The Legend of Kyrandia (1992)

Westwood Studios

Amiga · DOS · FM Towns · Mac · PC-9800 Series

3.82 from 87 ratings

205 members have it in their collection · 2 playing now · 50 backlogged · 25 wish listed

How long? Main story 3h (from 2 logged playthroughs)

Kyrandia is a land of dark, mysterious forests, and sleeping dragons. A fantastic land where rubies grow on trees and magic abounds. Who would imagine that a land so idyllic would spawn a murderer so demented? Some say that the court jester, Malcolm, was mad to begin with. Others whisper in sly, conspiratorial tones that it was his burning desire … Read more
Kyrandia is a land of dark, mysterious forests, and sleeping dragons. A fantastic land where rubies grow on trees and magic abounds. Who would imagine that a land so idyllic would spawn a murderer so demented? Some say that the court jester, Malcolm, was mad to begin with. Others whisper in sly, conspiratorial tones that it was his burning desire to possess the precious Kyragem that slowly drove him to slay the peaceful King William. As the rightful prince of Kyrandia, you must pursue the elusive Malcolm to recover the powerful gemstone. Only then will you be able to reclaim the throne and restore harmony to the land of Kyrandia. The Legend of Kyrandia awaits you! Read less
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Details

Developers
Westwood Studios
Publishers
Virgin Games
Genres
Adventure, Point-and-click
Themes
Comedy, Fantasy
Series
Legend of Kyrandia

Release dates

  • 1992 (Worldwide) Mac, Amiga, DOS
  • 1993 (Worldwide) FM Towns
  • 1994 (Worldwide) PC-9800 Series
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Rating distribution

5 stars
25
4 stars
27
3 stars
29
2 stars
6
1 star
0
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Community All Reviews Statuses

filmbeats

Status filmbeats Sep 1, 2019

I had this on Amiga and it was on a bunch of floppy disks so you had to switch out disks while playing the game. You had a list of different alphanumeric codes on a dark piece of paper that prevented it from being photocopied. You had to enter the right code from the list to start the game (this …

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I had this on Amiga and it was on a bunch of floppy disks so you had to switch out disks while playing the game. You had a list of different alphanumeric codes on a dark piece of paper that prevented it from being photocopied. You had to enter the right code from the list to start the game (this was how they tried to deter game copying as there was no restriction on copying disks at the time). This is the first point and click adventure game I remember playing. I guess its fantasy setting would appear to be generic to more experienced fantasy enthusiasts but for me it felt original. I thought the graphics were gorgeous at the time and really liked the music, particularly the more ominous sounding ones. I always found the castle near the end a bit creepy but maybe that was because I was a kid.

I needed a guide to beat this game and I remember getting a photocopy of the official guide from someone. There are definitely dated game design choices in this game that would never make it into a modern adventure game like getting stuck in an unwinnable situation. It's possible to not be able to progress without going back to an earlier save because you didn't get an item or do something in a previous area and have gone past a point of no return. There's that cave level where it's pretty much trial and error to navigate since you pretty much have to make your own map to make sure you don't repeat going to the same dead end.

The second game is better than this one in terms of design and gameplay. Zanthia is way more interesting than Brandon as a protagonist but the second game also seems more wacky and doesn't have anything that evokes uneasiness like the castle or Serpent's Grotto. I preferred the tone of the first game although it does have some wackiness itself. The third game with Malcolm as the protagonist tried some interesting things with his mood meter that supposedly affected the game depending on how good or bad he acted. There were multiple ways of getting off the island of Kyrandia at the beginning and you weren't forced to do it just one way. But it has some annoying puzzles. That third game actually did end with a possibility for a sequel that kind of retcons the first game. Out of the trilogy, the 2nd game is the best from a design and gameplay standpoint.

In my ideal world a sequel would take all the best elements of the first 3 games and maybe tone down the wackiness a bit in certain parts and add back some of that uneasiness/creepiness from the first game. Maybe even have multiple protagonists. I personally I would be fine if it was just Zanthia as she was the strongest protagonist although having Malcolm in some playable sequences would also make sense based on the ending of the third game. His mood meter mechanic could be something interesting to further explore in a game.

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