Mega Man X: Command Mission (2004)

Capcom Production Studio 3

Nintendo GameCube · PlayStation 2

3.37 from 121 ratings

362 members have it in their collection · 7 playing now · 127 backlogged · 84 wish listed

How long? Main story 22h (from 1 logged playthrough)

Mega Man X: Command Mission, known as Rockman X Command Mission in Japan, is a spin-off game in the Mega Man X series. It was released in 2004 on both the PlayStation 2 and the Nintendo GameCube, making it the second-to-last game in the Mega Man X series to be released. Unique to the series, it is an RPG featuring … Read more
Mega Man X: Command Mission, known as Rockman X Command Mission in Japan, is a spin-off game in the Mega Man X series. It was released in 2004 on both the PlayStation 2 and the Nintendo GameCube, making it the second-to-last game in the Mega Man X series to be released. Unique to the series, it is an RPG featuring turn-based combat and an extensive story. It plays quite similarly to Capcom's signature Breath of Fire series in a number of ways, due to the shared development team. Chronologically, it is currently the Mega Man X game set furthest in the future, taking place sometime in the twenty-third century (22XX time period); however, it is also set in an alternate timeline outside of the main storyline of the Mega Man series. The Gamecube version let's you link up to Game Boy Advance so you can use the GBA as a treasure hunter locater. The PS2 version contains a Mega Man X8 Demo. Read less
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Details

Developers
Capcom Production Studio 3
Publishers
Capcom
Genres
Role-playing (RPG)
Themes
Action, Science fiction
Franchises
Mega Man
Series
Mega Man X

Release dates

  • Jul 29, 2004 (Full Release) (Japan) Nintendo GameCube, PlayStation 2
  • Sep 21, 2004 (Full Release) (North_America) Nintendo GameCube, PlayStation 2
  • Nov 19, 2004 (Full Release) (Europe) Nintendo GameCube, PlayStation 2
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Featured in lists

Rating distribution

5 stars
14
4 stars
39
3 stars
51
2 stars
12
1 star
5
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Community All Reviews Statuses

SoulboundFlame

Review SoulboundFlame 5/5 · Sep 27, 2024

The greatest game of all time (for me)

This game has aesthetic, narrative and gameplay systems that unironically compete with modern games.

Seriously: play this game.

Traversal in a turn based game that has yet to be matched, the rocket jump makes moving around its own game.

The combat system lacks menus: you simply press a variety of buttons. The ultimate system draws on the thematic elements of …

Read more

This game has aesthetic, narrative and gameplay systems that unironically compete with modern games.

Seriously: play this game.

Traversal in a turn based game that has yet to be matched, the rocket jump makes moving around its own game.

The combat system lacks menus: you simply press a variety of buttons. The ultimate system draws on the thematic elements of each character - providing a unique system: poker for the card fighter, button mashing for Megaman, fighting game combos for Zero. Plus, each character has a form swap the re-defines their combat style.

The progress hooks are too good; entirely new character designs and Ultimates alongside weapons that all have models; it builds up a loop that really feels nice to engage with.

A soundtrack that any Megaman fan would expect. Art that still holds up. And a story that had drama and ambition.

I played this as a kid, and later as a jaded adult and both times it was amazing.

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