Review falithes 4/5 · Jul 21, 2026
Creating a sense of a grand adventure
This is the first and only Zelda game I have ever beat 100%. I remember being in Florida visiting my grandparents for Christmas. I was in the sun room. Not a great spot to sleep, but I had my own TV. So you better bet I hooked up the gamecube. Armed with Wind Waker and it's official Nintendo Strategy guide …
This is the first and only Zelda game I have ever beat 100%. I remember being in Florida visiting my grandparents for Christmas. I was in the sun room. Not a great spot to sleep, but I had my own TV. So you better bet I hooked up the gamecube. Armed with Wind Waker and it's official Nintendo Strategy guide I got to work checking off everything you could do in this game.
I grew up on a lake and going to beaches in the summer regularly, so the concept of sailing around an ocean really appealed to me at the time. And honestly Wind Waker really nails that element. Sailing just feels good and is cozy. It can be annoying with the weird Orca Sharks charging you or those god awful helicopter fish, but overall sailing is both aesthetically pleasing and cozy, especially with the great music. While there is objectively not a lot to do in the actual ocean, it still does it's job of creating the sense of some grand odyssey you have undertaken. The mystery of the ocean smartly captured through the use of silhouetted images of islands and points of interest on the horizon.
I also need to say how great this game looks. The cell shading is honestly my favorite aesthetic style of any Zelda. I really do believe that this game looks much better than BOTW and TOTK (I do think both of these games have a good aesthetic mind you). Link is really expressive. Easily the best personality of any incarnation of Link. Bar none. It's great to see him jump with joy when beating a boss. Feeling sad or scared as he needs to confront his next challenge. And even his send off when he leaves Outset isalnd to save his sister. The way he waves goodbye to his grandmother feels so wholesome and sincere. All well emoted with simple pixels on the cell shaded face. And the game can be legit funny, such as the first time you enter Forsaken Fortress. It doesn't feel like cheap memeing and asinine quips that have defined both AAA gaming and modern blockbusters... there's passion here. And that means something.
There is an elephant in the room though. As aesthetically pleasing and cozy as this game is, it is also very clearly unfinished. That's what makes this game kind of frustrating. What we got is awesome and mostly immaculate. But you can see the seams and it sucks... if this game had another year or 2 of development it would have been a masterpiece to succeed OOT. The dungeons that we get are good. A real joy to navigate through, even if they are among the easiest dungeons in any Zelda. The design is honestly good. I always, for the most part, knew exactly what I needed to do. All communicated through clever level design and direction. Perhaps too clever, since again, the challenge is pretty low in this entry. I even like the detail of how Link will look towards points of interest as a subtle hint.
We only get 5 proper dungeons (I am excluding Forsaken Fortress.. I honestly don't like that they rehash it too as part of the padding. The first time in Forsaken Fortress I think is a highlight though). While this is more than Majora's Mask, Majora's Mask never felt incomplete because of how great the side quests were and how there was always a well paced adventure leading to the next dungeon, functioning as a mini-dungeon. It also helps that Majora's Mask has my favorite dungeons in any Zelda, with Stone Temple being a series highlight for me.
In Wind Waker, the third pre-master sword dungeon was clearly cut. You arrive to the Island to find it completely destroyed. Then you go on a short quest to get the third spirit stone, rather than completing a dungeon. I honestly don't mind this little adventure to get the final stone, but it's very clearly cut content. Of course the biggest red flag that this game was incomplete is the tri-force hunt. I still think this is the rock bottom of the game. Last time I tried to replay wind waker, I quit at the exact moment the tri-force hunt began... this time I powered through.
What makes the tri-force hunt pure padding and slog is how it's designed... not only do you have to do repetitive tasks (in fact 2 of the charts you get are in nearly identical gauntlets where you enter rooms and kill enemies until you unlock a central room), but you only get a chart... then need to pay an obscene amount of money to a creepy man in a unitard and then navigate to 8 different spots on the ocean to dredge it up. In a better Zelda game, each of these shards would have been inside a dungeon ending in a climatic boss fight. OOT had a very similar, and far superior collectathon. You needed to get each Sage (which you could replace with triforce shard) requiring a unique temple and challenge for each. Making the collectathon immensely enjoyable.
The side quests in Wind Waker are okay. My main issue with them is how poorly rewarding they are. Most reward you with a measly heart piece. While heart pieces are among the best collectible, to be fair, it just feels like a slap in the face for some of the harder and more complex side quests. Such as the Deku Tree watering quest. I like this quest. Plotting a course throughout the entire world map, on a timer. What sucks about the quest is your reward for one of the hardest quests, and most time consuming (it's honestly not that hard, but graded on a scale it is the second most challenging thing in the game), is a mere heart piece... likewise there's the labyrinth that has 51 floors. I do like this dungeon/gauntlet, but it really sucks that your reward for completing this, which is the hardest challenge in the game, is just a heart piece. In contrast, in Majora's Mask there was a macro level reward you were working towards. Not only did every mask basically reward you at least a heart piece, but they were all required to get the fierce Deity Mask. Thus the epic questline of Anju and Kafei feels worth it, beyond the mask they give you, since it is required to get the most powerful item in the game.
The climax of Wind Waker is certainly worth it though.























