PC (Microsoft Windows) · PlayStation 2 · PlayStation 3 · Xbox · Xbox 360
4.15 from 2421 ratings · #239 top rated on Grouvee
5892 members have it in their collection · 38 playing now · 1768 backlogged · 495 wish listed
How long? Main story 7h · with extras 9h · 100% 9h (from 40 logged playthroughs)
Status filmbeats Sep 2, 2019
In the small number of shooter games that I like, Max Payne 1 & 2 are in it. The slow-mo mechanic is really fun and everything as a whole including the story makes for a memorable hardboiled / pulp noir experience with darkness and grittiness. I particularly like the comic book panels used to tell the story. The second game …
Read moreIn the small number of shooter games that I like, Max Payne 1 & 2 are in it. The slow-mo mechanic is really fun and everything as a whole including the story makes for a memorable hardboiled / pulp noir experience with darkness and grittiness. I particularly like the comic book panels used to tell the story. The second game was a nice improvement on the first game in terms of gameplay and graphics but it did lose a bit of the first game's grime and dirt. The second game at times looked too "polished" but this is a minor quibble. The third game has some good gameplay but the atmosphere and presentation does not feel like Max Payne at all.
Read lessStatus killerstar Sep 21, 2018
Gameplay and graphics are an improvement from the original, but ironically it might have aged worse. With more polygons and better 3D models, the developers decided to have more in-game cinematics in place of the comic-style cutscences and they are not good. Not only the ageing factor is much greater, but their gritty-noir-factor is much lower.
Now I understand why …
Gameplay and graphics are an improvement from the original, but ironically it might have aged worse. With more polygons and better 3D models, the developers decided to have more in-game cinematics in place of the comic-style cutscences and they are not good. Not only the ageing factor is much greater, but their gritty-noir-factor is much lower.
Now I understand why Max Payne 3 felt so alien to the series. The graphical novel look was powerful and sombre. It made a very simple plot shine with darkness and have a real weight. The stylised photography of real people and places made it possible to make a deep emotional connection with low-poly 3D models with a constipated grimace.
Has any other game done this recently?