Main game
3.33 average rating based on 3 ratings
No Harm is a fantastic game for a bunch of reasons. The vibe is great. The idea of an old country doctor taking care of an entire village alone with a couple of tools and candlelight is overwhelming and scary, but also heroic, so it lends itself well to a crossover with the horror mythos of Cthulhu, though I have to say the story reminded me more of A Country Doctor by Kafka than anything else (even if the aesthetics are clearly Lovecraft-inspired).
I also liked how the game used the four humors. It was mostly accurate (as far as I could tell at least...), and tbh the theory always felt like it could make for a good game mechanic since it was relatively straightforward (even if it was completely wrong in real life). The fact that the game revolves around an outdated medical procedure makes even the encounters in an otherwise normal family medicine clinic feel more eerie.
Oh, and it was also just straight-up a good doctor simulator. You had to deal with identifying symptoms, use different diagnostic tools, and you had patients with different personalities, and you had to make sure that you could treat them all. …
No Harm is a fantastic game for a bunch of reasons. The vibe is great. The idea of an old country doctor taking care of an entire village alone with a couple of tools and candlelight is overwhelming and scary, but also heroic, so it lends itself well to a crossover with the horror mythos of Cthulhu, though I have to say the story reminded me more of A Country Doctor by Kafka than anything else (even if the aesthetics are clearly Lovecraft-inspired).
I also liked how the game used the four humors. It was mostly accurate (as far as I could tell at least...), and tbh the theory always felt like it could make for a good game mechanic since it was relatively straightforward (even if it was completely wrong in real life). The fact that the game revolves around an outdated medical procedure makes even the encounters in an otherwise normal family medicine clinic feel more eerie.
Oh, and it was also just straight-up a good doctor simulator. You had to deal with identifying symptoms, use different diagnostic tools, and you had patients with different personalities, and you had to make sure that you could treat them all. While also keeping up with the tight schedule and trying not to go broke or kill anyone, I thought that it was pretty cool.