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Do No Harm

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Do No Harm

Mar 6, 2025

Main game

3.33 average rating based on 3 ratings

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A Doctor Simulator with a Lovecraftian twist. Diagnose patients by analyzing unsettling symptoms and treat them using your Book of Medicine. Make moral choices — decide who to save or kill, discover whom to trust, and unlock multiple endings! Can you endure 30 days of perilous decisions?
Release Dates
Mar 06, 2025 Full Release (Worldwide)
PC (Microsoft Windows)
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User Stats
15
In Collection
7
Wish Listed
0
Playing
6
Backlogged
How Long Is Do No Harm?
No playthrough data yet
Emerald_power
Emerald_power gave Jan 7, 2026
Emerald_power gave Jan 7, 2026
Primum non nocere

No Harm is a fantastic game for a bunch of reasons. The vibe is great. The idea of an old country doctor taking care of an entire village alone with a couple of tools and candlelight is overwhelming and scary, but also heroic, so it lends itself well to a crossover with the horror mythos of Cthulhu, though I have to say the story reminded me more of A Country Doctor by Kafka than anything else (even if the aesthetics are clearly Lovecraft-inspired).

I also liked how the game used the four humors. It was mostly accurate (as far as I could tell at least...), and tbh the theory always felt like it could make for a good game mechanic since it was relatively straightforward (even if it was completely wrong in real life). The fact that the game revolves around an outdated medical procedure makes even the encounters in an otherwise normal family medicine clinic feel more eerie.

Oh, and it was also just straight-up a good doctor simulator. You had to deal with identifying symptoms, use different diagnostic tools, and you had patients with different personalities, and you had to make sure that you could treat them all. …

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No Harm is a fantastic game for a bunch of reasons. The vibe is great. The idea of an old country doctor taking care of an entire village alone with a couple of tools and candlelight is overwhelming and scary, but also heroic, so it lends itself well to a crossover with the horror mythos of Cthulhu, though I have to say the story reminded me more of A Country Doctor by Kafka than anything else (even if the aesthetics are clearly Lovecraft-inspired).

I also liked how the game used the four humors. It was mostly accurate (as far as I could tell at least...), and tbh the theory always felt like it could make for a good game mechanic since it was relatively straightforward (even if it was completely wrong in real life). The fact that the game revolves around an outdated medical procedure makes even the encounters in an otherwise normal family medicine clinic feel more eerie.

Oh, and it was also just straight-up a good doctor simulator. You had to deal with identifying symptoms, use different diagnostic tools, and you had patients with different personalities, and you had to make sure that you could treat them all. While also keeping up with the tight schedule and trying not to go broke or kill anyone, I thought that it was pretty cool.

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