Main game
3.33 average rating based on 3 ratings
This is a Stacklands- / Cultist Simulator-like: everything (characters, resources, spells, locations, ..) is represented by cards that you drag around an otherwise empty space, and combining cards represents actions that can yield new cards. The actions take time to resolve, so you're often doing many things at the same time, which creates a very engaging and somewhat chaotic experience. I don't know if this is a named genre yet? I don't even know any other games in the genre except these three. I would like to see more games putting their own twists on this formula though!
WitchHand is pretty good at what it does, the theme is cute, and the game is very engaging while playing, but unfortunately it doesn't really have staying power for me. I've lost my first run after ~1 hour and won the second one in ~5 hours. There are other characters to play, but I fear the progression is mostly the same and not very enticing to do a second time.
A bit more like Stacklands than Cultist Simulator in that it leans into automation and production chains, especially towards the end game. I was pausing the game and microing the cards a …
This is a Stacklands- / Cultist Simulator-like: everything (characters, resources, spells, locations, ..) is represented by cards that you drag around an otherwise empty space, and combining cards represents actions that can yield new cards. The actions take time to resolve, so you're often doing many things at the same time, which creates a very engaging and somewhat chaotic experience. I don't know if this is a named genre yet? I don't even know any other games in the genre except these three. I would like to see more games putting their own twists on this formula though!
WitchHand is pretty good at what it does, the theme is cute, and the game is very engaging while playing, but unfortunately it doesn't really have staying power for me. I've lost my first run after ~1 hour and won the second one in ~5 hours. There are other characters to play, but I fear the progression is mostly the same and not very enticing to do a second time.
A bit more like Stacklands than Cultist Simulator in that it leans into automation and production chains, especially towards the end game. I was pausing the game and microing the cards a lot too, but that might be more due to my playstyle than to necessity.