Main game
3.87 average rating based on 15 ratings
None of the control, sound, animation, or bug issues prevented me from falling in love with Bye Sweet Carole. Its powerful story, engaging puzzles, and beautiful Don Bluth-inspired art were more than enough to make it one of my favorite games of 2025.
Here's my full review in spanish.

Add this to the list of game that made me cry.
This game is beautiful to the eyes, the Don Bluth inspired animation looks amazing. I was surprised because of the story, I wasn´t expecting it to be that good, and more importantly, the game is actually fun, quite inspired in Clock Tower with a few cool puzzles
🎨 Hand-drawn graphics and animations Beautiful visuals that evoke the charm of classic animation, with a spooky and captivating twist.
🧩 Effective and varied gameplay A smooth blend of point & click mechanics, clever puzzles, light platforming, and a few surprise sequences that keep the adventure lively.
📖 A well-written and mature story A narrative that tackles feminism (set during the suffragette movement in England) and other themes tied to self-reconstruction.
🛠️ A somewhat messy technical side The game’s main weakness lies in its technical execution: uneven visual layering, missing or awkward animations, and long loading times that can break immersion. It’s not constant, but noticeable enough to hurt the experience.
🎧 An uneven sound design Decent overall, but some loops are too repetitive, the mixing lacks balance, and the whole soundscape feels a bit soulless. The audio doesn’t always support the visuals or atmosphere as effectively as it could.
🕯️ The creator of Remothered delivers another homage to Clock Tower and the many nods to it leave little doubt. I’d recommend this to anyone looking for a short, well-written adventure with unique visuals and smooth gameplay sprinkled with light puzzles. It’s slightly spooky, with a few tense chase moments, …
🎨 Hand-drawn graphics and animations Beautiful visuals that evoke the charm of classic animation, with a spooky and captivating twist.
🧩 Effective and varied gameplay A smooth blend of point & click mechanics, clever puzzles, light platforming, and a few surprise sequences that keep the adventure lively.
📖 A well-written and mature story A narrative that tackles feminism (set during the suffragette movement in England) and other themes tied to self-reconstruction.
🛠️ A somewhat messy technical side The game’s main weakness lies in its technical execution: uneven visual layering, missing or awkward animations, and long loading times that can break immersion. It’s not constant, but noticeable enough to hurt the experience.
🎧 An uneven sound design Decent overall, but some loops are too repetitive, the mixing lacks balance, and the whole soundscape feels a bit soulless. The audio doesn’t always support the visuals or atmosphere as effectively as it could.
🕯️ The creator of Remothered delivers another homage to Clock Tower and the many nods to it leave little doubt. I’d recommend this to anyone looking for a short, well-written adventure with unique visuals and smooth gameplay sprinkled with light puzzles. It’s slightly spooky, with a few tense chase moments, but nothing truly terrifying. Despite some technical flaws, its layered storytelling makes for a refreshing and enjoyable experience.
The art style was great, and the gameplay was fun enough given the length, but I was hoping for more horror and thrill in a game marketed as a narrative horror adventure. Most of the tension was driven via being chased by creatures, which eventually became more of a pain than a challenge or scary moment.
The game had a lot of opportunities to be dark and/or more interesting but chose to play it safe in handling the topics driving the narrative. If they had marketed it differently, taken more risks with the narrative content, and it was not described as "horror", I may have gone into the game with different expectations and given it 4 stars.
This game looks absolutely AMAZING. I love that developers are doing more and more unique stuff with visuals that aren't just "make graphics hyperrealistic" because that's SO goddamn boring. Give me more shit like this, like Cuphead. Give me more stop motion games like Harold Halibut. Just make stuff in a variety of mediums that look like other mediums. That's the most interesting thing you can do, visually, at this point and I'm living for it.
Crying my eyes out while watching the credits. It's a really messy in technical and gameplay levels, but absolutely worth it.