Status cwknight May 24, 2026
Final Fantasy III took a couple steps forward on things and a couple steps back on some things, compared to II.
The world is huge and was very surprising to me that it has multiple maps, including underwater. The Job class system, which is more structured than two but still very open-ended, has good parts to its diversity, but the …
Final Fantasy III took a couple steps forward on things and a couple steps back on some things, compared to II.
The world is huge and was very surprising to me that it has multiple maps, including underwater. The Job class system, which is more structured than two but still very open-ended, has good parts to its diversity, but the jobs having levels separate from your character level makes it very grindy and irritating how you go along and you'll get a new job and it's level 1.
It's also unclear when a job will do "something else" in the world (like a thief doing lock picking on doors). It's also unclear when a Job will have a special move in combat. (Older games really had clarity problems a lot of the time, didn't they?) It's annoying how you'll switch someone to thief to unlock the door then want to switch them back, but you incur some slight penalties for changing like that. Just unnecessary.
Speaking of unnecessary, the Pixel Remaster version of the game eliminates inventory caps, mercifully, but that makes the Fat Chocobo "bank" which was introduced in this game totally pointless. This seemed like the first thing in the Pixel Remaster series where modernizing it ruined a gameplay element.
The dungeon design seems simpler this time around, too. Granted Final Fantasy II was somewhat labyrinthian so I can see how they were probably adjusting to criticism, but they may have overcorrected because I definitely noticed. The world and story being larger and more elaborate does make up for this some.
