it seems the latter half of the game improved the graphics at least for the final boss and the laboratory scenes in general. Plus, I guess I shouldn't really judge. I only think RE2 and RE1 look good cuz I'm so used to them heh. And I should be grateful this has my favorite enemies (tho I always dread seeing them in-game :-p) the Hunters and Lickers. Anyway, as cool as the Tyrant was, something just felt missing in the Look.
Sound: 8/10
Some great music, I love the use of drum n bass during the first portion. They kinda stopped using it halfway through lol, but then stuck with the creepy or hypey classic Resident Evil sound. The voice acting was.... entertaining.
Play: 7/10
They made this game very replayable not only by the usual RE ranking at the end, but also by having different routes to take. Neat that they had the different routes not just be, well, different routes, but also have you meet different people, be different difficulties or lengths, affect later parts of the game, etc. Nice little touch that makes the game feel different every time. Others have said what I thought when I was young–it seems items and enemies are slightly different each game regardless of what choices you make too. So a lot of variability, especially for an RE game, which adds a nice touch to an otherwise infamously easy game–sure it’s easy but then do a handgun-only S-Rank speedrun or something right? Haha
Welp, as usual with me, I did not find this as easy as people said, or that I remembered. I think once you play it once or twice it becomes that easy, now that I know the tricks to last-second dodges for Hunters and the final boss, that how close you are plays a huge role in how much damage your shot does, and more. For instance, I wrote "I wish there were a quick-turn-around feature" but as I got deeper into the game, it was quite clear L1 was meant to do that (tho it was decidedly flawed). Still, little quirks like that I think are what led little me to be able to actually complete this game, just probly after trying it a few times and learning its quirks. This probly should get a 6 for Play, but I'll carry the clunky movement controls and lack of fun over to the Feel section instead, because well, this is a good ol' tank control RE even if it's in first person :-p and I gotta give respect to that haha
Feel: 6/10
I love how big their hands are compared to their heads lol. But anyway, this would be great as a rail light gun shooter, but as it is, it just feels awkward. I wonder how well it worked with the G-Con with the Japanese release (I've read the movement controls were not great). But this North American release… it’s as rough as everyone said. I think it’s one of those games you really only enjoyed because it’s all you had and played it over and over, or you rented it and wanna crank it out real fast not really fall in love with it. It just feels disappointing and dull throughout most the game, and the clunky first-person controls make it feel like a chore. In many ways, it was just fun that was missing in this, and what leads to the lower Feel score. The nostalgia and replayability boost the Attachment though.
Attachment: 7/10
The last part of the game got a lot more solid, though: the test tubes, the look of the Tyrant, the dark pathway (if you take that way) to the lab. I can’t deny I love seeing the classic RE enemies, Lickers and Hunters, in a first-person setting, even if they’re pixelated as all get out, and the Hunters in particular were super frustrating to deal with with clunky controls. My biggest complains are, they should have had a way to allow both aiming and shooting at the same time. And they should have improved the L1 lock on feature, perhaps using more of the trigger buttons o.O gasp. Because I was all excited it had a lock on feature (unlike Buffy haha), and then found out it's all-encompassing: nearest item, door, or enemy. Which really can cause some awful moments when you're trying to lock on to the nearest enemy but the game decided the Green Herb farther away is more worth locking on to mid-battle :-p Anyway, very replayable, have some nostalgia for it, deep-down I appreciate it as an absurd perspective for the RE series, but mostly frustrating in practice. Kinda like how you remember some movie or game from your childhood but know better than to replay it or rewatch it because it wont feel as great--that's kinda how this went :-p
For the record, all the Continues (and most the struggle) were just at the final boss heh. Pro-tip: proximity determines how strong your weapon is, at least as much as which weapon you're using!
Completion: Main Story on Normal Mode
Playtime: 2h 50m